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#1 |
![]() Join Date: Nov 2008
Reputation: 0
Posts: 125
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There has to be some bug with the die rolls
Not just saying this as someone bitter of defeat, but there's no way the odds can be working correctly with this.
I'm talking about rolling double "attacker down" dice when you get 2 dice for a block roll. When you choose to reroll this, it comes with the same result WAY too often for it be coincidence. It seemed like it was happening every other game, so I started keeping track of it. 3 out of 5 times so far. That is way too high to be coincidence. Has anyone else experienced this? |
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#2 |
![]() Join Date: Dec 2009
Reputation: 21
Posts: 799
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Are you sure it's not happening with a loner? Loners have a chance to fail their re- roll.
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#3 |
![]() Join Date: Nov 2008
Reputation: 0
Posts: 125
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Nope.
Another thing I've noticed is the goblin chainsaw backfire. It's supposed to be 1 in 6 but it's 42% in the five games I've been keeping track. |
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#4 |
![]() Join Date: Dec 2009
Reputation: 21
Posts: 799
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I dunno, there have been extensive compilations and studies regarding the die rolls over thousands of games. The odds can get ridiculously low, due to modifiers... like 16.7%. Check out BloodBowl Manager for good stats and tables, if you haven't.
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#5 |
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Join Date: Jan 2012
Reputation: 0
Posts: 9
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I think I've got to agree with Fahbs, I find it hard to believe some of the results that come back.
In the two weeks since I got this game, my apothecary has returned a better result twice. Even when I suffered a dead player, it still came back dead! That's a double six followed by a double six. The computer has never failed a regeneration roll, despite only having a 50% success rate (4+ on a six sided dice). And I've stopped counting the number of rerolled block results that still manage to come up double attacker down. I wanted very much to like this game, but I'm struggling to, I just find it's dice results so suspicious. I'm hoping to have better luck with multiplayer, not like the computer can play favourites eh? |
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#6 | |
![]() Join Date: Nov 2009
Reputation: 82
Posts: 219
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Quote:
- Hundreds of games being logged by players (not the programmers) and the dice rolls compiled to find any skew in the values. - The RNG having been dismantled (by users) and replicated such that the rolls can be accurately predicted before the computer rolls them. In each case the dice have been shown to work exactly as they are supposed to with a far, far better distribution than physical dice. |
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#7 |
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Join Date: Jan 2012
Reputation: 0
Posts: 3
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There is some sort of bug with the rerolls yes. But strangely enough u can bypass it by waiting for a short while before using the reroll. Maybe 10 secs or so.
Try it, i works for me |
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#8 | |
![]() Join Date: Nov 2009
Reputation: 82
Posts: 219
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Quote:
The "reroll bug" as people called it was nothing more than people not being aware of Pro and Loner skills applying to a situation - a failed attempt to use a reroll (as in, it rolls to see if it lets you use a reroll) results in the display of the same result, but no reroll is used. |
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#9 | |
![]() Join Date: Jul 2010
Reputation: 146
Posts: 274
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Quote:
But, I don't f*ing care about the statistics provided by any of these "so called" RNG logs. The CPU cheats. Period. That, or some of us have EXTREMELY bad luck. I've seen the CPU roll SIX times in a row a 6 in order to escape unpunished. Me, on the other hand, rolled FOUR times a 1. And that's just one of MANY examples I've seen in my games. Is it possible to get those results normally? Of course. But something smells fishy when it happens EVERY SINGLE game. I'll repeat: The CPU cheats (even on easy). Period. |
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#10 | |
![]() Join Date: Aug 2010
Reputation: 14
Posts: 162
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Quote:
If you flip a coin 10 times and it comes up heads all 10 times, what are the chances it will come up heads on the 11th time? Here's a hint. It has nothing to do what came up the previous 10. |
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#11 | |
![]() Join Date: Dec 2008
Reputation: 105
Posts: 1,901
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Quote:
NWN is notorious for this, and having the rolls visible allows you to actually see blocks of 20 rolls being +/- 3 almost 100% of the time. On a large enough sample, you get a statistically expected result, but it completely ignores these persisting patterns. |
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#12 | |||
![]() Join Date: Nov 2009
Reputation: 82
Posts: 219
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Quote:
Quote:
Quote:
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#13 | |
![]() Join Date: Apr 2011
Reputation: 0
Posts: 14
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Quote:
BBman shows when you have bad dice and when you have good dice in bad spots. |
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#14 |
![]() Join Date: Apr 2011
Reputation: 5976
Posts: 348
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It's funny how there are threads like this in the forums for every single video game conversion of a board game. People just forget that they get the crazy dice rolls in real life too.
I liked this guy's solution: http://gamesbyemail.com/News/DiceOMatic |
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#15 |
![]() Join Date: Jan 2005
Reputation: 4
Posts: 231
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http://i.imgur.com/5AfIS.jpg
I'll just leave this here. In short, someone in this thread doesn't understand what random is. |
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