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Old 08-23-2010, 04:53 AM   #5
JoelFB's Avatar
Join Date: May 2006
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Posts: 3,235
That's a great link. And yeah Trine uses CPU only for PhysX.

Antialiasing has a huge effect on framerate with Trine because we use deferred rendering, and thus antialiasing works a little differently than in some other games. Glad to hear the problem got solved though.

// Joel, Frozenbyte team, developers of Trine, Trine 2, Shadowgrounds & SG Survivor - Follow us on Twitter
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