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#1 |
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Banned
Join Date: Nov 2011
Reputation: 45
Posts: 439
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So...
...when are we going to see fixes for the bugs in Beat Hazard?
Just curious. |
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#2 |
![]() Join Date: Aug 2009
Reputation: 411
Posts: 497
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Mind telling us what bugs? 'Cause I can't find any...
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#3 |
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Banned
Join Date: Nov 2011
Reputation: 45
Posts: 439
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There's a couple I have found so far.
-Hitboxes on asteroids are not even close to what they should be. I can be completely covered by an asteroid and not die. In addition, it is completely random as to whether a player will die if hit by the smallest asteroid piece. I've tested this, and sometimes I'll get hit from behind by an asteroid and it will be destroyed, and sometimes I will die. Hitboxes for some of the other enemies and enemy projectiles seem to be a bit off as well, but I have yet to confirm this. -objects occupying the same space. I'm not referring to swarms of enemies, that's part of the way the game is, and I do enjoy that aspect. I'm referring to projectiles passing under asteroids/other enemies/powerups. It may have intended, but I honestly don't think so, considering that it's impossible to dodge something you can't see. I've racked up more than a few deaths this way. It's not necessarily a bad thing, but the projectiles should be visible over what they're passing through, not under. -Probably the biggest problem I have encountered that I cannot believe was intended was minimum laser power for slower parts of songs. I understand that the intensity of the music dictates the strength of the laser, but does the minimum have to be so useless? It's incredibility frustrating to have your default weapon completely taken away, and I honestly believe it makes some songs much, much harder than they should be, and more than that, it's an incredibly un-fun game mechanic. Finally, there are some songs that are unplayable, even on 50% visual, just because the visuals are still too strong to be able to see at that point. Maybe there could be a 0% option, with an additional score penalty? |
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#4 | |||
![]() Join Date: Mar 2009
Reputation: 75
Posts: 946
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Quote:
Besides hitboxes in Shmups ( i just throw Beat Hazard in it for now ) are not necessarily the same size as the thing they belong to Quote:
Quote:
This was intended.....and you may have notices that the enemies are moving slower at such parts of the song. Just play Beat Hazard Classic with such a song, and compare it to now..... And so, you write in your title bugs, but you have not listed one single bug of the game, only stuff which someone may like or not....( or thinks can made better ) |
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#5 | |
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Banned
Join Date: Nov 2011
Reputation: 45
Posts: 439
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Quote:
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#6 | ||||
![]() Join Date: Mar 2009
Reputation: 75
Posts: 946
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Quote:
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And you know, the enemies may spawn at the same speed, but you can easily dodge them .....even the bosses which fire at a slower pace during that time. Quote:
Ultra = you have less laser, enemies are slower So, which part of that is broken? But it was never intended to give the player the advantage to kill everything on the screen during quite passages ( really, that would be too easy ). Quote:
And just in case you cant distinguish your writings in the quotes, they look like this here
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#7 | |
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Banned
Join Date: Nov 2011
Reputation: 45
Posts: 439
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Quote:
My writing is from the perspective of someone who has actually played Beat Hazard.
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#8 | |
![]() Join Date: Jan 2011
Reputation: 46
Posts: 339
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Thus, your very act of complaining about the difficulty is making the game more fun for me. So I will not encourage you to stop complaining. However, for your own sake if you still cannot learn to aim properly, manage super bombs, or spend some time dodging asteroids without shooting (you even get bonus multipliers for doing this), you should be playing on an easier difficulty. |
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#9 | |
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Banned
Join Date: Nov 2011
Reputation: 45
Posts: 439
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Quote:
Edit: Don't condescend me. I am well aware of how beat Hazard works, and I would suggest you play on Insane or Suicidal difficulty if you don't understand what I'm talking about. Last edited by Schierke: 02-22-2012 at 05:46 PM. |
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#10 |
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Cold Beam Games
Join Date: Apr 2010
Reputation: 782
Posts: 1,797
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As intended
![]() Also, the one track that was given as an example of 'impossible' was then completed by another player. Impossible for one doesn't mean impossible for all. |
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#11 | |
![]() Join Date: Jan 2011
Reputation: 46
Posts: 339
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In this thread, he's changed his argument and is saying that the mechanics are "unfun" and must be fixed. At this point I'm really out of things to tell him. |
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#12 |
![]() Join Date: Sep 2007
Reputation: 25
Posts: 423
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There are much more serious issues at stake. IOS users get the Gold Ship as IAP, but where do Steam users stand on this?
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#13 |
![]() Join Date: Sep 2008
Reputation: 20
Posts: 125
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What is IAP? I have the Gold Ship on the PC version anyway, I completed whatever steam summer goal it was to get it :P
FWIW, I really don't view anything Schierke has sad to be issues, and all of his proposed "fixes" would really be making the game less fun than it is. (And I play on suicidial/200% all the time and never get bothered by the visuals...) Honestly, TC, you come off as being very unfamiliar with the game and unwilling to accept that you just might want to play a lower difficulty than you are; or even that you are unwilling to learn, understand, and get used to the Beat Hazard mechanics. |
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#14 | |
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Banned
Join Date: Nov 2011
Reputation: 45
Posts: 439
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Quote:
But I do have songs where I flat out can't see even at 50%. I will respectfully disagree with you on the fixes issue. I have multiple songs where there's 5 minute+ stretches where my laser is at most, 50% power, and at least one song that is 13ish minutes, and 90% of it was half powered laser. For the most part, these things aren't an issue. They are nevertheless extremely frustrating and pointless when they do come up. |
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#15 |
![]() Join Date: Sep 2007
Reputation: 25
Posts: 423
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IAP = In Application Purchase
iPhone, iPad, iPod Touch users can purchase the Gold Ship for .99 cents in the Appstore. I was wondering if we'll get the same option in Steam. *Looks like a begging puppy at Starg*
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