Originally Posted by rec
ptR1: that has nothing to do with FOV.
Your FOV cannot be changed. It's 90 on a 16:9 res, 74 on a 4:3 res.
That is incorrect. Please take note of the correct values:
- On 4:3 resolutions (such as 1024x768 and 1280x960), the horizontal FOV is 90.
- On 16:10 resolutions (such as 1440x900 and 1680x1050), the horizontal FOV is 100.
- On 16:9 resolutions (such as 1280x720 and 1920x1080), the horizontal FOV is 106.
These values apply to all Source engine games like Counter-Strike: Source
and Counter-Strike: Global Offensive
is the vertical
FOV for all standard resolutions on the Source engine.
Originally Posted by DeVxC
WHAT! so in order to no have headache i have to buy 16:9 monitor F... that. I thought Valve understand PC gamers ... 90 is absolute minimum, 74 ... i can set more on CoD ...
As I mentioned above, the values that "rec" provided were incorrect. There's nothing to worry about. Valve's games always provide generous FOVs compared to other modern FPS games.
I wouldn't call 90 the "absolute minimum", though. Classic FPS games like the original Quake have a 90 degree FOV. 90 is more like a "standard" FOV. You can go a bit higher and a bit lower and things look just fine.
Originally Posted by GordonFreedman
I set my resolution to 1280x1024 on my 1080p monitor and I get more FOV for 1.6 and Half-Life.
The GoldSrc (Half-Life 1) engine behaves differently to the Source engine. In Counter-Strike 1.6
, the horizontal FOV is always 90
, regardless of the screen resolution. Instead, the vertical
FOV changes based on aspect ratio. That means that, the wider your monitor is, the less vertical
FOV you have in GoldSrc engine games.
For those that are familiar with FOV 'lingo/jargon', the Source engine is Hor+
while the GoldSrc engine is Vert-