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#1 |
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Guest
Posts: n/a
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Making brush based ladders. Help?
I'm getting along with some of the basic construction of my level and I need some ladders with heights that aren't compatible with the height of the ladder models included with hammer. I read a few tuts that kind of talk about making your ladder out of brushes, so I did that, and put the info_ladder_dismount at the bottom and top of the ladder, and put the func_usableladder at the top and bottom of the ladder, but it doesn't work. I read about func_ladder brushes, but there are none listed in the list of entities after i create and texture the brush that's mean to be the func_ladder. This is an hl2 map, if that makes a difference.
I know less than I thought I remembered about mapping. |
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#2 |
![]() Join Date: Jun 2007
Reputation: 8
Posts: 618
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i make my brush based ladder with the ladder texture. (in CSS maps) I'm not sure that it works in HL2 though.
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#3 |
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Banned
Join Date: May 2007
Reputation: 0
Posts: 204
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Yeah, for hl2 the ladders are completely unnecessarily complicated. If you've got your brush ladder set up, encase it in the "clip" material, but make the front, sides, and top exactly 1 unit larger than the ladder. Then, set up your useableladder so that they are 1 unit away from the ladder, the bottom is 1 unit off the ground, and the top is 1 unit above the edge. At the bottom, have 3 info_ladder_dismounts, all 1 unit off the ground. Place one exactly 8 units in front of the dismount, the other two 8 units to the sides. At the top, have 4, all 1 units above the edge 8 units from the useableladder in all directions. Look at this vmf for reference (scroll down to where it says "download for free with FileFactory basic).
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#4 |
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Guest
Posts: n/a
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Thanks guys, I got it working now.
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