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Old 12-04-2011, 09:49 AM   #1
julick2006
 
Join Date: Oct 2011
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Dead Island Rebalance Mod Pack

REBALANCE MOD PACK V2 --- AUTHORIZED BY JULICK2006

1- FEATURES:

+ CLASSIFILED CHARACTER IN A WAY THAT IS MUCH MORE EFFECTIVE IN COMBAT N' SUPPORT
E.G:
A. SAMB HAS MAX HP AT 370 AS HE REACH LEVEL 45, BLUNT WEAPONS' FORCE AND CRIT CHANCE ARE INCREASED. OVERALL MOVING AND ACCELERATION SPEED ARE LOW
B. PURMA HAS MORE EFFECTIVE IN USING GUNS (BULLET'S FORCE AND DAMAGE ARE INCREASED, RELOAD SPEED IMPROVED BY 30%MAX), MODIFIED GUNSLINGER SKILL TREE INCLUDED ( THANKS TO BRIAN), SHOTGUNZ'S ACCURACY IMPROVED.
C. LOGAN NOW BECOME REAL SUPPORTER WITH WIDER THROWING RANGE (UP TO 30M),BOOMERANG CHANCE UP TO 65%MAX
D. XIAN REALLY AN EXPERT WITH SHARP WEAPONS, BUT OVER HEALTH IS LOW, MOVING SPEED IS HIGH( ACCELEBRATION UP TO 1500 TO AVADE ENEMY'S ATK)
+ DOOR BREAKING EFFECTIVENESS CHANGED FROM 0 TO 1, THAT MEAN ITS EASIER TO BREAK DOORS.
+ ALL CHARACTER'S OVERALL RUNNING SPEED IMPROVED

.................................................. .................................................. ..........................
+ ZOMBIE'S AI HAD BEEN REWRITED (THANKS TO EUTHASIA'S COMMENTED SCRIPTS)
+ ZOMBIE'S BASED HEALTH HAD BEEN IMPROVED (35%) ; DECREASE HEALTH INFLUENCE ---> MORE STRONGER, MORE TOUGHER --- SURVIVE METHOD : AIM FOR HEAD WITH MODIFIED WEAPONS AND GUNS.
+ ZOMBIES NUMBER INCREASED
+ ZOMBIE HOLDING WEAPON CHANCE INCREASE FROM 5% TO 35% AND THROWING WEAPON CHANCE IS HIGHER (40%) SO BE CAREFUL WITH ONE HOLDING WEAPON

+ ZOMBIES'REACTION IMPROVED (THANKS TO CRIPTS OF EUTHANASIA)
- 30% FOR ZOMBIES TO GET UP INSTANTLY
- ATK SPEED INCREASED
.................................................. .................................................. ..........................
+ ALL INFECTED'S OVERALL HEALTH INCREASED BY 20%
+ SOME INFECTED'S ABILITIES HAD BEEN IMPROVED
E.G:
-THUG IS MORE TOUGHER BUT CAN BE CONFUSED WHEN RECEIVES ENOUGH HITS SEVERITY, THUG NOW ACT LIKE ZOMBIES AND OVERALL ATK SPEED IS SIGHTLY UP
-RAM IS FASTER, STRONGER WHEN RAMMING AND KICKING
-BUTCHER IS SLOWER BUT MORE STRONGER AND FASTER WHILE ATKING
-SUICIDER'S DAMEGE RANGE CHANGED FROM 200 TO 600 (6M, MAKE SURE TO KEEP THE DISTANCE
-CORRUPTOR'S PUKING RANGE CHANGED FROM 400 TO 650, ALSO 30% TO TRIGGER A COMBOS WHEN PLAYERS ARE CLOSE ENOUGH

.................................................. .................................................. ..........................
+ DECREASED HEALING EFFECTIVENESS OF COCA FROM 25 TO 10
+ FRUIT, SNACK'S HEALING EFFECTIVENESS IMPROVED
+ FRUIT, SNACK NOW CAN BE STACKABLE AND USED LATER
+ FRUIT, SNACK CAN BE USED TO HEAL TEAMMATES.

