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Old 10-25-2009, 08:13 AM   #556
nitric
 
Join Date: Jul 2009
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well shiet on me ..

thasnk for the effort
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Old 10-27-2009, 03:54 PM   #557
Nasky
 
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Here's a nice little bind for those who don't like the Ambassador autoreload blocking their view after every shot.

For quickly toggling autoreload (You may replace the o with a key of your choice). By default, O and N make some good unused bind spots)

bind o "incrementvar cl_autoreload 0 1 1"
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Old 10-27-2009, 04:35 PM   #558
Wofiel
 
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Not a bad idea, I usually just set autoreload to 0 in the Spy config though. Means I don't forget it when I switch class.
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Old 10-27-2009, 05:25 PM   #559
Nasky
 
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Quote:
Originally Posted by Wofiel View Post
Not a bad idea, I usually just set autoreload to 0 in the Spy config though. Means I don't forget it when I switch class.
I did that as well, but then I would need to fiddle with menus or more cfgs when i changed classes or to the revolver. The bind is well suited for lazies
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Old 10-30-2009, 05:19 PM   #560
CALVe
 
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Hi there! I want to train to deflect huntsman's arrow. And I can't find how to make a bot equip huntsman. Can you help me?
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Old 10-30-2009, 05:55 PM   #561
Cryzbl
 
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Afaik bots can't equip unlockables.
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Old 11-06-2009, 09:53 PM   #562
Fluffy Muffin
 
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Is there a way to bind a key to type something?
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Old 11-07-2009, 12:08 PM   #563
Blan21
 
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Quote:
Originally Posted by Fluffy Muffin View Post
Is there a way to bind a key to type something?
Bind <key> "say (message)"

the quotes are important btw!
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Old 11-21-2009, 03:39 PM   #564
Tonical
 
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How would i make a bind that would change to a random class (not engineer) after i die?

Code:
"bind" "key" "changeclass" 0; "afterdeath"
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Old 11-21-2009, 06:15 PM   #565
McTurkey Burger
 
Join Date: Mar 2009
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There isn't a way to do that. The scripting has no way of knowing when you die. You're better off binding it to a key and doing it manually when you die.
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Old 11-21-2009, 07:38 PM   #566
Tonical
 
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"bind" "key" "changeclass 0"

would that be it? I forgot what class is random
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