|
|
|
|
#1 |
![]() Join Date: Oct 2011
Reputation: 0
Posts: 38
|
I was on gizmodo and I saw something incredible (I though Really another kinect?!)but when i see its 200 times more accurate than Kinect i reconsider it
The full article is here http://gizmodo.com/5911894/is-this-t...ol-system-ever The video showing it on action is here http://www.youtube.com/watch?feature...&v=_d6KuiuteIA ![]() ![]() ![]()
|
|
|
|
|
|
#2 |
|
Banned
Join Date: Apr 2012
Reputation: 2
Posts: 98
|
I don't recognize that area in Half Life.
Also I can never imagine using anything other than my mouse and keyboard for gaming. I loathe other interface devices. |
|
|
|
|
|
#3 |
![]() Join Date: Jul 2010
Reputation: 84
Posts: 211
|
|
|
|
|
|
|
#4 |
![]() Join Date: Mar 2010
Reputation: 1084
Posts: 3,697
|
|
|
|
|
|
|
#5 | |
![]() Join Date: Apr 2012
Reputation: 2154
Posts: 1,616
|
Quote:
I'm the type of person that tries new things and I love having the best of both worlds. So I never have to wonder what I'm missing out on. |
|
|
|
|
|
|
#6 | |
![]() Join Date: Dec 2008
Reputation: 273
Posts: 2,317
|
Quote:
|
|
|
|
|
|
|
#7 |
![]() Join Date: May 2010
Reputation: 111
Posts: 657
|
|
|
|
|
|
|
#8 |
![]() Join Date: Dec 2011
Reputation: 737
Posts: 3,071
|
No ones gonna hate on you.... I just find it hard to play with the 360 controller because I have to go in and change the controls for it then figure the stick stuff... It's a load of work just setting it up for me. Love the Keyboard and mouse more than the 360 controller on PC/Mac.
|
|
|
|
|
|
#9 | |
|
Banned
Join Date: Mar 2012
Reputation: 179
Posts: 1,835
|
Quote:
Have you ever tried to succesfully rocket jump with a controller? I could on quake 3 on my 64, but It took me a lot of practice and with the keyboard it took me like 1 hour of practice. Just to rocket jump not to do it fine. I still can't Rocket Jump with a controller. |
|
|
|
|
|
|
#10 |
![]() Join Date: Jun 2006
Reputation: 92
Posts: 850
|
|
|
|
|
|
|
#11 |
![]() Join Date: Feb 2008
Reputation: 514
Posts: 845
|
I genuinely pity the people who designed that.
It's been proven time and time again, any interface that requires you tol hold your hand up against a vertical, virtual surface is dead at launch. Nobody will use this for gaming for longer than the two minutes it takes to develop horrible shoulder cramps, and I don't see why it would attract designers either when we have tablets and styli now (y'know, the same, only without the problems). This is essentially exactly the same as a control glove, only with no glove. Remember them? No? It's because they were completely unusable, even disregarding the fact that at that time the technology wasn't mature enough for them to actually work. |
|
|
|
|
|
#12 | |
![]() Join Date: Nov 2009
Reputation: 2
Posts: 115
|
Quote:
|
|
|
|
|
|
|
#13 |
![]() Join Date: Jun 2008
Reputation: 3966
Posts: 20,606
|
Yeah it's more a matter of physical laziness than anything else. It's a very interesting development. Not sure that I'd use it, but it's in theory something that could have a lot of better applications than just games.
|
|
|
|
|
|
#14 |
![]() Join Date: Mar 2011
Reputation: 613
Posts: 1,379
|
If VR weren't such a stupidly tiny market, this would be awesome. Imagine combining the hand simulation gestures with some of the new HMD's that are coming out. IMMERSHUN!
Won't happen though, no one would develop for such a system. But I'd buy the ♥♥♥♥ out of it if someone did... |
|
|
|
|
|
#15 |
![]() Join Date: Jun 2008
Reputation: 3966
Posts: 20,606
|
At least this is in the air. My development of it in a fictional world I wrote up involves basically an immersion in gel that picks up nerve impulses. Someone did make one like it, using water, actually, but small scale, and motion not nerves.
|
|
|
|
![]() |
|
||||||
| Thread Tools | |
| Display Modes | |
|
|