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Old 10-30-2009, 04:42 AM   #1
IceIYIaN
 
Join Date: Mar 2004
Reputation: 9
Posts: 1,028
Exclamation ZC Third Person MoD

Download:
http://www.moddb.com/mods/elements-o.../1337-board-v6

Screenshot:
http://www.moddb.com/mods/elements-o...h-third-person
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Old 10-30-2009, 12:02 PM   #2
Shakur
 
Join Date: May 2009
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hehe, nice
What sorts this out from just typing thirdperson in console?
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Old 10-30-2009, 05:24 PM   #3
IceIYIaN
 
Join Date: Mar 2004
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This is a hotkeys menu mod(with a ton of configs for the hotkeys). You get way more than just third person.

Here's an example config of the third person:
Code:
// /* *** *** ***                 *** *** *** */ //
// /* *** *** *** Elements of War *** *** *** */ //
// /* *** *** ***                 *** *** *** */ //

sv_cheats "1" // Required for Third Person

// Makes the player look straight, as though they never looked up/down.
// Set before switching to certain views, like Top Down View.
centerview
force_centerview

// Mouse/JOY - Can it pitch/yaw? Useful for say, Side Views...
// m_pitch "0.022"
// m_yaw "0.022"
exec xMouse.cfg // This will replace that :P

// Set First Person or Third Person
// cam_command "1" // 0 FP / 1 TP / Sometimes 2 = Whatever or FP
// firstperson "1"
thirdperson "1"
// thirdpersonshoulder "0" // THIS IS NOT A BOOL YET

// dev_overview "0"
// cl_leveloverview "0"

// Collision - TP, if camera touches a wall, it zooms in
cam_collision "1"



// Shows what angles the cam has
// cam_showangles "1"

// What the camera is allowed to do
c_mindistance "-9999"
c_maxdistance "9999"
c_minpitch "-9999"
c_maxpitch "9999"
c_minyaw "-9999"
c_maxyaw "9999"

// Set the camera location
exec xCFG/xDefault/xView/xDist0.cfg
exec xCFG/xDefault/xView/xYaw0.cfg
exec xCFG/xDefault/xView/xPitch0.cfg
exec xCFG/xDefault/xView/xUp0.cfg
exec xCFG/xDefault/xView/xRight0.cfg



// camortho "0" // THIS IS NOT A BOOL YET
// c_orthoheight "100"
// c_orthowidth "100"

// Toon looks around, but camera view won't.
// thirdperson_mayamode "0"	// THIS IS NOT A BOOL YET
thirdperson_platformer "0"	// Toon will aim in the direction they move
thirdperson_screenspace "0"	// Movement will be relative to the camera

cam_idealdelta "0" // "4.0"	// Speed at which the camera will change
cam_ideallag "0" // "4.0"	// Amount of lag used when matching offset
//				// to ideal angles in TP view

// cam_contain "0" // Unknown



// *** Gold Source // Quake *** //
chase_active "0"

// *** Quake III *** //
cg_thirdperson "1"
// com_cameraMode "1"

// *** Quake IV *** //
pm_thirdperson "1"
// pm_thirdpersondeath "0" // tpv when player dies
// pm_maxviewpitch "99"
// pm_minviewpitch "-99"
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Old 11-01-2009, 01:23 AM   #4
Shakur
 
Join Date: May 2009
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Nice, will these show up in the options menu?
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Old 11-01-2009, 02:04 AM   #5
IceIYIaN
 
Join Date: Mar 2004
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Umm, they should. I would suggest copying my hotkeys menu and pasting it below ZC's (Open ZC/Scripts/kb_act and then just paste my kb_act inside it), because ZC uses like +attack2 as block and stuff like that.

Well here's the deal, I dl'ed the ZC demo. However, I copied all my configs over(not just 1337 Board's slim version) and the game was running really slow. Later I found out I had a bad Server.cfg I assumed it was cause my ram had broke and I only had 512 left.

Anyways, I don't recall if the keyboard menu works in the game. I mean it should, it works for every Source game I've played except Dark Messiah of Might and Magic single player, but you can run Dark Messiah as a "SourceMods" and you can see the keyboard menu.

Then I deleted my "common" folder in Steam/SteamApps/Common and for some reason unlike all my Valve games it makes you redl the whole game again and I didn't wanna do that. Why I still got the gcf and it won't use that is beyond me. But whatever.

/end rant
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