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#1 |
![]() Join Date: Apr 2012
Reputation: 1272
Posts: 2,352
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I am looking for people who want to figure out/know how to spawn corrupt cores using the developer console. Here is what I know:
1: The corrupt cores are npc_personality_core's with different color eyes 2: The corrupt cores have actor names, specificly "@core1" for the space core, "@core2" for rick, and "@core3" for the fact cores. 3: ent_fire !picker skin works on them, 1 makes the eye green (rick), 2 is the space cores eye, 3 is the fact cores eye, 4 is wheatley. 4: if you use ent_setname on an object (like a turret) and name it "@core1" while in the boss fight, you can attach it to and it will still, for example, shoot. 5: there is a dynamic prop version of the cores before the boss fight, I dont know how to create dynamic props (dynamic_prop_create doesnt work). ![]() about the turrets I know how to change them (ent_fire npc_portal_turret_floor setmodel 1 (normal) 2 (a box) 3 (sideways body and shoots backwards) 4 (defective) but if I try to change them in any level that doesnt have defective turrets in it my game crashes. any way arround this? thats all I know. Here are some cheats that arent listed in the cheat thread: makes a floor button - give prop_floor_button makes an old floor button - give prop_under_floor_button makes a light bridge - give prop_wall_projector makes a bomb - give prop_exploding_futbol removes fizzlers - ent_remove_all trigger_portal_cleanser's makes a commentary bubble - give point_commentary_node makes a non exploding non moving rocket from a rocket turret - ent_create rocket_turret_projectile Thanks for the help! Last edited by Alexander Bell: 04-30-2012 at 01:07 PM. |
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#2 |
![]() Join Date: Apr 2012
Reputation: 1272
Posts: 2,352
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53 views and no replies? whaaaaaattttttt
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#3 |
![]() Join Date: Apr 2012
Reputation: 1272
Posts: 2,352
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99 views and nobody but me has replied!?!!?!?!?!?! post, dont just look! :O
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#4 |
![]() Join Date: Jun 2011
Reputation: 53
Posts: 126
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The console line for the defective cores would be "ent_fire npc_personality_core setmodel (model #, you have those figured out already)". It's possible this might also crash the game though. If it does crash the game, then I don't think anything can be done about it.
And to be honest, the people who are just looking at the thread probably have no idea how to help you. It's not that they just don't feel like it. Last edited by Dino_Yoshi13: 04-30-2012 at 08:40 PM. |
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#5 |
![]() Join Date: Apr 2012
Reputation: 1272
Posts: 2,352
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I've tried ent_fire npc_personality_core setm- and then no suggestions came up... so I just gave up, because that means that personality cores dont have any other models... + if they were just different models of personality cores then you couldn't spawn a wheatley model of the personality core in the boss fight and use ent_fire !picker skin 1 on it to make the space core (in any levels but the boss fight ent_fire !picker skin 1 makes the version of wheatley before
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#6 |
![]() Join Date: Apr 2012
Reputation: 1272
Posts: 2,352
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Bump. Why dont the forums have a bump button?
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#7 |
![]() Join Date: Apr 2011
Reputation: 4
Posts: 76
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#8 |
![]() Join Date: Nov 2004
Reputation: 1250
Posts: 2,410
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This is an issue people have been trying to work around since Portal 2's release. There is still no way around it, as the models / skins are hard-coded and only work if the map has a specific spawn script set for it. Hence the reason why the game crashes if you try to transform an ordinary turret into a defective one on any map that doesn't already have one.
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#9 |
![]() Join Date: Apr 2012
Reputation: 1272
Posts: 2,352
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I guess that makes sense. Thanks.
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#10 |
![]() Join Date: Apr 2012
Reputation: 1272
Posts: 2,352
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bump.
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