2. Out of sync message in multiplayer
In Renaissance these OoS-message can still occur, although we fixed many causes of this error. Now if you encounter an OoS-error and you want to help us you can do the following:
Please gather all Async-logfiles of all players. Their naming scheme is:
and they're located in the game directory.
Now send it together with a short description of your game (how many players, which map, do you think you know why the game went OoS,...) to support AT runeforge-games DOT com
Thanks a lot for your help.
If you want to resume a game that got this error there's a simple workaround:
After the error occured the host simply has to save the game. Now he has to send the savegame to all members of the game and then load the game in MP-mode again. All former members can join this game, choose their original dynasty color and the game can be resumed 100% synchronous again.