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#1 |
![]() Join Date: Mar 2012
Reputation: 240
Posts: 1,808
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Skill-based Medigun idea
I had this idea for a Medigun this morning:
The Advanced Procedure Level 10 Medigun +100% Ubercharge wear-off time* -20% Heal rate *AKA twice as much time of still-invulnerable fizzle after Uber is gone/moved to another patient. The reasoning behind this weapon is similar to the reasoning behind the Degreaser. Make a weapon that is rewarding to players with skill. The Degreaser rewards a player for using more than one weapon. This rewards a medic for Ubering two patients at once. The extra Uber time is insignificant for a Pocketing Medic, but could be extremely useful for a Medic with a knack for double-Ubering. What does SPUF think of this idea? Do you believe it is balanced? Do you have any ideas for an alternate downside? Last edited by Mr_Noname: 04-18-2012 at 07:17 AM. |
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#2 |
![]() Join Date: May 2011
Reputation: 596
Posts: 2,659
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Not sure whether not it´d be balanced in this form, probably not, but I actually like the core concept of this one.
I would like it even more if the heal rate penalty would be a little steeper, not only to make up for an upside of this size, but also to allow Medics charging their uber even faster. Last edited by 20 Sentry Fox: 04-18-2012 at 07:35 AM. |
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