|
|||||||
| Register | FAQ | Members List | Calendar | Search | Today's Posts | Mark Forums Read |
![]() |
|
|
Thread Tools |
Rating:
|
Display Modes |
|
|
#16 |
![]() Join Date: Oct 2008
Reputation: 5
Posts: 706
|
wow, nice map! i'd love to try it. i'll see if I can get my fav koth server to run it.
|
|
|
|
|
|
#17 |
![]() Join Date: Jun 2008
Reputation: 0
Posts: 31
|
|
|
|
|
|
|
#18 |
![]() Join Date: Jun 2008
Reputation: 0
Posts: 31
|
KoTH_Staging_B3 now released.....
Get the latest version (B3) here And on FPS Banana here Changes from B2 are:- Main playing area much wider ![]() ![]() Addition of a BLU and RED loco ![]() ![]() New high vantage point overlooking both ends of track... Additional eye candy (non playable rooms) ![]() ![]() Enjoy and please leave feedback.... Nosh |
|
|
|
|
|
#19 | |
![]() Join Date: Aug 2006
Reputation: 5
Posts: 349
|
Hey there! I set up a 24 slot server with No Crits and No Damage Spread enabled to play on this map. It look's great so I hope that the server stays populated! I will keep it up until I notice that the server stays empty over a period of time
![]() Quote:
|
|
|
|
|
|
|
#20 | |
![]() Join Date: Jun 2008
Reputation: 0
Posts: 31
|
Quote:
![]() Nosher.. |
|
|
|
|
|
|
#21 |
![]() Join Date: Aug 2006
Reputation: 5
Posts: 349
|
Hey the map looks pretty good but the red train is really shiny and purple!
It's kind of dissapointing.. I think a skin is missing or something.EDIT: It seems to be both skins.. either that or I am going insane! Something is wrong with the trains though, definitely. Last edited by levitate : 11-02-2009 at 06:12 PM. |
|
|
|
|
|
#22 | |
![]() Join Date: Jun 2008
Reputation: 0
Posts: 31
|
Quote:
OK - looking into it now Will keep yer posted Nosh |
|
|
|
|
|
|
#23 |
![]() Join Date: Jun 2008
Reputation: 0
Posts: 31
|
B4 released - it seemed that that the textures were not uploaded.
Same links for download. Cheers Nosh. |
|
|
|
|
|
#24 |
![]() Join Date: Mar 2009
Reputation: 26
Posts: 1,504
|
If VALVe worked this a little this should be the next community map.
|
|
|
|
|
|
#25 | |
![]() Join Date: Jun 2008
Reputation: 0
Posts: 31
|
Quote:
I just don't like the normal KOTH or CTF gameplay, and like to tweak the approach without taking it too far... As for this map, there have been a few teething issues with the game logic and somehow the texture not being uploaded in B3, but I can assure you, the latest version is close to RC status... ....just some work on the Skybox to do.... Thanks for the feedback - it is really appreciated! Nosher. |
|
|
|
|
|
|
#26 | |
![]() Join Date: Aug 2008
Reputation: 16
Posts: 397
|
Quote:
|
|
|
|
|
|
|
#28 |
![]() Join Date: Jun 2009
Reputation: 4
Posts: 124
|
Honestly the gameplay design is unique and looks pretty replay-able (haven't tried it yet)
Could use some visual/environment tweaks by Valve, but otherwise, I hope it does get released as a community map. |
|
|
|
|
|
#29 |
![]() Join Date: May 2009
Reputation: 0
Posts: 34
|
The idea isn't really new, try pl_waste, it's very similar.
|
|
|
|
|
|
#30 | |
![]() Join Date: Jun 2008
Reputation: 0
Posts: 31
|
Quote:
I think the major difference is Staging isn't a CP-come-PL map; it is KoTH. You not pushing the train in Staging - you are capturing an area to enable the train to move, albeit to the enemy side. Staging is a map contained in a small area and the movement of the CP is an integral part of the design of the level. As I think that KoTH is boring, I just wanted to spice it up a bit... I don't think it is right to compare two maps, which use a different genus of gameplay. I don't copy other peoples ideas either (I have oodles of maps I started but binned when I realised someone else had already done it) - when I started on KoTH_Staging, there was no other KoTH map that used this approach. Nosh Last edited by Nosher : 11-13-2009 at 11:19 AM. |
|
|
|
|
![]() |
«
Previous Thread
|
Next Thread
»
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|
All times are GMT -8. The time now is 03:49 AM.
















It's kind of dissapointing.. I think a skin is missing or something.
Linear Mode
