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#1 |
![]() Join Date: Apr 2009
Reputation: 15
Posts: 222
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Yo Magicka team. Magicka - the second coming.
1. GAMEPLAY
Click to move. 2. GAMEPLAY Instant targeting with the mouse. 3. GAMEPLAY Join on the go. Leave/join, suits you sir. and just like that from odd curiosity to most brilliant game in existence.... well somewhere up there anyway. Get to work you monkeys!
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#2 |
![]() Join Date: Sep 2009
Reputation: 3432
Posts: 4,092
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Magicka with more RPG elements would be cool. Keep the freefrom spell system, but make staffs and such have a greater effect on the system (like, say, one which would grant access to a special element or reverse the spell priority).
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#3 |
![]() Join Date: Apr 2009
Reputation: 15
Posts: 222
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I like Magicka because it's nothing like an RPG. I wouldn't want all the games in the world to be grinding for loot or levels... I would like to think that after some serious thought... maybe in a corner with the lights and possibly heat switched off - would persuade you, to see that grinding for anything in a game like Magicka is utterly and completely pointless and out of place. Silly nutter.
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#4 | |
![]() Join Date: May 2009
Reputation: 75
Posts: 517
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Quote:
This may just be semantics, but I don't think I would call that another RPG element because staffs are already customizable. It's just adding depth to something that already exists, not adding a new element
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#5 |
![]() Join Date: Sep 2009
Reputation: 3432
Posts: 4,092
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I didn't say anything about grinding or levels. RPG elements don't require Skinner box techniques, and if you'll read what I said with a little more care, I mentioned that a greater emphasis on pickups would be fun. No permenant change, just items that change the spell system in small ways to open up new possibilitys.
Think about the Cyber robe. It changes your "element" from life to electricity. It's a small change, but it can have a big effect on how you play. A potential item that could have a large effect on play could be a staff that slightly alters the priority that elements take: right now, rock seems to have the greatest, as any spell containing a rock element becomes a projectile; if the staff made spray elements (currently the lowest priority) dominate over other elements then you would suddenly have a very different selection of freeform spells. |
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#6 |
![]() Join Date: Apr 2009
Reputation: 15
Posts: 222
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RPG elements = grinding. Name a game that proves that wrong.
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#7 |
![]() Join Date: Jul 2010
Reputation: 215
Posts: 2,198
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#8 |
![]() Join Date: Apr 2009
Reputation: 15
Posts: 222
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oh god. why do i bother. fine fine there is no such thing as grinding for loot.
so, magicka 2 can start from a wand and sword factory where players can gear up how they see fit... and halfway thru the game maybe go back to said place and respec their gear... is that it? are we all satisfied now? |
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#9 | ||
![]() Join Date: Sep 2008
Reputation: 1
Posts: 23
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Quote:
I'm sorry what? Are you completely insane? Baldur's Gate, Icewind Dale, all the Wizard of the Coast games actually, Drakensang, Dark Messiah, Gothic (all of them), Risen for that matter as well. And that was just from looking at my game cds right next to me. I can keep going if you want. Think before you speak. And if you still think your right. Then shut the f**** up, because obviously you can't think at all. Quote:
Last edited by Munchkin9: 04-16-2012 at 09:19 AM. |
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#10 | |
![]() Join Date: Nov 2009
Reputation: 414
Posts: 2,376
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Quote:
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#11 | |
![]() Join Date: Apr 2009
Reputation: 15
Posts: 222
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Quote:
Also WASD for the mechanics described by me earlier should work just fine. Also, you didn't actually bring anything to the discussion. But there you go, if you can't think please ask politely for an explanation. Edit. *spoiler* (altho i didn't think it would be) The spells would be bound to other keys Last edited by funkymarlon: 04-24-2012 at 11:48 AM. |
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#12 |
![]() Join Date: Jul 2010
Reputation: 215
Posts: 2,198
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You're the one who's getting stroppy...
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#13 |
![]() Join Date: Apr 2009
Reputation: 15
Posts: 222
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The road to Steam forums is paved with good intentions
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#14 |
![]() Join Date: Apr 2009
Reputation: 15
Posts: 222
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So, players start in a broken wand depot...
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#15 |
![]() Join Date: Apr 2009
Reputation: 15
Posts: 222
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Well, actually the weapon imbue thingy could use some more magicka in it. Say longer lasting and/or slightly more powerful stuff that would give an option to a viable melee style of play. Throw that into the broken wands section I suppose. Or is it senile wands?
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