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#1 | |||
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Petroglyph Games
Join Date: Jul 2010
Reputation: 22
Posts: 226
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Bugs & Issues (Read first before posting game issues!)
If you feel you've run across a clear problem or error in the game, please reply here first.
Please be clear on what the problem is and how to reproduce it. Linking of screenshots and information about your computer system is helpful in diagnosing them. As issues come up, we will link previous threads here or at least note them. These are not necessarily confirmed by us yet, though we are aware of the reports: Barriers To Entry - Clicking on 'Start Game' brings up loading screen permanently Crashes & Instability - Fast Cavalry unit freeze - If the AI uses Sype to try and heal 2 different units, the game will lock up. Gameplay Balance - Gyrosphere 'Tumble Tumble' ability kills both enemy and oneself - Physical attack defaulting to magical on certain attack terrain - Brightagg Guardian Victory battle phase calculations are not updating the objectives properly Graphics & Sound - Winning a battle and retreating walking in place forever Map / Scenario / Achievement Specific - Shadow of the Valley standard victory achieved prematurely Community Suggestions - Sort and designate save files according to save time - Sort map files and designate expansion ones - Help Menu location to view all cards in a list - More 'Skip' options and general gameplay speed increase - Deck building (expansion will include a map that generates itself!) - Multiplayer support - Steam Cloud support Quote:
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Last edited by Berek: 02-02-2011 at 01:36 PM. |
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#2 |
![]() Join Date: Apr 2009
Reputation: 280
Posts: 1,023
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Scenario 5 defeat condition text says turn 12 when it should be turn 20.
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#3 |
![]() Join Date: Sep 2010
Reputation: 3
Posts: 53
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Shadd's Stealth ability doesn't always work - sometimes it'll show the stealth animation and then he'll immediately unstealth for some reason. I've noticed this on skirmish map 4, although I haven't tested it on skirmish map 1 and 2.
It's not just a graphics issue with not showing the stealth animation it seems - at the beginning of the next turn when you select Shadd, he will have the option to stealth, and he will not receive the stealth combat bonus if you fight with him. I haven't noticed this issue with the normal boneshadow units, although I haven't been paying particular attention to them either. |
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#4 | |
![]() Join Date: Jan 2010
Reputation: 10
Posts: 21
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More bugs
More Bugs
If you use the card that lets you take another spell from the discard pile you cannot undo it. If you use inspire troops 2 times in a row you only get 1 unit at half price not 1 unit free or 2 units at half price. If you undo a move that made you lose your shield it does not restore the shield. I have confirmed that whenever trample is used the last unit that did a blue circle ability will get the xp instead of the elephant unit. My guess is that the game gives xp to whatever unit was put into memory and that trample does not add the elephant to the list and overwrite the data thus it does not get the xp. Lightbringers used by the ai will only target units 2 tiles away. My guess is that the game was programmed to check ranged targets if there is an enemy within 2 tiles. Thus the lightbringers ranged ability doesn't get to trigger at 4 tiles. If you accidently right click when using the light bringers heal after damageing a unit you cannot click undo. possible bug with aura of reflection not propperyly reflecting splash damage (if it was supposed to) System Specs and Original Bug Post Quote:
Last edited by Krell: 11-18-2010 at 10:09 AM. |
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#5 |
![]() Join Date: Sep 2010
Reputation: 3
Posts: 53
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Not sure if this is a bug or not, but madmarten reported getting an event on scenario 6 with the mayors of the lesser principalities swearing allegiance to the cause, as a reward for saving all of the villages on scenario 3.
When I reset my campaign and saved all of the villages, I did not get this event. I did not get the event that said "the mayor of the lesser principalitise are angry" this time (and it shows as unknown event on scenario 3) but I didn't get the swearing allegiance event on scenario 6. Either this is a bug or there's some other requirement (maybe can't have cloaked figures causing trouble perhaps) - reporting it here in case it is a bug. EDIT: Apparently other people are saying that the Volos isn't supposed to leave to take care of a rebellion if you save all of the villages in scenario 3 also, which happened to me even after I did so. I guess this is a bug too, with not getting credit for saving all of the villages. EDIT: Could this have happened because the game ended with me killing all of the units? Instead of ending normally at the end of turn 10? EDIT: I verified that this bug does not happen if you do not kill all of the enemy units before turn 10. Last edited by vincentspai: 11-18-2010 at 09:31 PM. |
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#6 |
![]() Join Date: Jan 2010
Reputation: 10
Posts: 21
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Game will not launch
I was playing one of the skirmishes last night as the guy that can heal 2 units for 3 health on the first skirmish map.
