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Old 06-26-2009, 02:08 PM   #1
niper395
 
 
 
Join Date: Jun 2009
Reputation: 0
Posts: 10
WARNING: node with unbound volume WTF?

when i compile my map i get WARNING: node with unbound volume.
here is what my compile window says


** Executing...
** Command: "d:\program files\steam\steamapps\niper395\sourcesdk\bin\ep1\b in\vbsp.exe"
** Parameters: -game "d:\program files\steam\steamapps\niper395\counter-strike source\cstrike" "d:\program files\steam\steamapps\niper395\sourcesdk_content\c strike\mapsrc\zm_citadel_outpost_zredition"

Valve Software - vbsp.exe (Dec 11 2006)
1 threads
materialPath: d:\program files\steam\steamapps\niper395\counter-strike source\cstrike\materials
Loading d:\program files\steam\steamapps\niper395\sourcesdk_content\c strike\mapsrc\zm_citadel_outpost_zredition.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
REPEATS THIS MESSAGE A LOAD OF TIMES
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
REPEATS THIS A LOAD OF TIMES

Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing d:\program files\steam\steamapps\niper395\sourcesdk_content\c strike\mapsrc\zm_citadel_outpost_zredition.prt...d one (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (49703 bytes)
Error! prop_static using model "models/props/cs_assault/dollar.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_assault/dollar.mdl"!
Error! prop_static using model "models/props_c17/furniturecouch001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/furniturecouch001a.mdl"!
Error! To use model "models/humans/corpse1.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/humans/corpse1.mdl"!
Error! To use model "models/weapons/w_rif_m4a1_silencer.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/weapons/w_rif_m4a1_silencer.mdl"!
Error! To use model "models/weapons/w_smg_tmp.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/weapons/w_smg_tmp.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 128 texinfos to 113
Reduced 22 texdatas to 20 (661 bytes to 519)
Writing d:\program files\steam\steamapps\niper395\sourcesdk_content\c strike\mapsrc\zm_citadel_outpost_zredition.bsp
53 seconds elapsed

** Executing...
** Command: "d:\program files\steam\steamapps\niper395\sourcesdk\bin\ep1\b in\vvis.exe"
** Parameters: -game "d:\program files\steam\steamapps\niper395\counter-strike source\cstrike" "d:\program files\steam\steamapps\niper395\sourcesdk_content\c strike\mapsrc\zm_citadel_outpost_zredition"

Valve Software - vvis.exe (Nov 8 2007)
1 threads
reading d:\program files\steam\steamapps\niper395\sourcesdk_content\c strike\mapsrc\zm_citadel_outpost_zredition.bsp
reading d:\program files\steam\steamapps\niper395\sourcesdk_content\c strike\mapsrc\zm_citadel_outpost_zredition.prt
412 portalclusters
1380 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (206)
Optimized: 499 visible clusters (0.00%)
Total clusters visible: 79223
Average clusters visible: 192
Building PAS...
Average clusters audible: 368
visdatasize:45195 compressed from 46144
writing d:\program files\steam\steamapps\niper395\sourcesdk_content\c strike\mapsrc\zm_citadel_outpost_zredition.bsp
3 minutes, 27 seconds elapsed

** Executing...
** Command: "d:\program files\steam\steamapps\niper395\sourcesdk\bin\ep1\b in\vrad.exe"
** Parameters: -game "d:\program files\steam\steamapps\niper395\counter-strike source\cstrike" "d:\program files\steam\steamapps\niper395\sourcesdk_content\c strike\mapsrc\zm_citadel_outpost_zredition"

Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading d:\program files\steam\steamapps\niper395\sourcesdk_content\c strike\mapsrc\zm_citadel_outpost_zredition.bsp
1268 faces
1477824 square feet [212806784.00 square inches]
0 displacements
0 square feet [0.00 square inches]
1268 patches before subdivision
30414 patches after subdivision
12 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (159)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (29)
transfers 1675913, max 363
transfer lists: 12.8 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(18139, 16839, 15117)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(800, 708, 677)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(47, 42, 51)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(3, 3, 4)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0613 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish


im kinda a noob when i comes to the source SDK. Yes i have tried ALT+P it doesn't come up with any thing cept: there is no player start. thats all i can post if you need more ask
niper395 is offline  
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