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Old 12-30-2011, 02:24 PM   #1
Fahbs
 
 
 
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There has to be some bug with the die rolls

Not just saying this as someone bitter of defeat, but there's no way the odds can be working correctly with this.

I'm talking about rolling double "attacker down" dice when you get 2 dice for a block roll. When you choose to reroll this, it comes with the same result WAY too often for it be coincidence. It seemed like it was happening every other game, so I started keeping track of it. 3 out of 5 times so far.

That is way too high to be coincidence. Has anyone else experienced this?
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Old 12-30-2011, 02:34 PM   #2
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Are you sure it's not happening with a loner? Loners have a chance to fail their re- roll.
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Old 12-30-2011, 07:43 PM   #3
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Nope.

Another thing I've noticed is the goblin chainsaw backfire. It's supposed to be 1 in 6 but it's 42% in the five games I've been keeping track.
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Old 12-30-2011, 08:33 PM   #4
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I dunno, there have been extensive compilations and studies regarding the die rolls over thousands of games. The odds can get ridiculously low, due to modifiers... like 16.7%. Check out BloodBowl Manager for good stats and tables, if you haven't.
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Old 01-17-2012, 11:04 AM   #5
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I think I've got to agree with Fahbs, I find it hard to believe some of the results that come back.
In the two weeks since I got this game, my apothecary has returned a better result twice. Even when I suffered a dead player, it still came back dead! That's a double six followed by a double six. The computer has never failed a regeneration roll, despite only having a 50% success rate (4+ on a six sided dice). And I've stopped counting the number of rerolled block results that still manage to come up double attacker down.
I wanted very much to like this game, but I'm struggling to, I just find it's dice results so suspicious.
I'm hoping to have better luck with multiplayer, not like the computer can play favourites eh?
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Old 01-18-2012, 04:21 PM   #6
VoodooMike
 
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Quote:
Originally Posted by Andywilc0 View Post
I think I've got to agree with Fahbs, I find it hard to believe some of the results that come back.
In the two weeks since I got this game, my apothecary has returned a better result twice. Even when I suffered a dead player, it still came back dead! That's a double six followed by a double six. The computer has never failed a regeneration roll, despite only having a 50% success rate (4+ on a six sided dice). And I've stopped counting the number of rerolled block results that still manage to come up double attacker down.
I wanted very much to like this game, but I'm struggling to, I just find it's dice results so suspicious.
I'm hoping to have better luck with multiplayer, not like the computer can play favourites eh?
Reality is not a democracy. It doesn't much matter what you agree or disagree with if you have no real foundation for your belief. In this case, your "gut feeling" tells you the dice aren't rolling right. In the other corner we have:

- Hundreds of games being logged by players (not the programmers) and the dice rolls compiled to find any skew in the values.

- The RNG having been dismantled (by users) and replicated such that the rolls can be accurately predicted before the computer rolls them.

In each case the dice have been shown to work exactly as they are supposed to with a far, far better distribution than physical dice.
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Old 01-19-2012, 03:08 AM   #7
Olmoz
 
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There is some sort of bug with the rerolls yes. But strangely enough u can bypass it by waiting for a short while before using the reroll. Maybe 10 secs or so.
Try it, i works for me
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Old 01-20-2012, 12:24 AM   #8
VoodooMike
 
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There is some sort of bug with the rerolls yes. But strangely enough u can bypass it by waiting for a short while before using the reroll. Maybe 10 secs or so.
Try it, i works for me
That's total crap and always has been. That little urban legend has been around since the beta stage, and it has been disproven via exactly the same methods used to determine that the dice rolling is done correctly.

The "reroll bug" as people called it was nothing more than people not being aware of Pro and Loner skills applying to a situation - a failed attempt to use a reroll (as in, it rolls to see if it lets you use a reroll) results in the display of the same result, but no reroll is used.
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Old 02-07-2012, 03:14 AM   #9
FAButzke
 
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Quote:
Originally Posted by VoodooMike View Post
Reality is not a democracy. It doesn't much matter what you agree or disagree with if you have no real foundation for your belief. In this case, your "gut feeling" tells you the dice aren't rolling right. In the other corner we have:

- Hundreds of games being logged by players (not the programmers) and the dice rolls compiled to find any skew in the values.

