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Old 07-25-2010, 10:31 AM   #76
Perfectionist
 
 
 
Join Date: Sep 2008
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  • The hints that appear after death are handy, more is needed though. Things like not running in front of your team mates that are attacking aliens etc.
  • When in slow motion view when someone dies it should give the camera chance to reposition itself before ending. I have heard footsteps running at normal speed before it has ended and also died because i was right next to someone who had just died.
  • The reload cursor that appears under your character would be ideal if it placed itself depending where your cursor was. Above your character if mouse cursor was top half, where it is now if facing downwards. Also an optin in game for those who do not know console.
  • If a key is not bound for marine equipment select it would be better if not shown unlike now.
  • Someone brought to my attention that weapons can end up inside the little vents on residential, another awkward moment like on top of things. Another person said they can get shot too far across places.
  • Levelling seems a little fast to reach end game. Is it the same XP every level? Also maps like Deima (my favourite map besides landing bay though residential is liked, even more when fixed) halfway through at shield bug you get alot of XP considering youve died.

Last edited by Perfectionist: 07-25-2010 at 11:17 AM.
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Old 08-04-2010, 08:17 AM   #77
nullsquared
 
Join Date: Jan 2008
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Versus Gamemode
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Old 08-04-2010, 08:19 AM   #78
Ecks Three
 
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Zombies Ate My Neighbors. Classic top-down.
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Old 08-04-2010, 08:56 AM   #79
VisM.OwnZ
 
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Many nice Ideas, - hope some of them would be implemented...so far
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Old 08-04-2010, 11:57 AM   #80
Rawr
 
 
 
Join Date: Jun 2008
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Stinger

Scorpion-like creature, glows brightly green. It's attack inflicts the marine with a poison that slows movement speed by 50-75% for quite some time. Other marines have to protect him until it wears off. When killed the Stinger creates a puddle that slows movement speed when walking through it.


Spike

Immune to all your weapons. Has to be meleed to death, but has a nasty spike-flinging attack that has to be dodged while moving in for the kill.


Firebug

Black, covered with small volcano-like growths that glow in the "craters". Immune to fire and explosives, and breathes fire that can ignite marines.


Centipede


Big, slow, strong, nasty, evil centipede with a powerful biting attack and lots of health. Has to be quickly focus-fired down before it reaches your group, because when it dies it splits up and each segment of its body becomes a smaller, extremely fast but very weak bug. Kind of like a Summoner, but less cowardly and with more aggressive, resilient spawn (that won't die if the main bug is on fire).


Battery

A bug with several antennae on its body. When hit with any kind of electric attack, it is supercharged and goes berserk, with a massive increase in health, speed, damage and aggression.


Bosses

I want some.
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Old 08-04-2010, 12:15 PM   #81
mindaz3
 
 
 
Join Date: Jul 2010
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Things that I want:
>> Play Timer on screen.
>> Random level generator with some options and experiance gaining.
>> Survival mode with experiance gaining.
>> Challenge mode (example: hack super random computer terminal puzzle(s) in 2 mins while your team mates defending you from aliens OR defend medic for 5 mins, all aliens mostly target only medic and medic cannot be healed, and other stuff.)
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Old 08-04-2010, 03:48 PM   #82
cssupdatefails
 
 
 
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Fix Test_StartScript, re-enable Test_Loop, Test_LoopForNumSecs and Test_loupcount
Add 7 - 17 more promotions with no level limit on the last promotion.
Add 2 harder difficulties than insane
Harder achievements.
More weapon variety.
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