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#1 |
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Join Date: Jun 2008
Reputation: 148
Posts: 822
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Dino D-Day - Bugs!!
Post here if you have found some bugs that we need to know about.
c_b_fofep |
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#2 |
![]() Join Date: Dec 2009
Reputation: 8
Posts: 252
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CPU usage is kinda buggy.
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#3 |
![]() Join Date: Jan 2008
Reputation: 8126
Posts: 25,016
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Saw the trailer yesterday and LMAO and love it but do I understand the game is only MP?
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#4 |
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Join Date: Jun 2008
Reputation: 148
Posts: 822
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Yes, its multiplayer only right now but we have plans in place to release singleplayer/co-op content. Coming soon!
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#5 |
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Guest
Posts: n/a
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In the game, on some guns, sighting down the barrel is problematic. The animation is jerky and a bit painful to watch as it moves from the normal view to aiming down the site. You can tell when people are on the floor above you because the shadow can be seen on the ceiling. The single shot guns are too weak. The dinosaur gun is way too strong with how fast it shoots and the damge it does.
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#6 | |
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800 North
Join Date: Nov 2008
Reputation: 49
Posts: 423
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Quote:
You're right about the Desmatosuchus' gun being overpowered. We're currently working on a couple changes to balance him out. |
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#7 | |
![]() Join Date: Jan 2008
Reputation: 8126
Posts: 25,016
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Quote:
In fact we were discussing a lack of games with dino's in them a couple of weeks back.
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#8 |
![]() Join Date: Sep 2006
Reputation: 26
Posts: 338
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The Desmotauchus gun while it does self damage when shot close by, at point blank range it does no damage, and in fact you can shoot it through walls if you stand right next to the wall. I didnt test any other guns to see if I would get similar results.
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#9 |
![]() Join Date: Aug 2010
Reputation: 57
Posts: 355
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I can't make the STEAM screenshots public for some reason but some things I've noticed
Dilophosaur clipping through walls. Can get about half the body through. Works with goat in mouth. Don't know if goat can be spit through walls. Halo. There seems to be a halo around everything, at least for me. Don't know if it's intentional but with the Velociraptor it is possible to get on top of the boarded covering over the outside ring path to the center. I'm not talking about the boards over vendor stalls. |
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#10 | |
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800 North
Join Date: Nov 2008
Reputation: 49
Posts: 423
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Quote:
The issue with the dilophosaur's head is known, and only happens in certain instances. For example, you shouldn't be able to put his head through a wall when approaching it straight, but there are rare instances (walking halfway through a door, then strafing) in which it is possible to have his head inside. (I just checked and you can throw a goat this way.) This is actually due to a limitation of the way player collision hulls are handled in the engine, and as the current fix works for the majority of gameplay it's not really at the top of the list of things to address. The halo around things is deliberate. It was a stylistic choice, as we're going for sort of a "hyper-real" approach, rather than strict realism. Regarding the raptor, we wanted to retain a few places where he can reach high points, such as the area you mentioned. We realize at certain heights raptors are able to "break" the skybox illusion, but that is the price we pay for allowing him greater freedom. (Have you visited the "raptor cafe" area above the balcony? ) There are playerclips in place that should prevent him from reaching any areas that truly break the game (like falling through the map) so let us know if you encounter anything like that.
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#11 |
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Banned
Join Date: Jan 2011
Reputation: 294
Posts: 88
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Some how while playing, a Raptor got stuck in the Ally's spawn.
Don't know how, but it did happen. |
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#12 |
![]() Join Date: Aug 2009
Reputation: 2
Posts: 32
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definitely need to fix the infinite stickybombs!!
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#13 |
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Guest
Posts: n/a
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idk if you figured this out yet, but I found out how to do this bug to get into allied spawn as a raptor, if you jump on someone and they walk into allied spawn
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#14 |
![]() Join Date: Aug 2009
Reputation: 2
Posts: 32
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i catch on corners as dilophosaurus a lot! have to kinda jiggle around for a second to get free
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#15 |
![]() Join Date: Apr 2009
Reputation: 67
Posts: 242
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StG44:
- The bullet tracers originate on the far left of the screen, no way near the end of the barrel of the weapon. |
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