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#2 |
![]() Join Date: Jun 2009
Reputation: 8
Posts: 340
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very handy, i think this should be sticky'd
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#3 |
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Banned
Join Date: Aug 2010
Reputation: 37
Posts: 362
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Nice!
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#4 |
![]() Join Date: May 2010
Reputation: 12
Posts: 135
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erm recode the game to make the reg and hitboxes work properly, stop breaking servers with every update, stop the hackers exploiting the servers, that will do to start with
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#5 |
![]() Join Date: Apr 2005
Reputation: 13
Posts: 499
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#6 |
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Banned
Join Date: Aug 2010
Reputation: 37
Posts: 362
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Considering everything it's taking into account, the netcode works pretty well. The only case it's bad is with the kevlar arms and legs.
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#7 |
![]() Join Date: May 2010
Reputation: 12
Posts: 135
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ok so explain how firing a full m4 clip into someone's chest with kevlar results in 3-4 hits for about 80 damage when your 3 foot away from them ?
Also awps with their ability to do 450+ damage can do 81 in 3 from mid to short on d2 when you can only see a players head ? shotguns can kill you from across the map and i have seen shotgun players out shoot awpers in office i think there are some serious issues there |
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#8 | |
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Banned
Join Date: Aug 2010
Reputation: 37
Posts: 362
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Quote:
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#9 |
![]() Join Date: Aug 2010
Reputation: 18
Posts: 302
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#10 |
![]() Join Date: Aug 2009
Reputation: 133
Posts: 310
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A good comprehensive list of what is in my opinion necessary gameplay changes and additions.
Also does the SAS player model still drop weapons from the foot area? That would be a required fix if jumping in freeze-time was brought to the game. (I'm not able to test this today). |
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#11 | |
![]() Join Date: Aug 2008
Reputation: 79
Posts: 230
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Quote:
Edit: http://forums.steampowered.com/forum...9&postcount=93 Last edited by naix1337: 08-27-2010 at 02:09 AM. |
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#12 |
![]() Join Date: May 2010
Reputation: 12
Posts: 135
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lol post a vid or it didnt happen.
Thats like standing in the corner with your eyes shut and your hands over your ears and claiming you didnt see or hear anything if you really really want to see it that badly join a server, any server, and watch a few rounds. You will soon see it for yourself. |
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#13 | |
![]() Join Date: May 2010
Reputation: 29
Posts: 329
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I stared doing my own yesterday ;(
Quote:
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#14 |
![]() Join Date: Oct 2007
Reputation: 44
Posts: 328
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Good, thank you for you thread
![]() I was about to do the same kind of thread, thanks for saving me the time
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#15 |
![]() Join Date: Oct 2007
Reputation: 44
Posts: 328
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You should move this one "Make it impossible to defuse through walls" to "Bug Thread"
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