.................................................. .................................................. ..........................
+ WEAPON'S DURABILITY SLIGHTLY INCREASED
+ GUN NOW HAVE DURABILITY ( SUCCESSED)
+ SHOTGUN ACCURACY IMPROVED ALOT (SUCCESSED)(ONLY WITH PURNA, OTHERS ARE SLIGHTLY INCREASED)
+ MOST SHOP SELL GUN'S AMMO WITH RESONABLE PRICES
+ CHAINSAW ADDED IN WAREHOUSE SHOP
+ FISTS CHANGE TO PUSH HAND( LIKE LEFT HAND OF GLOVE BUT WITH 0 DAMAGE AND 4000 FORCE),USEFUL TOOL TO KNOCK DOWN A GROUP OF ZOMBIES.
+ SOME NPC (eg HUGO) CAN HOLD PLAYER'S ITEMS
+ HUMAN ENEMIES ARE CAN BE KILLED WITH HEAD-SHOT ONLY
+ HUD AND INTERFACE ARE SIMPLIZED

2- INSTALLATION:

+ DOWNLOAD THE SETUP FROM THE [MF] LINK, RUN AND POINT AT DEAD ISLAND ROOT FOLDER ( WHERE "DEADISLAND.EXE" IS LOCATED)
+ SETUP ALSO INCLUDED UNINSTALL.EXE JUST IN CASE SOMEONE WANNA ROLL BACK TO ORIGINAL DEAD ISLAND.
NOTE: NOW THERE IS ONLY ONE VERSION OF REBALANCE MOD PACK SINCE I DONT BOTHER DEVELOP THE NORMAL MODE, THE SETUP YOU SEE IN THE LINK IS THE FINAL VERSION OF HARD MODE


HERE IS THE PREVIEW VID( SORRY IF YOU GUYS CANT UNDERSTAND THE LANGUAGE,I NOW MAKING THE ENGLISH VID, WILL BE DONE SOON)
http://youtu.be/OmhokblOG4s
OFFICAL LINK: http://www.mediafire.com/rebalancemp

Update 03-29-2012 :
Version 2.1
New features:
++ Cycle day and night time in resort and city moresby
++ Car's headlight togglable (default button: K on keyboard; Y on xbox 360 controller)
Big thanks for dead-deasisland
++ 85% zombies holding weapon
++ 75% infected holding weapon
++ Boss THUG 100% holdng weapon
++ Police zombie 100% have bulletproof-vest, holding spade or metal baton attacking player
++ minor fixes for zombie and infected's overall health, movement and hit serverities

Last edited by julick2006: 03-28-2012 at 08:05 PM. Reason: final version released
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Old 12-04-2011, 11:40 AM   #2
atLast
 
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Link ?
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Old 12-04-2011, 10:47 PM   #3
MidnightFox
 
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Question, is there any way of changing the Acc. of the guns to 100%? if there is one thing that really jaratees me off in a game it's the idea that a gun has to have a Acc. percentage. I should only miss my target cause it moved at the last second or cause I wasn't aiming at the damn thing. in the vanilla version of DI i've had times where I was point blank shooting at a Thug and had over 1/2 a clip not a single shot hit it. that really made me go WTF?!? Borderlands had the same crap and it got my goat there too. Would have a dead to rights shot with a sniper rifle only to miss cause the damn gun had a 75% of hitting it's mark.
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Old 01-03-2012, 11:50 PM   #4
julick2006
 
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Quote:
Originally Posted by MidnightFox View Post
Question, is there any way of changing the Acc. of the guns to 100%?
Look at the line " AccuracyFactor" in .xml file namely "default_levels" located in DI\out\Data\Skills\ or in file "Data*.pak" (*: 1,2,3 choose the newest file". Change the fault number of Accuracy Factor to any number <1,0. If you want 100% acc, put a number around 0,0*
Have a nice day
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Old 02-26-2012, 09:04 AM   #5
stabi
 
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bloodsight issue for xian, post mod

does anyone have a issue with xian permanently having the bloodsight red ring around her hud, even from a new game? i cant fnd what it needs to fix this in the scripts, and its only there after the mod is installed. she will have bloodsight at full health, no bloodsight at half health, and bloodsight again at low health. help?

