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#1 |
![]() Join Date: Sep 2011
Reputation: 0
Posts: 59
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Hi. When I'm placing two linked prop_portal in my map, something weird happends. The coloured borders are still in the correct place (altrough the orange one is turned 90° from the surface it should appear), but they are non-funcional. I've read on the wiki that setting "activated" to 1 may cause portal to apear on world orgin. But when I use "logic_auto" to activate portals after loading map, nothing changes. Heeelp!
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#2 |
![]() Join Date: Sep 2011
Reputation: 0
Posts: 59
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No one knows? Seriously, I've been expexting more than that :/
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#3 |
![]() Join Date: Sep 2011
Reputation: 0
Posts: 59
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#4 |
![]() Join Date: Nov 2010
Reputation: 1785
Posts: 2,768
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#5 |
![]() Join Date: Sep 2011
Reputation: 0
Posts: 59
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I READ. NOW WHAT?
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#6 |
![]() Join Date: Feb 2012
Reputation: 91
Posts: 1,180
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"Warning:Bad placement of a prop_portal will cause the location of the portal to revert to the map's origin."
Try to change the location of the prop_portal |
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#7 |
![]() Join Date: Sep 2011
Reputation: 0
Posts: 59
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My portals are placed 6 units from the surface, and they are activated through logic_auto. There is no way that they couldn't work. BUT THEY DID.
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#8 |
![]() Join Date: Sep 2011
Reputation: 0
Posts: 59
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Haaaaay.
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#9 |
![]() Join Date: Sep 2011
Reputation: 0
Posts: 59
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Na-nana...
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