- The RNG having been dismantled (by users) and replicated such that the rolls can be accurately predicted before the computer rolls them.

In each case the dice have been shown to work exactly as they are supposed to with a far, far better distribution than physical dice.
First, let me tell you that I love this game.
But, I don't f*ing care about the statistics provided by any of these "so called" RNG logs. The CPU cheats. Period.
That, or some of us have EXTREMELY bad luck.
I've seen the CPU roll SIX times in a row a 6 in order to escape unpunished. Me, on the other hand, rolled FOUR times a 1.
And that's just one of MANY examples I've seen in my games.
Is it possible to get those results normally? Of course. But something smells fishy when it happens EVERY SINGLE game.
I'll repeat: The CPU cheats (even on easy). Period.
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Old 02-07-2012, 08:58 AM   #10
Cutlery
 
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Originally Posted by FAButzke View Post
First, let me tell you that I love this game.
But, I don't f*ing care about the statistics provided by any of these "so called" RNG logs. The CPU cheats. Period.
That, or some of us have EXTREMELY bad luck.
I've seen the CPU roll SIX times in a row a 6 in order to escape unpunished. Me, on the other hand, rolled FOUR times a 1.
And that's just one of MANY examples I've seen in my games.
Is it possible to get those results normally? Of course. But something smells fishy when it happens EVERY SINGLE game.
I'll repeat: The CPU cheats (even on easy). Period.
You might not understand what the word "Random" means.

If you flip a coin 10 times and it comes up heads all 10 times, what are the chances it will come up heads on the 11th time?

Here's a hint. It has nothing to do what came up the previous 10.
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Old 02-19-2012, 04:28 AM   #11
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Originally Posted by Spattercat View Post
I dunno, there have been extensive compilations and studies regarding the die rolls over thousands of games. The odds can get ridiculously low, due to modifiers... like 16.7%. Check out BloodBowl Manager for good stats and tables, if you haven't.
this is cited for many RNGs, but the problem is that most RNGs tend to handle numbers in blocks.

NWN is notorious for this, and having the rolls visible allows you to actually see blocks of 20 rolls being +/- 3 almost 100% of the time.

On a large enough sample, you get a statistically expected result, but it completely ignores these persisting patterns.
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Old 02-19-2012, 05:33 AM   #12
VoodooMike
 
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Quote:
Originally Posted by Hint4u
this is cited for many RNGs, but the problem is that most RNGs tend to handle numbers in blocks.
What isn't cited, however, is a legitimate source that supports what you're saying. The RNG in this game is MT19937.. if you'd like to find something that says it is insufficiently random for the purposes of simulating dice rolls, I'll be all eyes.

Quote:
Originally Posted by Hint4u
NWN is notorious for this, and having the rolls visible allows you to actually see blocks of 20 rolls being +/- 3 almost 100% of the time.
Notorious for people feeling it, you mean... or has it be proven beyond people's gut feelings on the matter? Streaks are an inherent part of random distributions... because they're random. People keep looking for evenness in random distributions, and it only happens when you have a large number of iterations.

Quote:
Originally Posted by Hint4u
On a large enough sample, you get a statistically expected result, but it completely ignores these persisting patterns.
In order to display the expected even distribution across a large number of iterations, while still having non-random streaks, it would need to somehow compensate for those streaks by filling in the distribution gaps. Parsimony suggests you're just seeing randomness in action - that streaks happen in randomness (which they do) and that you're reading a mathematical conspiracy into it when none exists.
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Old 07-31-2012, 07:04 PM   #13
Kjelstad
 
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Originally Posted by Spattercat View Post
I dunno, there have been extensive compilations and studies regarding the die rolls over thousands of games. The odds can get ridiculously low, due to modifiers... like 16.7%. Check out BloodBowl Manager for good stats and tables, if you haven't.
That^^

BBman shows when you have bad dice and when you have good dice in bad spots.
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Old 02-10-2012, 02:13 PM   #14
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It's funny how there are threads like this in the forums for every single video game conversion of a board game. People just forget that they get the crazy dice rolls in real life too.

I liked this guy's solution: http://gamesbyemail.com/News/DiceOMatic
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Old 03-29-2012, 04:05 AM   #15
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http://i.imgur.com/5AfIS.jpg

I'll just leave this here. In short, someone in this thread doesn't understand what random is.
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