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#1 |
![]() Join Date: Apr 2012
Reputation: 3
Posts: 38
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question about second DLC
whether we can build this is?
http://i1-games.softpedia-static.com...easoning_2.jpg http://www.rarityguide.com/articles/...hamber02_1.jpg http://www.rarityguide.com/articles/...hamber01_2.jpg http://www.thebitburner.com/wp-conte...27_00001-1.jpg Last edited by kop9000_2: 04-27-2012 at 04:59 AM. |
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#2 |
![]() Join Date: Oct 2007
Reputation: 164
Posts: 625
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Probably not for what we've seen so far.
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#3 |
![]() Join Date: Apr 2012
Reputation: 3
Posts: 38
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#4 |
![]() Join Date: Apr 2011
Reputation: 15
Posts: 286
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My guess is that you will mainly have clean aperture elements at first and more tools and things will be added in future updates!
Unifying thread: http://forums.steampowered.com/forum....php?t=2672375 |
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#5 |
![]() Join Date: Feb 2008
Reputation: 1924
Posts: 8,145
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We cannot build that.
Well, we can build that it just won't look nearly the same. |
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#6 |
![]() Join Date: Apr 2012
Reputation: 3
Posts: 38
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Valve
Join Date: Jan 2012
Reputation: 114
Posts: 258
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#8 |
![]() Join Date: Oct 2007
Reputation: 164
Posts: 625
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#9 |
![]() Join Date: Feb 2012
Reputation: 23
Posts: 602
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Valve
Join Date: Jan 2012
Reputation: 114
Posts: 258
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#11 |
![]() Join Date: Apr 2012
Reputation: 3
Posts: 38
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#12 |
![]() Join Date: Apr 2011
Reputation: 106
Posts: 487
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If I understood correctly, you can first make the map in the creator with the textures that are available and then get the map in Hammer and then use whatever textures you want.
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#13 |
![]() Join Date: May 2009
Reputation: 239
Posts: 1,388
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How good is visibility optimization? And are invisible faces painted nodraw for faster compiling?
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#14 |
![]() Join Date: Apr 2012
Reputation: 0
Posts: 81
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I have been wandering this myself. I tryed using hammer but theres just so much to learn haha using the in-game editor to make the core level then using hammer to touch it up will be a perfect way for anyone to teach themselves how to use hammer. Im wanting to be a level designer so this will be a perfect place to start! I would love to be part of the beta for the in-game level editor but i dought that will happen haha wishfull thinking i guess lol
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#15 |
![]() Join Date: Sep 2011
Reputation: 326
Posts: 798
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Wait. So the only visual style avaliable will be the "clean modern Aperture" one? No decayed Aperture, no behind-Aperture, no decayed Aperture, no old Aperture, no Wheatley Aperture?
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