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#1 |
![]() Join Date: Jul 2011
Reputation: 552
Posts: 2,105
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Next HL installment: Source 2 or another incremental update?
Do you think a Source 2 is in the wings? Is the reason why Valve doesn't want to show off anything at E3 (other than Dota 2, CSGO and 10ft UI) is because they really want to bring another big HL game the magical touch it needs like a Source2/heavily modified Source?
Or do you think Valve has viewed the development process differently after the many years they spent developing the Source engine, which would mean incremental updates like HL2 build to episodic build, Portal 2 engine build to CSGO engine build? A less ambitious but more time to focus on story and polishing on the proven HL formula. Do think we'll see HL3 on the same scale as Portal 2 was for Portal 1? Last edited by CombineFrieza: 05-05-2012 at 05:21 PM. |
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#2 |
![]() Join Date: Apr 2008
Reputation: 235
Posts: 4,911
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VALVe will not do a major overhaul of the game engine until the majority is using something new. They have used DX9 because every effect they want can be done in it and at the time, the majority of people were still on DX9.
I do think there will be at some point a huge update to Source, making it Source 2, but not an entirely new game engine as they would still want to use Source for it is a very modular game engine. Look at Source 2004 (essentially 1.0) and Source 2011 (Portal 2, I would say maybe Source 1.5). There have been many changes and a lot of enhancements to the engine to give the effect they wanted, all which worked out great TBH. |
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#3 | ||
![]() Join Date: Jul 2011
Reputation: 552
Posts: 2,105
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Take a look at UE3, its an engine thats even more flexible than Source, provides better visuals and can run on low end PC's. I'd say Source is in the same realm of CoD's engine, both are old and tired. Quote:
Also Portal 2 is Portal 2, and HL3 is HL3... so i don't see how making a new engine for HL3 would be a bad idea. They are independant games from each other. Last edited by CombineFrieza: 05-05-2012 at 06:24 PM. |
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#4 |
![]() Join Date: Aug 2005
Reputation: 2346
Posts: 4,916
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#5 | |
![]() Join Date: Apr 2006
Reputation: 828
Posts: 1,315
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Also, people were not forced to upgrade. When HL2 first came out, if you had a low end system (which I did), then you could play and it would look strikingly similar to HL1. Source has came a long way since then. There is support for hi-res textures, higher poly-count models (if you played HL2:Lost Coast and listened to the dev commentary, you'd know). Don't even say that Source is in the same realm as CoD. They are both Quake-based, but one is most definitely showing its age, and it isn't Source. I'd say the only way that Source is showing its age, is the SDK. |
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#6 | ||
![]() Join Date: Jul 2011
Reputation: 552
Posts: 2,105
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Quote:
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Portal 2 suffers from lower poly environments and alot of flat surfaces, and so does CSGO. I played MW3 during the free weekend, so its pretty comparible. It even has most of the updates that Source has. Like dynamic soft shadows. |
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#7 | |
![]() Join Date: Mar 2008
Reputation: 5140
Posts: 13,200
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#8 |
![]() Join Date: Jun 2008
Reputation: 3966
Posts: 20,622
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I don't think that Source 2 is in the works, given that the new Portal puzzle editor is on the way. Also, that Garry's Mod 13 will be able to use POrtal 2 resources and maps, apparently. I think if they were going to shoot Gmod in the foot alongside their own newly released AND compatible-with-Hammer puzzle editor, they'd be kinda stupid.
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#9 | |
![]() Join Date: Mar 2008
Reputation: 5140
Posts: 13,200
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#10 | ||
![]() Join Date: Apr 2008
Reputation: 235
Posts: 4,911
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No UE3 game will run on a DX8 card, some Source games will. It will run on DX9, which pretty much everyone has, but it still does not sale nearly as well as Source and overall, Source looks more realistic to me while UE3 looks more plasticy. The UE engine is the same engine with upgrades over time. The current version is something like UE 3.95 and it looks massivley better than the first itteration. With that I can see VALVe being able to update the current Source engine the same way, they have been and they will keep doing it. If they wanted to, we all know VALVe could make a new game enigne and graphics that make most others look old as dirt, they did it before. But why focus on the game enigne over the gameplay and story? Isnt that the main focus of most VALVe games? I have played every VALVe game and there are very few others that can give a great gameplay and story with it. Still I wouldn't mind a new engine. Or at least a highly updated engine. I still remember the jaw dropping Source got in 2004, especially the facial animation system that to this day is still better than the majority of games out there. Quote:
I honestly don't think we will see anything major, if the current rumored specs are true, for consoles. They will add in some DX11 effects possibly but how many DX11 games can you max out on a HD6670? Even some higher end games take more power than a higher end GPU. Next-gen consoles will give a boost, thats for sure, but by the time they are out PCs will again be much further ahead and still held back by consoles for the most part. Still as I said before, VALVe focuses on gameplay and story overall to deliver a unique game experience. I can tell you that Crysis, while it had pretty graphics, was nothing compared to HL2. HL2 was ground breaking in almost every aspect and more innovative in every way. Shiny does not equal better. |
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#11 | |
![]() Join Date: Mar 2008
Reputation: 5140
Posts: 13,200
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I don't think the next systems will blow people out of the water, but there's gotta be incentive for people to spend their money. It's much different from buying a game because it's a much larger purchase. |
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#12 | |
![]() Join Date: Jul 2011
Reputation: 552
Posts: 2,105
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True graphics aren't everything, but an engine can impact gameplay (see physics, which played a big role in HL2's gameplay) and Source doesn't have the best physics anymore, not even close to the best. BTW I wasn't comparing HL2 to Crysis, absolutely not (only from a visual standpoint) because Crysis is a mediocre shooter with console gameplay mechanics. But there is undoubtibly a similar feeling to recent Valve games, the same way all COD games feel the same visually. |
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#13 | |
![]() Join Date: Nov 2008
Reputation: 254
Posts: 1,994
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according to steamstats 1.04% of the users have dx8 or lower cards |
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#14 |
![]() Join Date: Nov 2009
Reputation: 278
Posts: 876
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Is this true? I know Valve moves a lot of units, but this was surprising considering the amount of popular franchises that license UE3.
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#15 |
![]() Join Date: Sep 2009
Reputation: 17
Posts: 107
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Its going to be called AwesomeSauce(ource) and will be able to render 10 headcrabs on screen at a time
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