|
|
|
|
#1 |
![]() Join Date: Feb 2009
Reputation: 0
Posts: 14
|
Fitting My Softimage Model to My Map
I'm designing a custom prop for my map that is meant to fit in neatly with existing brush geometry. I would like the model to appear in Hammer at 16.2 units along the x and y axis. I understand 1 Softimage unit = 1 Hammer unit. How can I set object dimensions in Softimage?
|
|
|
|
|
|
#2 |
![]() Join Date: Apr 2008
Reputation: 247
Posts: 1,841
|
You... make it that size.
I'm not understanding the question. Are you talking about importing a prop from some other modeling app? |
|
|
|
|
|
#3 |
![]() Join Date: Feb 2009
Reputation: 0
Posts: 14
|
I just don't see any fields to set the dimensions of an object, save for when you're creating a primitive. Once I've finished modeling I'd like to set the model (or any given selection) to a particular size.
From what I've searched, finding the dimensions of an object in Softimage involves ICE(?) Would it be easier to just export my model into Blender (which has object dimension fields)? What do Source designers do to size their models accordingly? |
|
|
|
|
|
#4 |
![]() Join Date: Apr 2008
Reputation: 247
Posts: 1,841
|
I would imagine they generally use the grid as a template while they make the model.
|
|
|
|
![]() |
|
||||||
| Thread Tools | |
| Display Modes | |
|
|