Full System Specs are at the bottom of this link The game crashed for no apparent reason, however now whenever I try to launch the game it will not launch and gives me the following problem signature: Problem signature: Problem Event Name: APPCRASH Application Name: GuardiansOfGraxia.exe Application Version: 1.0.0.0 Application Timestamp: 4cd9cb50 Fault Module Name: GuardiansOfGraxia.exe Fault Module Version: 1.0.0.0 Fault Module Timestamp: 4cd9cb50 Exception Code: c0000005 Exception Offset: 00372e1d OS Version: 6.1.7600.2.0.0.256.1 Locale ID: 1033 Additional Information 1: 0a9e Additional Information 2: 0a9e372d3b4ad19135b953a78882e789 Additional Information 3: 0a9e Additional Information 4: 0a9e372d3b4ad19135b953a78882e789 Read our privacy statement online: http://go.microsoft.com/fwlink/?link...8&clcid=0x0409 If the online privacy statement is not available, please read our privacy statement offline: C:\Windows\system32\en-US\erofflps.txt I had the computer off all night found out there was this problem today and have tried restarting. All other games work perfectly. |
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#7 | |
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Petroglyph Games
Join Date: Jul 2010
Reputation: 22
Posts: 226
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Quote:
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#8 |
![]() Join Date: Sep 2010
Reputation: 3
Posts: 53
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Using "Wild Fire" seems to cause the game to crash a lot.
Although granted, this is a pretty unimportant issue compared to the crash on startup issue that we're all currently experiencing. EDIT: seems to happen with "Hell Storm" as well. Oddly enough it doesn't crash when the AI uses these spells though. Last edited by vincentspai: 11-20-2010 at 01:23 PM. |
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#9 |
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Guest
Posts: n/a
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This may be a bug, I'm not sure.
In Scenario 5 of the first campaign, my mana return from tiles is stuck at +45. Even later in the game (after 10 turns or so) when I have in excess of 80 mana points in controlled tiles I still only get +45. I thought this might be intentional, but after restarting a few times, I'm struggling to see how I can win with this fixed amount of mana each turn. |
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#10 |
![]() Join Date: Jan 2010
Reputation: 10
Posts: 21
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I waited liked you asked and the game launches perfectly fine again. Thanks for the responce.
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#11 |
![]() Join Date: Nov 2010
Reputation: 1
Posts: 48
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I have an issue where "Hell Storm" causes my system to crash, but only when one of my units is caught in the crossfire (yes, I let a few of my units get burned when I'm looking to finish off my opponent). When I cast the spell without damage to my own units, everything proceeds as it's supposed to. Admittedly, I have only used it in the intro campaign scenario, but the issue is 100% reproducible (for me).
My system specs, in case you need them (just the basics): Q6600 G0 @ 3.6 GHz 4x 1GB Kingston Hyper-X RAM @800 MHz 3-3-3-10-2T 2x GeForce GTX 280 in SLI, stock clockspeed. EVGA 780i SLI Motherboard Although my system is pretty heavily overclocked, it is Prime95/memtest stable, and is more than adequately watercooled, so I'm not thinking that the problem is on my part; however, I haven't disabled SLI yet to see if there's some sort of incompatibility there; I will post when I have the time to play around a bit.... BTW, thanks to Berek and cohorts for their exceptional customer support! ![]() Edit: I named the wrong card. :-0 Last edited by Cuddlebuddie928: 11-22-2010 at 04:57 PM. Reason: Mistype |
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#12 |
![]() Join Date: Nov 2008
Reputation: 252
Posts: 1,606
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I was going to report this in separately, but since the developer is reading this threads...
1. Hovering the mouse over the Pass shows help text saying [MISSING] 2. If you have more than 9 cards and go into battle mode the 9th card is half off the screen and you can not get access to the pass card. This is further complicated by the "jump to" buttons being grayed out. I am running in 1920x1200 max graphics setting. This is my first card based game so if I am missing something here let me know. I can not believe this was not caught in beta. Last edited by mriguy: 11-22-2010 at 12:30 PM. |
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#13 |
![]() Join Date: Apr 2009
Reputation: 280
Posts: 1,023
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You can scroll through the cards by holding the right mouse button and moving your cursor.
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#14 |
![]() Join Date: Nov 2010
Reputation: 0
Posts: 11
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Same here,
Bought the DLC yesterday and freeze up at starting screen. BAck to desktop it is. When I delete my profile I can play the game again, until I play hellstorm. Back to desktop it is. Very annoying, since I lose my savegames everytime (if there is a solution to continue with the old campaign plz let me know). |
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#15 |
![]() Join Date: Nov 2010
Reputation: 0
Posts: 11
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Same here,
Casting hellstorm causes crash to desktop. VERY annoying when you need to blow away some weak units and gain the upper hand on the map. |
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