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#1 |
![]() Join Date: May 2011
Reputation: 104
Posts: 1,739
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Anyone wanna model this grenade launcher?
So i was thinkin of a new grenade launcher for the demoman, deciding to call it the culverin, which was the name for cannons in the 16-17th centuries
I really think this should be modeled by someone, since i myself can't model at all. I've already drawn conceptual art for it, and i think its a great idea (i don't have a fax so i can't post them here, that would save a lot of time wouldn't it?) so heres my best description of what it looks like PICTURES OF THIS WEAPON BELOW (it's bad quality, just to get a jist of what its supposed to look like) one two three Or if you want high quality photos... High quality Painted with black lines for clarity Below are the alternate concepts for the buttstock: i don't like this one i kinda like this one me gusta! first person view of the one i like the most picture of entire page This is the basic color scheme (similar to the stock nade launcher) basic color scheme for the naoideug its not supposed to be pretty, but this demonstrates what it would look like in the grenade launcher color scheme[/B] Below is a wall of text, if you're having a tl;dr, skip to the orange text below to see who gets how much of the credits First i'll start off with its special firing mechanism. It uses a belt instead of individual barrels or a revolving mechanism of sorts, similar to this grenade launcher but before you start yelling "derpMWlauncherherp", lemme tell you that this is not how i want it to look at all its just to show an example of something that uses this belt-fed mechanism So whats the difference? The first difference is that instead of spitting each and every case out, the cases that hold the grenade are attached to the belt, so it cycles, and can be modeled to fit the demomans current grenade launcher reloading animation the belt and the grenade casings should be held in magazine sitting directly below the firing port, so you don't have to model each grenade casing. overall the magazine and casing should look similar to this, albeit having grenades and cycling Now for the buttstock the stock should look like this stock without a pistol grip, its simply nothing more than a stock that slopes down but heres the other thing about it: in order for the demoman to be able to hold the grenade launcher, the stock will start off near the trigger thin enough to fit into the demomans right hand, so he can hold it. Beyond the demomans right hand, it gradually widens so it looks appropriate to be a stock If there's a small amount of clipping, don't worry! No one will stare at the demomans right hand in the middle of an intense fire fight its still a break-action grenade launcher, so it can be made to fit the demomans current reloading animation to increase the likelihood of this weapon getting in! just add a little switch of your choosing so it can be opened Now for the iron sight i plan to have it nothing more than this pattern raised slightly above the barrel, not too hard to model Lastly, the barrel it can be very similar to the grenade launchers current barrel, nothing special about it Additional Notes
So you want to make this weapon become a reality, whats gonna be the deal? well i thank you for undertaking this, but if valve actually wants this weapon to be in the game, i think you should deserve all the money it reaps. You were the one who made the model, animated it and colored it. All i did was suggest it! but i request you at least put me as a creator (you still deserve most of the credit though) Overall it will be essentially under your control, you're the one actually making it! I just put the suggestions for the buttstock, ironsight, etc. to make it look unique. You can maybe change it up a bit EDIT LOG EDIT2: replaced broken link EDIT3: used new link for broken link as mentioned above, images from that website kept breaking for some reason :L EDIT4: finally thought up of the name for this grenade launcher: The Mark Naoideug, edited the tl;dr diverter EDIT5: updated with moar photos! EDIT6: added basic color scheme, parts for a set may be coming soon, changed name of grenade launcher EDIT7: re-organized post, higher quality images coming eventually EDIT8: added high quality photos for use as reference! colored version(s?) of the high quality photos coming soon Last edited by Stryant: 06-23-2012 at 09:16 AM. |
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#2 |
![]() Join Date: May 2011
Reputation: 104
Posts: 1,739
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anyone? .___.
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#3 |
![]() Join Date: Jan 2010
Reputation: 2
Posts: 18
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So much reading I'd rather see the picture.
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#4 |
![]() Join Date: May 2011
Reputation: 104
Posts: 1,739
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#5 |
![]() Join Date: May 2011
Reputation: 104
Posts: 1,739
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still no one |
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#6 |
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Banned
Join Date: Dec 2011
Reputation: 28
Posts: 545
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Wouldn't that require new animations?
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#7 |
![]() Join Date: May 2011
Reputation: 104
Posts: 1,739
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#8 |
![]() Join Date: Jun 2011
Reputation: 42
Posts: 19
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I'm only an amateur animator, but I might be willing to give this a try.
Just saying now though, that proposed belt feed method would require new animations on Valve's part and that's a lot to ask/animate. Secondly, depending on how it is conceptualized, it may just look like the default but with a belt looking thing. |
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#9 | |
![]() Join Date: May 2011
Reputation: 104
Posts: 1,739
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Quote:
![]() Besides, its still a better job making it different than the job valve did with the backburner and natascha. Regarding valves part, i thought it was the animator (like you) who made them, valve just checked whether it was viable/working and integreated into TF2's files. But if that is the case, that valve makes the animations, then the question will be whether they want to. I mean weapons like the Persian Persuader, CM5K, Posmon, Gunslinger, etc. all required new animations, and yet they made it anyway. And even if you're an amateur, try anyway, you'll be getting the vast majority of the credit anyway
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#10 |
![]() Join Date: Jul 2008
Reputation: 362
Posts: 775
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recreate the image on pc, use paint.net if you need to. you'll get more hits, but why not just learn how to model?
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#11 | |
![]() Join Date: May 2011
Reputation: 104
Posts: 1,739
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Quote:
My drawing skills, although slightly better, i still need twice the time the average drawer would need And with my time, i really don't have time going through the trouble of setting up the program, learning, going through the bugs/other things
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#12 | |
![]() Join Date: Jul 2008
Reputation: 362
Posts: 775
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Quote:
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#13 |
![]() Join Date: May 2011
Reputation: 104
Posts: 1,739
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updated original post with photos!
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#14 |
![]() Join Date: May 2011
Reputation: 104
Posts: 1,739
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updated again, have a look!
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#15 |
![]() Join Date: May 2011
Reputation: 104
Posts: 1,739
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seeing if more people will be interested...
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