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Old 11-06-2009, 04:23 PM   #76
Voyager I
 
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Quote:
Originally Posted by Mech_Chicken View Post
Having a lack of workable weaknesses in a class that's supposed to be part of a team-based multiplayer game is even worse.
Spam is the dominant strategy in large games of TF2. Unless you want to significantly redesign it or start playing 5v5, there's not much you can do about it. Even if you did nerf the Demo so hard that he couldn't spam effectively, people would just start using Soldier to the same effect.
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Old 11-06-2009, 04:31 PM   #77
leahcim
 
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Quote:
Originally Posted by Gunner_Guardian View Post
I've been wondering why the 'demo is OP' threads have been popping up recently
I guess it's because if you can't join them or beat them, you complain about them.
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Old 11-06-2009, 10:37 PM   #78
ambosen
 
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Quote:
Originally Posted by Taikis View Post
What if the Demoman launches a stickybomb into your face and you die?

I am stupid to fall to such trap, it was so obvious but I still was tricked.
If he's able to hit you with it, that's because you aren't moving enough. The blast radius on the stickies isn't really all that wide; most demomen will wait until they can hear the Engineer working on a gun, dispenser or teleporter for that reason. before firing for that reason.
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Old 11-06-2009, 11:29 PM   #79
Ziur
 
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If the Demoman gets caught off guard while doing his job then he's made a mistake.

Examples?

Does that engineer think he's clever? Two stickies on your flank and spam grenades at his sentry (extremely effective in almost every demoman vs engineer situation). Engineer tries to come out and shotgun you? Giblitized, and the sentry is now free to be taken out at leisure.

Are there unknown enemies around? Stickybomb your flanks while travelling and learn to aim your grenades.


The Demoman is so effective at area denial that he has the potential to never be caught vulnerable, even while single-handedly tackling objectives. He has no hard counters and no soft counters. The Demoman is simply too effective, too safe, and too easy.

Last edited by Ziur : 11-06-2009 at 11:32 PM.
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Old 11-06-2009, 11:30 PM   #80
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Best class is scoot and racecar becuase fast and flying.
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Old 11-06-2009, 11:32 PM   #81
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Originally Posted by bowserjr1234 View Post
Best class is scoot and racecar becuase fast and flying.
That color isn't helping anything, and neither is making up classes.
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Old 11-06-2009, 11:55 PM   #82
JebusLives
 
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Demo gets a lot of flak because he's so easy to use effectively. A bit like the Pyro or the Scout with the Force or Sandman. The only difference between a Pyro and a Demoman is that a Pyro can effortlessly play 'well', while a Demoman can effortlessly dominate average players.
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Old 11-06-2009, 11:57 PM   #83
Funshade
 
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Quote:
Originally Posted by Ziur View Post
The Demoman is so effective at area denial that he has the potential to never be caught vulnerable, even while single-handedly tackling objectives. He has no hard counters and no soft counters. The Demoman is simply too effective, too safe, and too easy.
... Any demoman that is SO effective at and cant be caught Vulnerable obviously are pent up in some room no one goes in full of stickys. Much like Rifle snipers in 2Fort They are cowards and contribute almost nothing to the team. so you ignore them
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Old 11-06-2009, 11:58 PM   #84
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Don't forget cases, when a good demoman finds a medic with a critical uber - stickies are deadly to all then.
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Old 11-07-2009, 12:08 AM   #85
KryptoKrunch
 
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No class in the game is OP if you're smart enough to exploit it's weakness(es). A good counter class for the Soldier and Demo is the Scout. He can side strafe and escape the Soldier's rockets and hes the best class to flank a Demos sticky trap.
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Old 11-07-2009, 12:27 AM   #86
Funshade
 
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Quote:
Originally Posted by Hadgehog View Post
Don't forget cases, when a good demoman Soldier finds a medic with a critical uber - stickies Rockets are deadly to all then.
Don't worry I fixed up your mistakes with the correct spelling
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Old 11-07-2009, 01:30 AM   #87
That 0wner guy
 
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Demo is NOT op. GET OVER IT!
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Old 11-07-2009, 03:37 AM   #88
Funshade
 
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I enjoy the enthusam but in reality demomen ARE (O)ver (P)owered They are more powerful then the majority of classes and have less weaknesses then most of the classes. Im trying to focus on is the fact that Soldiers are Much worse then Demomen any day of the week.

There are 4 OP classes and 4 UP classes. and one that has to be statisticly perfect.
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Old 11-07-2009, 10:28 AM   #89
Ziur
 
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Quote:
Originally Posted by Funshade View Post
... Any demoman that is SO effective at and cant be caught Vulnerable obviously are pent up in some room no one goes in full of stickys. Much like Rifle snipers in 2Fort They are cowards and contribute almost nothing to the team. so you ignore them
Except if you actually read my post you'd realize I was stating that a Demoman, unless sticky jumping, can protect himself with an extremely effective mobile self defense strategy.
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Old 11-07-2009, 10:44 AM   #90
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Demoman is a little bit unfari seen as the two to three sticky's can kill most classes so lots of people use that gun has there main where as soldiers and heavys need to take time to kill and in that time they can fire those stickys, very hard to combat it.

Also if there are multiple demomans on a team, all they do is spam grenades down a walkway making it impossible for medics, snipers, scouts and engineers to get by.

The demoman is overpowered and needs a nerf.
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