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#1 |
![]() Join Date: Mar 2010
Reputation: 1
Posts: 111
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Bullet drop
Dont you guys think bullet drop is a bit to much. you have to adjust your aim for a target at 180 meters, while this gun could fire at 600 meters. even your thompson doesnt have that kind of bullet drop. This kinda leave me to believe there arent any real long range shots.
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#2 |
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Join Date: Apr 2012
Reputation: 68
Posts: 152
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As part of our development of the game we consulted an expert military historian who had also worked on the first game. He told us that average sniping distances in urban warfare in the latter stages of WWII were between 130 and 250 metres. In the real world, there would be no bullet drop over these kind of distances. However, we have exaggerated the bullet drop as it's such an intrinsic part of gameplay, providing a challenge for players of all abilities, while creating an environment that is true to history.
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#3 |
![]() Join Date: Oct 2004
Reputation: 35
Posts: 366
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yes it is, the bullet drop is very aggressive and not realistic at all, I think they overdid it because they wanted people to feel realistic bullet drop in such small distances.
This has been brought up on the official forums, but there hasn't been any reply, maybe a mod can fix this in the future but there is no way you have to compensate this much with this rifles for such small distances. The ultimate irony of all this is that, playing in a setting with "no bullet drop" might end up being more realistic than any "realistic bullet drop" setting this game has. Last edited by rAdIOhEaD: 04-25-2012 at 07:29 AM. |
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#4 | |
![]() Join Date: Nov 2010
Reputation: 16
Posts: 212
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Quote:
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#5 |
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Join Date: Apr 2012
Reputation: 68
Posts: 152
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And, ultimately, this is a sniping game rather than a sniping simulator. We have to balance realism with rewarding gameplay. No bullet drop would be 100% accurate, but not a lot of fun for what should be a challenging and interesting game.
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#6 | ||
![]() Join Date: Mar 2011
Reputation: 10
Posts: 93
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Quote:
Quote:
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#7 | |
![]() Join Date: Apr 2010
Reputation: 15
Posts: 120
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Quote:
lrn2English |
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#8 |
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Join Date: Mar 2010
Reputation: 0
Posts: 3
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#9 |
![]() Join Date: Sep 2008
Reputation: 282
Posts: 1,062
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I can understand the need for game play, and being a long time Sniper Elite fan, I have to agree that the exaggerated bullet drop really takes away from the immersion. A lot of immersion was added for realism sake, so going the opposite direction with bullet drop doesnt make a lot of sense. I certainly dont want laser shots, but fairly realistic ballistics at range would of been welcome. I think to compensate for game play, the developers should of considered just making the shots longer, or harder to hit. Have the AI take more advantage of cover rather than partially cover themselves. This would of made up for game play without the addition of exaggerated bullet drop in my opinion. I know historically speaking engagements were of shorter range, but historically they also found better ways of seeking cover. Just my 2 centavos.
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#10 |
![]() Join Date: Mar 2011
Reputation: 10
Posts: 93
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#11 |
![]() Join Date: Apr 2010
Reputation: 15
Posts: 120
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#12 | |
![]() Join Date: Sep 2008
Reputation: 3103
Posts: 13,005
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The whole issue here though is not the bullet drop of the sniper rifles, but there is none with SMG or Pistol. Instead those two weapons types simply have a limited range instead. This is complete BS though because you could have AI standing 200m away and hit you dead on with an MP40. Yea OK!!!
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#13 |
![]() Join Date: Mar 2011
Reputation: 6
Posts: 322
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Leave the 100% realism to ArmA-series
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#14 |
![]() Join Date: Mar 2010
Reputation: 1
Posts: 111
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Arma 2 doesnt have wind effects, well without mods.
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#15 |
![]() Join Date: Apr 2012
Reputation: 11
Posts: 69
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Bullet drop @ short range you should not get,u should be allowed to zero your scope as a setting, devs?
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