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#1 |
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Croteam
Join Date: Nov 2009
Reputation: 45
Posts: 161
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For all of you with frame rate issues, please try this...
Guys, need some (more) assistance from you...
I'm still unable to repro the case with low frame rate and/or stuttering. And my hands now really hurt from changing graphics cards in my "victim" development rig.Anyway, please try these two console vars and report here if this helps... ren_bFixFastLightsEdges=0 (that's only for those of you that use MSAA; high and ultra GPU qualities) and gfx_iFXAA=0 (for everyone!) Also, once you get bad frame rate, can you please use console function gfxResetRenderingDevice() ? (After this, you might have to wait couple of seconds for frame rate to become stable!) In the past, it proved to help in some strange situations with ATI cards. :-/ With a little luck, this might help me pinpointing the issue... :-/ TIA [edit] Please try one more thing (assuming swapping our memory might be the issue also)... tex_pixMaxSize=512 texReloadTextures() Just to see if this can reduce stuttering. HTH Last edited by Dean Sekulic: 12-02-2011 at 02:39 AM. |
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#2 |
![]() Join Date: Mar 2009
Reputation: 43
Posts: 284
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gfxResetRenderingDevice()
must be used every time a bad frame rate occurs or is a single use fix? I'm at work right now but I'll let you know how it works with my pc specs. Stick this topic.
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#3 |
![]() Join Date: Jul 2009
Reputation: 7
Posts: 106
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i'll let you know
stick this |
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#4 |
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Croteam
Join Date: Nov 2009
Reputation: 45
Posts: 161
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#5 |
![]() Join Date: May 2010
Reputation: 2349
Posts: 4,129
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Should i do it even if i run already the game at a solid 60 FPS with v-sync on?
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#6 |
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Croteam
Join Date: Nov 2009
Reputation: 45
Posts: 161
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#7 |
![]() Join Date: May 2010
Reputation: 2349
Posts: 4,129
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If i try, it give me a LUA error and suggest me this
http://puu.sh/9DAa Oh and i tried to type the global command to copy/past it here i didn't entered it. |
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#8 |
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Croteam
Join Date: Nov 2009
Reputation: 45
Posts: 161
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Sorry, it's
ren_bFixFastLightsEdges not ren_bFixFastLightEdges my bad. ![]() (edited original post) |
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#9 |
![]() Join Date: Jul 2010
Reputation: 6
Posts: 130
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this doesn't do anything for me. disabling FXAA may give 1fps in some situations. the other command doesn't change anything.
edit: okay, just saw your edit. will try. for example on this scene I get around 22-25 fps no matter what anti-aliasing is used (4xMSAA+4xSSAA has same fps as no AA at all). when I turn around 180° to the wall I get like 120fps without AA and around 30 with AA (AA settings like above). ultra settings all. when I try high settings too, it's almost the same framerate. Phenom 9850@3GHz (doesn't even make a difference if clocked at default 2.5 or 3) Radeon HD6870 (Catalyst 11.11b drivers) 4Gig Ram X-Fi Windows Vista x64 SP2 |
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#10 | |
![]() Join Date: Jan 2012
Reputation: 0
Posts: 18
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Quote:
I have FX4, 8gig I run it on 1080p, I take high settings (what the game recomends) turn off blur effects as I don't like blur, and up AA to 8* standard AA. I get steady 50fps |
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#11 |
![]() Join Date: May 2010
Reputation: 2349
Posts: 4,129
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The SSAA kill the framerate a lot on some rigs, there's something wrong with it.
SSAAx4 run fine on my best rigs BUT it suck on my not-so best rig which still meet nearly the reccomended. |
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#12 | |
![]() Join Date: Jul 2010
Reputation: 6
Posts: 130
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Quote:
30fps on everything low (except rendering resolution, because I want my native 1680x1050) 23fps on everything ultra medium/high settings preset make no difference at all in this scene (compared to ultra) (maybe 1-2fps depends on where you point your crosshair )btw, I tested the commands again (edited one) and no change at all. |
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#13 |
![]() Join Date: Nov 2011
Reputation: 0
Posts: 30
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The console commands didnt fix it for me. And what happen about this you said with talking to ati
:[hic][burp] we... weren't... partying... [burp]... yet... We're in talks with ATI, investigating the issue. Stay tuned... [burp] sorry from here: http://forums.steamgames.com/forums/...2246898&page=3 |
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#14 | |
![]() Join Date: Mar 2009
Reputation: 43
Posts: 284
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Quote:
Same here. The difference between medium and ultra in terms of fps is very low (like 10 fps), there is something wrong in it. Those are my gpu settings, after hours spent to reach a good point between speed and decent look: 16:50:05 INF: Apply quality: CPU speed=Ultra, GPU speed=Low (17 customized), GPU memory=Ultra 16:50:05 INF: Customized GPU speed cvars: 16:50:05 INF: tex_iAnisotropy = 8 (was 2) 16:50:05 INF: gfx_iAntiAliasingSamples = 2 (was 1) 16:50:05 INF: gfx_iFXAA = 0 (was 1) 16:50:05 INF: ren_bAmbientShadows = 0 (was 1) 16:50:05 INF: ren_fMirrorQuality = 0.25 (was 0.4) 16:50:05 INF: ren_bMirrorReflections = 0 (was 1) 16:50:05 INF: ren_fMax3DRenderingMPix = 1.5 (was 0.8) 16:50:05 INF: sha_bAllowRefractions = 0 (was 1) 16:50:05 INF: sha_bShadowTrilinearDithering = 1 (was 0) 16:50:05 INF: sha_iParallaxMappingMethod = 1 (was 0) 16:50:05 INF: shb_pixMaxShadowSize = 512 (was 1024) 16:50:05 INF: shb_pixShadowDensity = 8 (was 32) 16:50:05 INF: shb_bShadowBlurring = 0 (was 1) 16:50:05 INF: crm_fDensityBias = 1.0019608 (was 0.7) 16:50:05 INF: crm_fDistanceBias = 1.0112746 (was 0.8) 16:50:05 INF: efx_bBloom = 0 (was 1) 16:50:05 INF: efx_bGaussianBlur = 0 (was 1) Res I'm using is native 1080p, those are my specs: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz 8gb ram Gt530 2gb The problem here is that fps goes costantly between 40 and 18, even moving slightly the mouse you can clearly see the fps drop sometime. When there are so many enemyes on screen, explosions and players in a large area the reason is more than clear, but in a small room, with no lights (just the torch) and no one around the fps drop is ridiculous. If I can help somehow let me know. EDIT: lowering the resolution doesn't help at all, that's strange. Last edited by Nixiam: 11-30-2011 at 12:02 PM. |
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#15 |
![]() Join Date: Oct 2011
Reputation: 0
Posts: 21
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The bad performance seems to be independent from antialiasing. In this particular scene fps are always limited to ~40. It doesn't matter if I set the game to 1080p with GPU speed = Ultra or 800x600 with GPU speed = Low. CPU load is identical in both cases (30-40%). Just the GPU load differs greatly.
37 fps at 1080p with "GPU speed" preset "Ultra": http://www.abload.de/image.php?img=s...aat1009rpk.jpg 43 fps at 800x600 with "GPU speed" preset "Low": http://www.abload.de/image.php?img=s...t800xghok0.jpg Strangely the GPU load is just at 35% at this resolution although there is no CPU bottleneck. Resetting the renderer didn't help in my case. My system specs: Intel Core i7 860 8 GB RAM nVidia GeForce GTX 570 (driver: 290.36 beta) Windows 7 x64 |
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