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#1 |
![]() Join Date: Jun 2009
Reputation: 0
Posts: 10
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WARNING: node with unbound volume WTF?
when i compile my map i get WARNING: node with unbound volume.
here is what my compile window says ** Executing... ** Command: "d:\program files\steam\steamapps\niper395\sourcesdk\bin\ep1\b in\vbsp.exe" ** Parameters: -game "d:\program files\steam\steamapps\niper395\counter-strike source\cstrike" "d:\program files\steam\steamapps\niper395\sourcesdk_content\c strike\mapsrc\zm_citadel_outpost_zredition" Valve Software - vbsp.exe (Dec 11 2006) 1 threads materialPath: d:\program files\steam\steamapps\niper395\counter-strike source\cstrike\materials Loading d:\program files\steam\steamapps\niper395\sourcesdk_content\c strike\mapsrc\zm_citadel_outpost_zredition.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume REPEATS THIS MESSAGE A ♥♥♥♥ LOAD OF TIMES ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume REPEATS THIS A ♥♥♥♥ LOAD OF TIMES Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing d:\program files\steam\steamapps\niper395\sourcesdk_content\c strike\mapsrc\zm_citadel_outpost_zredition.prt...d one (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (49703 bytes) Error! prop_static using model "models/props/cs_assault/dollar.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props/cs_assault/dollar.mdl"! Error! prop_static using model "models/props_c17/furniturecouch001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_c17/furniturecouch001a.mdl"! Error! To use model "models/humans/corpse1.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/humans/corpse1.mdl"! Error! To use model "models/weapons/w_rif_m4a1_silencer.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/weapons/w_rif_m4a1_silencer.mdl"! Error! To use model "models/weapons/w_smg_tmp.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/weapons/w_smg_tmp.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 128 texinfos to 113 Reduced 22 texdatas to 20 (661 bytes to 519) Writing d:\program files\steam\steamapps\niper395\sourcesdk_content\c strike\mapsrc\zm_citadel_outpost_zredition.bsp 53 seconds elapsed ** Executing... ** Command: "d:\program files\steam\steamapps\niper395\sourcesdk\bin\ep1\b in\vvis.exe" ** Parameters: -game "d:\program files\steam\steamapps\niper395\counter-strike source\cstrike" "d:\program files\steam\steamapps\niper395\sourcesdk_content\c strike\mapsrc\zm_citadel_outpost_zredition" Valve Software - vvis.exe (Nov 8 2007) 1 threads reading d:\program files\steam\steamapps\niper395\sourcesdk_content\c strike\mapsrc\zm_citadel_outpost_zredition.bsp reading d:\program files\steam\steamapps\niper395\sourcesdk_content\c strike\mapsrc\zm_citadel_outpost_zredition.prt 412 portalclusters 1380 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (206) Optimized: 499 visible clusters (0.00%) Total clusters visible: 79223 Average clusters visible: 192 Building PAS... Average clusters audible: 368 visdatasize:45195 compressed from 46144 writing d:\program files\steam\steamapps\niper395\sourcesdk_content\c strike\mapsrc\zm_citadel_outpost_zredition.bsp 3 minutes, 27 seconds elapsed ** Executing... ** Command: "d:\program files\steam\steamapps\niper395\sourcesdk\bin\ep1\b in\vrad.exe" ** Parameters: -game "d:\program files\steam\steamapps\niper395\counter-strike source\cstrike" "d:\program files\steam\steamapps\niper395\sourcesdk_content\c strike\mapsrc\zm_citadel_outpost_zredition" Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 1 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad'] Loading d:\program files\steam\steamapps\niper395\sourcesdk_content\c strike\mapsrc\zm_citadel_outpost_zredition.bsp 1268 faces 1477824 square feet [212806784.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1268 patches before subdivision 30414 patches after subdivision 12 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (159) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (29) transfers 1675913, max 363 transfer lists: 12.8 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(18139, 16839, 15117) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #2 added RGB(800, 708, 677) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(47, 42, 51) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #4 added RGB(3, 3, 4) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0613 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish im kinda a noob when i comes to the source SDK. Yes i have tried ALT+P it doesn't come up with any thing cept: there is no player start. thats all i can post if you need more ask |
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