Last edited by stabi: 02-26-2012 at 10:16 AM.
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Old 02-29-2012, 11:25 AM   #6
julick2006
 
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Quote:
Originally Posted by stabi View Post
does anyone have a issue with xian permanently having the bloodsight red ring around her hud, even from a new game? i cant fnd what it needs to fix this in the scripts, and its only there after the mod is installed. she will have bloodsight at full health, no bloodsight at half health, and bloodsight again at low health. help?
Sorry for this disconvinient, I'd modified Xian's overall HP and also the critical healh and that lead to her base HP is lower than critical HP. Dont worry much, just lv up and the red layer will be gone/
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Old 03-01-2012, 10:22 AM   #7
stabi
 
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oh thats awesome man thanks! wonderful mod by the way, out of that whole list, this seems to be the most fun, best balance for what you get. thanks again!
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Old 03-05-2012, 03:16 AM   #8
Gibbo3771
 
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Makes the game a lot more challenging, me and the gf were starting a new game and jesus....when we do the second quest, the one where you have to go and clear the station. There is 3 thugs rather than 1

AND THEY ARE FAST!

Good challenge, good mod, however I would like more weapon durability for anything blade related, knifes dont go blunt that quick from hitting soft objects in real life.

I sharpen my kitchen knife like once every 2 month lol

the blunt weapons durability is fine tho.
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Old 03-05-2012, 10:09 AM   #9
julick2006
 
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Quote:
Originally Posted by Gibbo3771 View Post
Makes the game a lot more challenging, me and the gf were starting a new game and jesus....when we do the second quest, the one where you have to go and clear the station. There is 3 thugs rather than 1

AND THEY ARE FAST!

Good challenge, good mod, however I would like more weapon durability for anything blade related, knifes dont go blunt that quick from hitting soft objects in real life.

I sharpen my kitchen knife like once every 2 month lol

the blunt weapons durability is fine tho.
Thanks a lot man. Your cheering make my work more worthy, I spent 2 months on this mod with 2 of my friends but they gave up just after 1 week and then I had to do it all the way by myself. BTW, have a good time playing with ur GF, I hope she freaked out with those RAM and also supprised by those CORRUPTER as they ramdomly trigger a combo like normal zombies
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Old 02-26-2012, 06:15 PM   #10
FeePan
 
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Why does it need to install to my steam directory? Won't this cause vac issues?
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Old 02-27-2012, 01:01 AM   #11
lucifercrow514
 
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Quote:
Originally Posted by FeePan View Post
Why does it need to install to my steam directory? Won't this cause vac issues?
It needs to be installed in the game directory just like any game file so it can properly load and take effect ingame.

Oh and no, to be safe you can disable Dead Island's VAC feature in the menu anytime
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Old 03-20-2012, 03:15 PM   #12
Darthmarf
 
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This sounds like a cool mod, going to try it out. Most mods I see make the game way to hard or way to easy.


Quote:
Originally Posted by julick2006 View Post

+ HUMAN ENEMIES ARE CAN BE KILLED WITH HEAD-SHOT ONLY
This though seems like it would be the only issue for me. Seeing as humans have a pulse, blood-flow and are generally alive a bullet wound would do some damage.
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Old 03-24-2012, 04:33 PM   #13
scream6902
 
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Logans skill tree only says 50% Boomerang return - is that right?
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Old 03-25-2012, 08:31 AM   #14
julick2006
 
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Quote:
Originally Posted by scream6902 View Post
Logans skill tree only says 50% Boomerang return - is that right?
Yeah, that's right. But dont worry, the boomerang skill ability is 65% ( written in the description). The only problem is that the file that contain information that show up in skill tree is hardcoded and I can't modified it. I mean that I did try to but it wont change the percentage. Believe me, in my mod, Logan do have 65% of returning weapon.
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Old 03-25-2012, 10:09 AM   #15
scream6902
 
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How can I turn night time off?
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