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#1 | ||||||||
![]() Join Date: Apr 2011
Reputation: 359
Posts: 3,013
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Modders' Corner (information helpful to members creating mods)
Warning Quote:
Getting Started Guide Quote:
Quote:
Latest News & Information Quote:
VAC Ban Warning Quote:
Backup your game files Quote:
Introduction Quote:
Call to Arms Quote:
fixes and tweaks single player / friends only mods utilities Quote:
DI Modding Community Resources Quote:
Last edited by oldbrokenlink: 04-28-2013 at 11:47 PM. |
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#2 |
![]() Join Date: Oct 2006
Reputation: 10
Posts: 124
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Anyone who could mod those things away would be my hero
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#3 |
![]() Join Date: Jan 2011
Reputation: 36
Posts: 170
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#4 |
![]() Join Date: Apr 2011
Reputation: 6
Posts: 76
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excellent.
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#5 |
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What if we mod it to work...
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#6 |
![]() Join Date: Dec 2010
Reputation: 7
Posts: 59
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#7 |
![]() Join Date: Apr 2011
Reputation: 359
Posts: 3,013
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#8 | |
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You need to patch one of the DLLs to load the edited files.
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#10 |
![]() Join Date: Dec 2010
Reputation: 395
Posts: 2,279
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almost worthy of a kickstart page...
good luck. |
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#11 |
![]() Join Date: Jul 2011
Reputation: 1
Posts: 140
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"Edit Data0.pak and then repack it.
I used winrar to extract the file, and then total commander to edit the file (F4) and finally put the edited default_levels.xml back into Data0.pak using winrar. Code: Data\Skills\default_levels.xml - FOV Data\Menu\Movies\IntroMovies.scr - comment everything with // to disable intros, Data\Scripts\varlist_blur_camera_motion.scr - change all to 0.0 to disable motion blur" |
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#12 | |
![]() Join Date: Mar 2011
Reputation: 3
Posts: 27
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Quote:
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#13 |
![]() Join Date: Apr 2011
Reputation: 359
Posts: 3,013
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#14 | |
![]() Join Date: Dec 2009
Reputation: 150
Posts: 1,102
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Quote:
Last edited by Baresark: 09-08-2011 at 03:21 PM. |
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#15 |
![]() Join Date: Jun 2011
Reputation: 35
Posts: 689
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Let's start by importing Gamebanana's super high rez weapons. Then switch up the player models to make Purna and Xian Mei less "♥♥♥♥♥"ry.
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