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#1 |
![]() Join Date: Aug 2009
Reputation: 34
Posts: 650
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Silent Hunter 5 - ups and downs.
Ok guys - lets move on from pointless DRM discussions - I bet in few weeks and a few server related disasters they will release patch for single players.
After playing through first 3 missions I can conlude: - graphic side is amazing, the surface of the sea, atmospheric events, buildings on shore and objects at sea are top class! thumbs up! - User Interface - mixed feelings at the moment: nice improvements on map ( altough enemy's ships icons on minimap are barely readible now ), but I can't understand why they got rid of rudder ( you can or move hard port/stern or move the rudder for 1 degree ) forcing us to use the waypoints system on minimap. thumbs down! - moving inside the ship - it's a nice treat, but could be frustrating when you are stuck at the bottom of the ladder while attacking enemy convoy - and I would like to see some more activity along the crew - thumbs up - manual/auto TDC - again mixed feelings: it's seems more user-friendly than previous SH games, but still needs improvement: I couldn't find the way to set up salvo spread, amazingly I got more scores using manual TDC then using auto, and you have get used to auto threepoint targeting system. thumbs down for me! I know most of my whining complaints will be fixed soon with the help of army of modders ( watching closely Old Style SH constrols for SH5 by TheDarkWraith on subsim.com/radioroom ) but I've played both SH3 and SH4 as vanilla versions for a long time while now I feel urgent need to change SH5 content and controls ASAP. |
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#2 |
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Guest
Posts: n/a
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I agree on all points i would also like to add:
Contacts on map move a ghost icon on the map in relation to where you place your waypoint Thumbs UP When you leave a game session open for an extended period of time it kicks you off the DRM server without saving your game. so for me when i put it on no time compression and plot a course then come back from 7-11 my game is closed forcing me to reload another save WAY THUMBS DOWN... |
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#3 |
![]() Join Date: Mar 2010
Reputation: 0
Posts: 15
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They also need to address the issue of securing the deck gun and crew morale issues.
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#4 |
![]() Join Date: Oct 2009
Reputation: 3
Posts: 114
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I agree on a few things - Okay, most things though I find hitting with the torpedoes was easier in the previous games, though after a few hours of hunting now I find it fairly easy in this game aswell.
Rudder is really annoying, when I need to direct the boat, I drag my waypoint without dropping it and just holding it in the direction I needed to go, so steering the boat with the mouse. |
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