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#1 |
![]() Join Date: Mar 2004
Reputation: 9
Posts: 1,028
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#2 |
![]() Join Date: May 2009
Reputation: 6
Posts: 410
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hehe, nice
![]() What sorts this out from just typing thirdperson in console? |
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#3 |
![]() Join Date: Mar 2004
Reputation: 9
Posts: 1,028
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This is a hotkeys menu mod(with a ton of configs for the hotkeys). You get way more than just third person.
Here's an example config of the third person: Code:
// /* *** *** *** *** *** *** */ // // /* *** *** *** Elements of War *** *** *** */ // // /* *** *** *** *** *** *** */ // sv_cheats "1" // Required for Third Person // Makes the player look straight, as though they never looked up/down. // Set before switching to certain views, like Top Down View. centerview force_centerview // Mouse/JOY - Can it pitch/yaw? Useful for say, Side Views... // m_pitch "0.022" // m_yaw "0.022" exec xMouse.cfg // This will replace that :P // Set First Person or Third Person // cam_command "1" // 0 FP / 1 TP / Sometimes 2 = Whatever or FP // firstperson "1" thirdperson "1" // thirdpersonshoulder "0" // THIS IS NOT A BOOL YET // dev_overview "0" // cl_leveloverview "0" // Collision - TP, if camera touches a wall, it zooms in cam_collision "1" // Shows what angles the cam has // cam_showangles "1" // What the camera is allowed to do c_mindistance "-9999" c_maxdistance "9999" c_minpitch "-9999" c_maxpitch "9999" c_minyaw "-9999" c_maxyaw "9999" // Set the camera location exec xCFG/xDefault/xView/xDist0.cfg exec xCFG/xDefault/xView/xYaw0.cfg exec xCFG/xDefault/xView/xPitch0.cfg exec xCFG/xDefault/xView/xUp0.cfg exec xCFG/xDefault/xView/xRight0.cfg // camortho "0" // THIS IS NOT A BOOL YET // c_orthoheight "100" // c_orthowidth "100" // Toon looks around, but camera view won't. // thirdperson_mayamode "0" // THIS IS NOT A BOOL YET thirdperson_platformer "0" // Toon will aim in the direction they move thirdperson_screenspace "0" // Movement will be relative to the camera cam_idealdelta "0" // "4.0" // Speed at which the camera will change cam_ideallag "0" // "4.0" // Amount of lag used when matching offset // // to ideal angles in TP view // cam_contain "0" // Unknown // *** Gold Source // Quake *** // chase_active "0" // *** Quake III *** // cg_thirdperson "1" // com_cameraMode "1" // *** Quake IV *** // pm_thirdperson "1" // pm_thirdpersondeath "0" // tpv when player dies // pm_maxviewpitch "99" // pm_minviewpitch "-99" |
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#4 |
![]() Join Date: May 2009
Reputation: 6
Posts: 410
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Nice, will these show up in the options menu?
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#5 |
![]() Join Date: Mar 2004
Reputation: 9
Posts: 1,028
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Umm, they should. I would suggest copying my hotkeys menu and pasting it below ZC's (Open ZC/Scripts/kb_act and then just paste my kb_act inside it), because ZC uses like +attack2 as block and stuff like that.
Well here's the deal, I dl'ed the ZC demo. However, I copied all my configs over(not just 1337 Board's slim version) and the game was running really slow. Later I found out I had a bad Server.cfg I assumed it was cause my ram had broke and I only had 512 left. Anyways, I don't recall if the keyboard menu works in the game. I mean it should, it works for every Source game I've played except Dark Messiah of Might and Magic single player, but you can run Dark Messiah as a "SourceMods" and you can see the keyboard menu. Then I deleted my "common" folder in Steam/SteamApps/Common and for some reason unlike all my Valve games it makes you redl the whole game again and I didn't wanna do that. Why I still got the gcf and it won't use that is beyond me. But whatever. /end rant |
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