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Old 04-01-2012, 12:00 PM   #1
Stryant
 
 
 
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Anyone wanna model this grenade launcher?

So i was thinkin of a new grenade launcher for the demoman, deciding to call it the culverin, which was the name for cannons in the 16-17th centuries
I really think this should be modeled by someone, since i myself can't model at all. I've already drawn conceptual art for it, and i think its a great idea (i don't have a fax so i can't post them here, that would save a lot of time wouldn't it?) so heres my best description of what it looks like

PICTURES OF THIS WEAPON BELOW (it's bad quality, just to get a jist of what its supposed to look like)
one
two
three

Or if you want high quality photos...
High quality
Painted with black lines for clarity

Below are the alternate concepts for the buttstock:
i don't like this one
i kinda like this one
me gusta!
first person view of the one i like the most
picture of entire page

This is the basic color scheme (similar to the stock nade launcher)
basic color scheme for the naoideug
its not supposed to be pretty, but this demonstrates what it would look like in the grenade launcher color scheme[/B]

Below is a wall of text, if you're having a tl;dr, skip to the orange text below to see who gets how much of the credits

First i'll start off with its special firing mechanism.
It uses a belt instead of individual barrels or a revolving mechanism of sorts,
similar to this grenade launcher

but before you start yelling "derpMWlauncherherp", lemme tell you that this is not how i want it to look at all
its just to show an example of something that uses this belt-fed mechanism

So whats the difference? The first difference is that instead of spitting each and every case out, the cases that hold the grenade are attached to the belt, so it cycles, and can be modeled to fit the demomans current grenade launcher reloading animation
the belt and the grenade casings should be held in magazine sitting directly below the firing port, so you don't have to model each grenade casing.
overall the magazine and casing should look similar to this, albeit having grenades and cycling

Now for the buttstock
the stock should look like this stock without a pistol grip, its simply nothing more than a stock that slopes down
but heres the other thing about it:
in order for the demoman to be able to hold the grenade launcher, the stock will start off near the trigger thin enough to fit into the demomans right hand, so he can hold it. Beyond the demomans right hand, it gradually widens so it looks appropriate to be a stock

If there's a small amount of clipping, don't worry! No one will stare at the demomans right hand in the middle of an intense fire fight
its still a break-action grenade launcher, so it can be made to fit the demomans current reloading animation to increase the likelihood of this weapon getting in! just add a little switch of your choosing so it can be opened

Now for the iron sight
i plan to have it nothing more than this pattern raised slightly above the barrel, not too hard to model

Lastly, the barrel
it can be very similar to the grenade launchers current barrel, nothing special about it

Additional Notes
  • i understand that since it uses modern components, it can look very modern. I would suggest giving it a metal-wooden color scheme similar to the grenade launchers so it looks proper

  • really, you can alter anything, i just request that you at least make the firing mechanism the way i described it

So you want to make this weapon become a reality, whats gonna be the deal?

well i thank you for undertaking this, but if valve actually wants this weapon to be in the game, i think you should deserve all the money it reaps. You were the one who made the model, animated it and colored it. All i did was suggest it! but i request you at least put me as a creator (you still deserve most of the credit though)

Overall it will be essentially under your control, you're the one actually making it! I just put the suggestions for the buttstock, ironsight, etc. to make it look unique. You can maybe change it up a bit


EDIT LOG

EDIT2: replaced broken link
EDIT3: used new link for broken link as mentioned above, images from that website kept breaking for some reason :L
EDIT4: finally thought up of the name for this grenade launcher: The Mark Naoideug, edited the tl;dr diverter
EDIT5: updated with moar photos!
EDIT6: added basic color scheme, parts for a set may be coming soon, changed name of grenade launcher
EDIT7: re-organized post, higher quality images coming eventually
EDIT8: added high quality photos for use as reference! colored version(s?) of the high quality photos coming soon

Last edited by Stryant: 06-23-2012 at 09:16 AM.
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Old 04-02-2012, 08:30 PM   #2
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anyone? .___.
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Old 04-06-2012, 11:34 PM   #3
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So much reading I'd rather see the picture.
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Old 04-07-2012, 07:52 PM   #4
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Quote:
Originally Posted by mikehall View Post
So much reading I'd rather see the picture.
i've already stated i don't have a fax, and i am not posting low res pictures of an already low res drawing!
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Old 04-14-2012, 06:38 PM   #5
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still no one
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Old 04-15-2012, 02:31 AM   #6
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Wouldn't that require new animations?
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Old 04-15-2012, 05:43 AM   #7
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Originally Posted by Pröme View Post
Wouldn't that require new animations?
The only new animation required would be the firing mechanism, but making a belt slide counter-clockwise isn't too difficult isn't it?
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Old 04-15-2012, 04:24 PM   #8
Eoj Nawoh
 
 
 
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I'm only an amateur animator, but I might be willing to give this a try.

Just saying now though, that proposed belt feed method would require new animations on Valve's part and that's a lot to ask/animate.

Secondly, depending on how it is conceptualized, it may just look like the default but with a belt looking thing.
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Old 04-17-2012, 09:21 AM   #9
Stryant
 
 
 
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Quote:
Originally Posted by Eoj Nawoh View Post
I'm only an amateur animator, but I might be willing to give this a try.

Just saying now though, that proposed belt feed method would require new animations on Valve's part and that's a lot to ask/animate.

Secondly, depending on how it is conceptualized, it may just look like the default but with a belt looking thing.
About its overall looks, i feared that too :L. Thats why i tried to make its buttstock and iron sightlook different, to largely distinguish it from the stock nade launcher. The barrel though, there is really nothing much i can do
Besides, its still a better job making it different than the job valve did with the backburner and natascha.

Regarding valves part, i thought it was the animator (like you) who made them, valve just checked whether it was viable/working and integreated into TF2's files.
But if that is the case, that valve makes the animations, then the question will be whether they want to. I mean weapons like the Persian Persuader, CM5K, Posmon, Gunslinger, etc. all required new animations, and yet they made it anyway.

And even if you're an amateur, try anyway, you'll be getting the vast majority of the credit anyway
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Old 04-17-2012, 11:59 AM   #10
KRosen
 
 
 
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recreate the image on pc, use paint.net if you need to. you'll get more hits, but why not just learn how to model?
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Old 04-17-2012, 01:35 PM   #11
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Originally Posted by KRosen View Post
recreate the image on pc, use paint.net if you need to. you'll get more hits, but why not just learn how to model?
To state it quickly: i'm a terrible painter

My drawing skills, although slightly better, i still need twice the time the average drawer would need

And with my time, i really don't have time going through the trouble of setting up the program, learning, going through the bugs/other things
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Old 04-17-2012, 03:30 PM   #12
KRosen
 
 
 
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Quote:
Originally Posted by Stryant View Post
To state it quickly: i'm a terrible painter

My drawing skills, although slightly better, i still need twice the time the average drawer would need

And with my time, i really don't have time going through the trouble of setting up the program, learning, going through the bugs/other things
except that once you learn you can retain that knowledge for future endeavers. want to make a new creature for skyrim? oh thats right, you already know how to model so boom. no problem. you really shoudl consider it, i highly recommend it
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Old 04-27-2012, 05:25 PM   #13
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updated original post with photos!
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Old 05-05-2012, 12:14 PM   #14
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updated again, have a look!
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Old 05-12-2012, 11:24 AM   #15
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seeing if more people will be interested...
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