|
|
|
|
#1 |
![]() Join Date: May 2007
Reputation: 457
Posts: 1,662
|
What would you change about Aquaria?
If you could change any one thing about it, what would it be?
|
|
|
|
|
|
#2 |
![]() Join Date: Sep 2008
Reputation: 838
Posts: 6,337
|
The true ending
|
|
|
|
|
|
#3 |
![]() Join Date: Jun 2010
Reputation: 6
Posts: 200
|
|
|
|
|
|
|
#4 |
![]() Join Date: Nov 2008
Reputation: 333
Posts: 1,351
|
The ability to save anywhere and/or auto-saves when you enter a new zone. The exploritory nature of the game makes it easy to forget to save (or find a nearby save site) as you wander around. I've too often lost significant chunks of play time, and had to repeat areas as a result of dying.
Last edited by Sweetz: 11-07-2010 at 09:44 PM. |
|
|
|
|
|
#5 | |
![]() Join Date: Oct 2010
Reputation: 13
Posts: 271
|
This game absolutely needs to give more direction and guidance when it comes to moving on to a new zone. Having to revisit every little cave and grotto since the beginning of the game to find the one little piece you missed (and didn't understand the importance of at the time) is not fun.
Quote:
Man do I agree with this. I've been spoiled by games with Auto-saves. The save system in Aquaria can be punishing if you don't use all the save crystals, which isn't always a top priority if you're exploring a new zone or just floating around. At least the markers you leave on your map should be saved instantly. It was very frustrating to see all of my map markers disappear when I finally reached Open Waters (and knew how important it was to mark special sites), messed around a little too much and died, then lost all of that progress and my map notes. Last edited by B-diggity: 12-10-2010 at 04:24 AM. |
|
|
|
|
|
|
#6 | ||
![]() Join Date: Feb 2010
Reputation: 906
Posts: 2,059
|
Quote:
Quote:
If there's anything I would change it's to shorten the beginning so you don't go through such long tunnels with nothing to do. Until you get the ability to move rocks or open up plants and leaves or the energy form then it's kind of slow. This made me at first quit playing the game. I wonder how many others did the same. Shorten the first levels so that you can obtain the fun stuff quickly then keep the same pace as before for the middle and later levels. |
||
|
|
|
|
|
#7 |
![]() Join Date: Apr 2009
Reputation: 29
Posts: 108
|
A quick save system in the way that GBA games would use it could be a good addition. You could save at any point in the game to keep your progress if you had to go do something else, but after you reloaded the quick save it'd be gone and you'd have to use your last real save if you didn't quick save again. I would not want the normal type of quick saving in PC games to be in Aquaria.
I'd add being able to cook in bulk though, that's my only real complaint and I wish they'd add that in, though at this point I doubt they'd ever do that. Or or the ability to have more raw ingredients, even if the same restrictions were left in for cooked items. Basically rework the food system in some way. |
|
|
|
|
|
#8 | |
![]() Join Date: May 2007
Reputation: 457
Posts: 1,662
|
Quote:
|
|
|
|
|
|
|
#9 |
![]() Join Date: Feb 2008
Reputation: 387
Posts: 4,278
|
I would finally release a sequel.
Last edited by in.meinem.turm.: 12-19-2010 at 12:32 PM. |
|
|
|
|
|
#10 |
|
Banned
Join Date: Dec 2010
Reputation: 456
Posts: 1,824
|
The story. Remove the intro. Remove Li. Remove the "real" ending.
Now we're getting somewhere... |
|
|
|
|
|
#11 |
![]() Join Date: Dec 2010
Reputation: 149
Posts: 1,155
|
for further generations I need to say I was really scared about the ending (and story) after reading this. And I need to say I consider it wrong.
The ending is not bad, nothing to worry about. I liked it. The only problem (mentioned in previous posts I guess) is that one story ends but another begins and with no sequel coming... So the end could be more... ended. What would I change are enemies respawning every time I leave map. No-respawn, or worse time-respawn would be more ok. I was always so much stucked in specific map, not able to leave it for a while (to save, to take a way around). And then it all respawned just for visiting some small location with boss/cave. |
|
|
|
|
|
#12 |
![]() Join Date: Aug 2011
Reputation: 0
Posts: 12
|
Not having finished the game means I can't comment on the ending, but the comments here have me a bit worried about it.
I'm not too happy about the save system though. While I don't think this game needs a quicksave (and I'm usually a lover of the quicksave), I do wish there were more save points. Or at the very least that your progress was saved when you die. As mentioned before you need to redo everything which certainly doesn't add to the difficulty, it just adds an extremely tedious element. Right now I've decided I'll redo the whole boring swimming and fighting (i.e. right-click fest) thing to get back to that boss battle tomorrow. I'm also regularly at a loss as to what I'm supposed to do and where I'm supposed to go. I don't need my hand held but even a vague goal and/or direction at times would help. |
|
|
|
|
|
#13 | |
![]() Join Date: Dec 2010
Reputation: 149
Posts: 1,155
|
Quote:
I dont know what I was doing different, but I was never lost. At first you need to find all forms and they were glowing for me at map. And meantime I just explored every place I was not before. Custom marks on maps are very important here. Mark every place where you cannot go due to obstacle, mark everything looking special somehow and it was easy. |
|
|
|
|
|
|
#14 |
|
Guest
Posts: n/a
|
i haven't finished it yet, so don't know about story. but i like the save system, i think it works for this style of game. i'd make it so you can see the name of your enemy. when i curse at them (out loud of course), it sounds silly. "damn you crab thingy!" or w/e.
|
|
|
|
#15 |
![]() Join Date: Dec 2009
Reputation: 226
Posts: 1,720
|
I would make it longer, with a "new game+".
|
|
|
|
![]() |
|
||||||
| Thread Tools | |
| Display Modes | |
|
|