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#556 |
![]() Join Date: Jul 2009
Reputation: 1
Posts: 18
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well shiet on me ..
thasnk for the effort |
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#557 |
![]() Join Date: Oct 2009
Reputation: 0
Posts: 5
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Here's a nice little bind for those who don't like the Ambassador autoreload blocking their view after every shot.
For quickly toggling autoreload (You may replace the o with a key of your choice). By default, O and N make some good unused bind spots) bind o "incrementvar cl_autoreload 0 1 1" |
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#558 |
![]() Join Date: Apr 2009
Reputation: 14
Posts: 354
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Not a bad idea, I usually just set autoreload to 0 in the Spy config though. Means I don't forget it when I switch class.
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#559 |
![]() Join Date: Oct 2009
Reputation: 0
Posts: 5
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I did that as well, but then I would need to fiddle with menus or more cfgs when i changed classes or to the revolver. The bind is well suited for lazies
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#560 |
![]() Join Date: May 2009
Reputation: 22
Posts: 147
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Hi there! I want to train to deflect huntsman's arrow. And I can't find how to make a bot equip huntsman. Can you help me?
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#561 |
![]() Join Date: Jul 2008
Reputation: 124
Posts: 846
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Afaik bots can't equip unlockables.
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#562 |
![]() Join Date: Oct 2009
Reputation: 0
Posts: 30
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Is there a way to bind a key to type something?
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#563 |
![]() Join Date: Jul 2009
Reputation: 1
Posts: 77
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#564 |
![]() Join Date: Mar 2007
Reputation: 0
Posts: 105
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How would i make a bind that would change to a random class (not engineer) after i die?
Code:
"bind" "key" "changeclass" 0; "afterdeath" |
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#565 |
![]() Join Date: Mar 2009
Reputation: 7
Posts: 406
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There isn't a way to do that. The scripting has no way of knowing when you die. You're better off binding it to a key and doing it manually when you die.
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#566 |
![]() Join Date: Mar 2007
Reputation: 0
Posts: 105
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"bind" "key" "changeclass 0"
would that be it? I forgot what class is random |
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