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Old 04-27-2012, 04:47 AM   #1
kop9000_2
 
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question about second DLC

whether we can build this is?

http://i1-games.softpedia-static.com...easoning_2.jpg

http://www.rarityguide.com/articles/...hamber02_1.jpg

http://www.rarityguide.com/articles/...hamber01_2.jpg

http://www.thebitburner.com/wp-conte...27_00001-1.jpg

Last edited by kop9000_2: 04-27-2012 at 04:59 AM.
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Old 04-27-2012, 05:15 AM   #2
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Probably not for what we've seen so far.
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Old 04-27-2012, 05:17 AM   #3
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Probably not for what we've seen so far.
I saw the trailer, but there is only one type of card
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Old 04-27-2012, 07:59 AM   #4
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Probably not for what we've seen so far.
My guess is that you will mainly have clean aperture elements at first and more tools and things will be added in future updates!

Unifying thread: http://forums.steampowered.com/forum....php?t=2672375
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Old 04-27-2012, 05:46 AM   #5
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We cannot build that.

Well, we can build that it just won't look nearly the same.
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Old 04-27-2012, 05:54 AM   #6
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We cannot build that.

Well, we can build that it just won't look nearly the same.
it is very sad for me, because these maps are very good atmosphere
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Old 04-27-2012, 08:02 AM   Click here to go to the next staff post in this thread.   #7
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it is very sad for me, because these maps are very good atmosphere
Users can still build maps like that in Hammer, and Hammer-made maps can be uploaded to the Workshop.
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Old 04-27-2012, 08:07 AM   #8
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and Hammer-made maps can be uploaded to the Workshop.
Good news. But how about porting Editor-made maps to Hammer?
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Old 04-27-2012, 08:16 AM   #9
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Good news. But how about porting Editor-made maps to Hammer?
Possible, but its a one way thing, ie not from hammer to the editor
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Old 04-27-2012, 08:17 AM   This is the last staff post in this thread.   #10
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Good news. But how about porting Editor-made maps to Hammer?
You can do that. Our hope is that even Hammer mappers will prove out their puzzles in the puzzlemaker first, then export to Hammer to add Hammer-polish.
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Old 04-27-2012, 10:06 AM   #11
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Users can still build maps like that in Hammer, and Hammer-made maps can be uploaded to the Workshop.
Thank you for your reply. ie I can also build a map with the same textures as in the hammer?
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Old 04-27-2012, 10:22 AM   #12
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Thank you for your reply. ie I can also build a map with the same textures as in the hammer?
If I understood correctly, you can first make the map in the creator with the textures that are available and then get the map in Hammer and then use whatever textures you want.
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Old 04-27-2012, 10:17 AM   #13
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How good is visibility optimization? And are invisible faces painted nodraw for faster compiling?
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Old 04-28-2012, 12:09 PM   #14
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You can do that. Our hope is that even Hammer mappers will prove out their puzzles in the puzzlemaker first, then export to Hammer to add Hammer-polish.
I have been wandering this myself. I tryed using hammer but theres just so much to learn haha using the in-game editor to make the core level then using hammer to touch it up will be a perfect way for anyone to teach themselves how to use hammer. Im wanting to be a level designer so this will be a perfect place to start! I would love to be part of the beta for the in-game level editor but i dought that will happen haha wishfull thinking i guess lol
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Old 04-28-2012, 06:07 PM   #15
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Wait. So the only visual style avaliable will be the "clean modern Aperture" one? No decayed Aperture, no behind-Aperture, no decayed Aperture, no old Aperture, no Wheatley Aperture?
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