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#1 |
![]() Join Date: Mar 2010
Reputation: 0
Posts: 97
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Whats with the classes..
Why do snipers get shot guns? Automatic rifles? I mean you pretty much get every weapon in the game for EVERY class. Does this annoy anyone else? I love when a sniper rushes me with a shot gun. That's AWESOME.
It would be nice if the grenade launcher didn't blow up until about 400 feet away.. In real life, I think it's like 250 feet before it goes off. Medics, assault, etc should only get limited amount of ammo packs, med packs, revives.. etc Or maybe assault can't give themselves ammo?? That would fix the grenade launcher spam =\ Last edited by MaacK: 06-08-2010 at 08:48 AM. Reason: Fixed errors. |
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#2 |
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Guest
Posts: n/a
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1. What's the difference between a sniper rushing you with a shotgun as opposed to assault? The all-kit weapons are exactly that. All-kit. Meaning that while they don't have the specific weaknesses of the class weapons, they don't have the strengths either.
2. Standard minimum safe distance for the M203 is about two hundred feet. 3. Engineers can't give themselves ammo. |
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#3 | ||||||
![]() Join Date: Mar 2010
Reputation: 0
Posts: 97
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If a sniper rifle isn't suited for the job, then use the assault class, or engineer class, or medic class! EVERY FREAKIN CLASS HAS THE SAME GUN ALMOST! Quote:
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My point is a few small changes to the game could end the in-game spamming of grenade launcher, gustav's, while also making the game more balanced. |
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#4 | |
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Banned
Join Date: Aug 2009
Reputation: 936
Posts: 948
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Quote:
And if you want point whoring for the rank... pick medic. |
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#5 |
![]() Join Date: Mar 2010
Reputation: 24
Posts: 1,057
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#6 | ||
![]() Join Date: Mar 2010
Reputation: 11
Posts: 126
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#7 |
![]() Join Date: Mar 2010
Reputation: 36
Posts: 207
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First of all, there is no sniper class.
It's RECON. No where does it state this class MUST use a sniper rifle, and a sniper rifle only. A sniper rifle is best suited for some jobs, but not all. Limited amount of ammo packs? They do. Assaults refill em. You want limited med packs? "Sorry bud, fresh out of bandaids! Good luck trooper!" With engineers giving themselves ammo, we just have unlimited cg, and rpgs. |
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#8 |
![]() Join Date: Feb 2009
Reputation: 14
Posts: 270
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What job is it not suited for exactly? I've used the SV98 with red dot and have sticked with close quarter combat with that kit and motion sensors... 8 gold stars already and have increased my recon k/d ratio to 2.0+
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#9 |
![]() Join Date: Sep 2009
Reputation: 24
Posts: 448
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SV98 is a CQB god no red dot necessary go light weight and start quick scoping, it's beast.
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#10 |
![]() Join Date: Feb 2009
Reputation: 14
Posts: 270
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#11 |
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Banned
Join Date: Aug 2009
Reputation: 936
Posts: 948
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Yeah me too, i love the bolt actions with red dot, find them way more effective than semi auto snipers with red dot.
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#12 |
![]() Join Date: Dec 2004
Reputation: 20
Posts: 722
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Don't know about you guys, but I prefered 2142's class system. The assault guy also doubled as the medic, and instead of a medic we had a support guy that carried the LMG's and he's the one that dropped ammo packs. So assault guys could heal, but could only revive if they selected the defib, and they had to rely on support guys for more ammo. I think it worked very well. Also, healing via medpacks was relatively slow in 2142. In order to heal fast the assault guy had to hold the medic pack in his hands without dropping, hence he could not fire a weapon while doing so.
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#13 | |
![]() Join Date: Mar 2010
Reputation: 11
Posts: 126
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#14 |
![]() Join Date: Nov 2008
Reputation: 43
Posts: 1,989
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if you know how to use motion sensors you get A LOT of points
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#15 |
![]() Join Date: Mar 2010
Reputation: 0
Posts: 97
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Like I said, if they put a limit on the amount of ammo refills you could get it would solve spamming. +1 on the motion sensors too
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