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#1 |
![]() Join Date: Aug 2010
Reputation: 7
Posts: 140
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How much defence should i leave in my cities/castles
Just wondering because of the unit upkeep cost, how many units should i leave in a city/castle to defend it while my main army is out conquering
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#2 |
![]() Join Date: Aug 2010
Reputation: 4
Posts: 65
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Depends on the city really. Can't give any clear answer.
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#3 |
![]() Join Date: Sep 2011
Reputation: 23
Posts: 88
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Fill up your free militia spots with the best militia you have. Add a few ballista or mortars. and you should be good.
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#4 |
![]() Join Date: Jan 2011
Reputation: 56
Posts: 200
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If they aren't frontline cities, a handful of militia should be enough. In the absence of external threats, two things will be important: order and cost. In a "safe" city, optimally you'll want the least expensive garrison that can still maintain good order.
Recently captured cities that had a different religion will be the toughest to keep order in. Sacking the city when it's captured will help early on for order, but usually is detrimental in the long run as unsacked cities will generally become orderly in much less time then a sacked city will recover from a sack. If you can reach 80-85%+ order, the city should be more or less safe from revolts. Larger settlements can maintain larger free garrisons. Castles have better order than cities. Use missionaries before and after taking a region with a different region. Keep the lowest tax rate that you can afford in cities as it both reduces discontent and fosters growth. High chivalry governors also help. In my REMF (Rear Echelon, erm... Medieval Farmer) regions I generally don't keep more than 2-4 units garrisoned. I'll also keep a small but mobile army responsible for rebel control in a group of regions. Also, while a bit cheesy, a unit that can deploy stakes can wreck city attackers, especially cavalry units. The AI doesn't deal well with stakes placed in the gateway. "Meat grinder" is the term that comes to mind. |
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#5 | |
![]() Join Date: Oct 2008
Reputation: 4
Posts: 77
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Quote:
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#6 | |
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Banned
Join Date: Nov 2011
Reputation: 12
Posts: 363
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Quote:
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#7 |
![]() Join Date: Jan 2011
Reputation: 56
Posts: 200
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It's an ability that some foot archery units have.
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#8 |
![]() Join Date: Sep 2004
Reputation: 277
Posts: 3,732
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English Longbow units have stakes as their special ability. Usually you put them in front of any units vulnerable to cavalry on the battlefield.
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