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Old 10-29-2009, 05:59 PM   #16
thorvan
 
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wow, nice map! i'd love to try it. i'll see if I can get my fav koth server to run it.
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Old 10-29-2009, 06:47 PM   #17
Nosher
 
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Quote:
Originally Posted by thorvan View Post
wow, nice map! i'd love to try it. i'll see if I can get my fav koth server to run it.
Thanks - I hope to have B3 released this weekend and will post here when uploaded...

Nosh.
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Old 11-01-2009, 06:19 PM   #18
Nosher
 
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KoTH_Staging_B3 now released.....

Get the latest version (B3) here

And on FPS Banana here

Changes from B2 are:-

Main playing area much wider





Addition of a BLU and RED loco





New high vantage point overlooking both ends of track...

Additional eye candy (non playable rooms)





Enjoy and please leave feedback....
Nosh
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Old 11-02-2009, 10:42 AM   #19
levitate
 
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Hey there! I set up a 24 slot server with No Crits and No Damage Spread enabled to play on this map. It look's great so I hope that the server stays populated! I will keep it up until I notice that the server stays empty over a period of time

Quote:
65.60.57.244:27015 - [ tCo ] 24/7 NoCrit KOTH Staging | The Couch Online
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Old 11-02-2009, 01:53 PM   #20
Nosher
 
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Originally Posted by levitate View Post
Hey there! I set up a 24 slot server with No Crits and No Damage Spread enabled to play on this map. It look's great so I hope that the server stays populated! I will keep it up until I notice that the server stays empty over a period of time
Many thanks mate

Nosher..
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Old 11-02-2009, 06:10 PM   #21
levitate
 
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Hey the map looks pretty good but the red train is really shiny and purple! It's kind of dissapointing.. I think a skin is missing or something.

EDIT: It seems to be both skins.. either that or I am going insane! Something is wrong with the trains though, definitely.

Last edited by levitate : 11-02-2009 at 06:12 PM.
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Old 11-03-2009, 11:40 AM   #22
Nosher
 
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Originally Posted by levitate View Post
Hey the map looks pretty good but the red train is really shiny and purple! It's kind of dissapointing.. I think a skin is missing or something.

EDIT: It seems to be both skins.. either that or I am going insane! Something is wrong with the trains though, definitely.
Darn it!!

OK - looking into it now

Will keep yer posted
Nosh
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Old 11-03-2009, 03:22 PM   #23
Nosher
 
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B4 released - it seemed that that the textures were not uploaded.

Same links for download.

Cheers
Nosh.
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Old 11-03-2009, 05:52 PM   #24
Acristoff
 
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If VALVe worked this a little this should be the next community map.
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Old 11-04-2009, 11:37 AM   #25
Nosher
 
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Originally Posted by Acristoff View Post
If VALVe worked this a little this should be the next community map.
Well, thats the dream of any mapper, to be honest..having your map released as a community map...but here's hoping!!

I just don't like the normal KOTH or CTF gameplay, and like to tweak the approach without taking it too far...

As for this map, there have been a few teething issues with the game logic and somehow the texture not being uploaded in B3, but I can assure you, the latest version is close to RC status...

....just some work on the Skybox to do....

Thanks for the feedback - it is really appreciated!

Nosher.
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Old 11-06-2009, 11:48 AM   #26
Lss40
 
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Quote:
Originally Posted by Nosher View Post
KoTH_Staging_B3 now released.....

Get the latest version (B3) here

And on FPS Banana here

Changes from B2 are:-

Main playing area much wider
http://i172.photobucket.com/albums/w...-00-93copy.jpg

http://i172.photobucket.com/albums/w...-15-28copy.jpg

Addition of a BLU and RED loco
http://i172.photobucket.com/albums/w...-09-07copy.jpg

http://i172.photobucket.com/albums/w...-34-21copy.jpg

New high vantage point overlooking both ends of track...

Additional eye candy (non playable rooms)

http://i172.photobucket.com/albums/w...-49-82copy.jpg

http://i172.photobucket.com/albums/w...-32-95copy.jpg

Enjoy and please leave feedback....
Nosh
On the last picture, I don't think it's a good idea to add sings leading people to inaccessible areas. It could confuse some people.
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Old 11-12-2009, 01:47 PM   #27
Nosher
 
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Development update..........

Your thoughts??

VID
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Old 11-12-2009, 03:56 PM   #28
aerobar
 
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Honestly the gameplay design is unique and looks pretty replay-able (haven't tried it yet)

Could use some visual/environment tweaks by Valve, but otherwise, I hope it does get released as a community map.
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Old 11-12-2009, 11:54 PM   #29
FruchtzwergBack
 
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The idea isn't really new, try pl_waste, it's very similar.
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Old 11-13-2009, 11:16 AM   #30
Nosher
 
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Originally Posted by FruchtzwergBack View Post
The idea isn't really new, try pl_waste, it's very similar.
Had to see what PL_Waste was, as I hadn't ever seen it.

I think the major difference is Staging isn't a CP-come-PL map; it is KoTH.

You not pushing the train in Staging - you are capturing an area to enable the train to move, albeit to the enemy side. Staging is a map contained in a small area and the movement of the CP is an integral part of the design of the level.

As I think that KoTH is boring, I just wanted to spice it up a bit...

I don't think it is right to compare two maps, which use a different genus of gameplay. I don't copy other peoples ideas either (I have oodles of maps I started but binned when I realised someone else had already done it) - when I started on KoTH_Staging, there was no other KoTH map that used this approach.

Nosh

Last edited by Nosher : 11-13-2009 at 11:19 AM.
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