I posted this in someones request thread for an "Exploding Meat Mod".
Code:
Item("Throwable_MeatJar", CategoryType_Throwable)
{
IdNameOld("Item_MeatJar");
Name("&Throwable_MeatJar_N&");
Description("&Throwable_MeatJar_D&");
ItemType(ItemType_MeatJar);
Visibility(true);
MaxStackCount(30);
Price(5);
Mesh("weapon_atractor_a.msh");
Skin("default");
AnimPrefix("Molotov");
PhysicsScript("DroppedInventory.scr");
HudIcon("jar");
Damage(5000.0);
DamageDuration(10.0);
PhysicsDamage(70.0);
DamageType(DamageType_Blast);
ThrowImpulseLook(1300.0);
ThrowImpulseUp(200.0);
ExplodeDelay(5.0);
ThrowEndSound("throw_spin_01.wav");
StatsType(StatsType_None);
LootLevel(5);
LootType(LootType_Throwable);
Color(Color_White);
}
Add/Change these lines in Inventory.scr
Place it in Documents>deadisland>out>data.
You now have exploding meat bait.
The lines marked in red were either added, or their value changed.
Tweak the ExplodeDelay to suit. I chose 5 seconds, but 10 seconds would be "optimal"