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#1 |
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Banned
Join Date: Apr 2011
Reputation: 69
Posts: 327
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Nobody should be playing this on the keyboard
With a controller you get proportional movement speed and can walk/run at different speeds. With the keyboard you're always running full-speed. Play on the keyboard and you're missing out. Vibration is a bonus.
Last edited by fjawodfc: 08-03-2011 at 11:13 AM. |
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#2 |
![]() Join Date: Apr 2009
Reputation: 61
Posts: 108
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Why would I want to walk slowly? And I don't need to have something vibrating in my hands to know I'm having a good time. I'll be playing this on a keyboard just like super meat boy
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#3 |
![]() Join Date: Nov 2008
Reputation: 93
Posts: 915
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#4 |
![]() Join Date: Oct 2010
Reputation: 86
Posts: 738
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#5 |
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Guest
Posts: n/a
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#6 | |
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Banned
Join Date: Jan 2011
Reputation: 41
Posts: 282
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Quote:
![]() Some games are better experienced with a controller, and other with a keyboard. Use what you want but this game, and Super Meat Boy, are meant for a controller. |
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#7 |
![]() Join Date: Jun 2010
Reputation: 32
Posts: 261
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I don't understand the vicious obsession with saying games are meant for a gamepad or they're meant for keyboards. They're probably designed to work for both, else we'd have issues playing them. :P
I don't give a crap, silliness aside. If I tried playing with a controller I'd probably end up dying a billion times because they're clunky to me. Beat Braid, LIMBO, and Super Meat Boy with the keyboard with no problems. I think it's a matter if you're used to being accurate and precise in a sidescroller. Just do what you want, but don't say nobody should be playing it on one or the other. That's just asinine. 'Tis a sad day when we get elitist over how we play our games. |
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#8 |
![]() Join Date: Dec 2008
Reputation: 41
Posts: 378
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Don't want to spoiler, but there are parts where it's better to walk.
And the vibrations are a huge plus to the whole atmosphere. They're used in the right places and enrich the overall game experience. Last edited by DSHNX: 08-03-2011 at 11:35 AM. |
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#9 |
![]() Join Date: Mar 2010
Reputation: 11
Posts: 504
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No kidding, it makes a notable difference and improvement. (sorry snobby keyboarders, it does) Having the sound turned up with headphones is a nice addition as well.
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#10 |
![]() Join Date: Aug 2008
Reputation: 621
Posts: 3,568
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I don't own a pad, not going to buy it just for one game, kk
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#11 |
![]() Join Date: Apr 2009
Reputation: 457
Posts: 557
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All Playdead had to do was add a walk key that halved your speed. Surprised they didn't put it in.
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#12 |
![]() Join Date: Mar 2011
Reputation: 518
Posts: 2,006
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I've nearly finished the game with keyboard (just coming up for air for five minutes) but I'll take your advice and plug the controller in for the rerun.
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#13 |
![]() Join Date: Dec 2010
Reputation: 51
Posts: 431
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I sure wish I could, but there is some bug in the software where some people's 360 controllers do not function, even though it sends the vibration signal. Also when on the menu screen it acts like you are pressing the controller UP no matter what which means you have to unplug the gamepad to regain control of the computer. Some people report not having this problem but many including myself do.
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#14 |
![]() Join Date: Sep 2008
Reputation: 3
Posts: 252
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Have to walk? Where? I finished the game with keybord right now.
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#15 |
![]() Join Date: Jan 2010
Reputation: 1153
Posts: 2,705
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I finished the game on a keyboard just fine, is the walking part where you have to sneak up on that bug? If it is, you just need to tap the arrow key until it's time to pounce.
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