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Old 08-21-2010, 07:37 PM   #1
docholliday777
 
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patch???

wish i could play this game 9$ bones gone
 
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Old 08-22-2010, 02:32 AM   #2
LookGood
 
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Update will come soon.We work as fast,as we can.
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Old 08-24-2010, 01:59 AM   #3
susdorf
 
Join Date: Aug 2010
Reputation: 1
Posts: 27
For all people having text and cursor problem you can find an test application. Please note that this version is not playable, it is just to start and watch text and cursor are shown correctly or not. After all data has been loaded and you are in the main menu you can exit the application. Also please do not forget to send us the log file if you do not see cursor or text.

Here is the link:
http://www.4sdk.com/content/Build_Test_Cursor_Text.zip
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Old 08-24-2010, 08:57 AM   #4
CaptainMarkos
 
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Quote:
Originally Posted by susdorf View Post
For all people having text and cursor problem you can find an test application. Please note that this version is not playable, it is just to start and watch text and cursor are shown correctly or not. After all data has been loaded and you are in the main menu you can exit the application. Also please do not forget to send us the log file if you do not see cursor or text.

Here is the link:
http://www.4sdk.com/content/Build_Test_Cursor_Text.zip

I tried this build, and the cursor and text now works for me! Maybe it's not important then, but here's the output file, too:


Player: init engine
Direct3D:
Version: Direct3D 9.0c [nvd3dum.dll 8.17.12.5896]
Renderer: NVIDIA GeForce GTX 285
Vendor: NVIDIA
VRAM: -2048 MB
D3D: VRAM amount suspiciously low (less than 32MB for PS2.0 card)
desktop: 1920x1200 59Hz; virtual: 1920x1200 at 0,0
Server initialized and ready
UnityEngine.Debug:Log(Object)
NetworkGame:OnServerInitialized()
UnityEngine.Network:InitializeServer(Int32, Int32)
UnityEngine.Network:InitializeServer(Int32, Int32)
NetworkGame:Start()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

NullReferenceException
UnityEngine.Object.Instantiate (UnityEngine.Object original, Vector3 position, Quaternion rotation)
CommonGlobalData.ShowLoadingScreen ()
CommonGlobalData.LoadSinglePlayerLevel (System.String levelName)
MainMenuSingleplayer.OnTutorialBtnDown ()
UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions)
UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions)
UnityEngine.Component:BroadcastMessage(String, SendMessageOptions)
MessengerOnDown:OnDown()
UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions)
UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions)
UnityEngine.Component:BroadcastMessage(String, SendMessageOptions)
MainMenuButton:OnDownEvent()
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, SendMessageOptions)
MainMenuText:OnMouseDown()
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.MouseOverPair:SendMessage(String)
UnityEngine.SendMouseEventsoSendMouseEvents()

(Filename: Line: -1)

NullReferenceException
UnityEngine.Object.Instantiate (UnityEngine.Object original, Vector3 position, Quaternion rotation)
CommonGlobalData.ShowLoadingScreen ()
CommonGlobalData.LoadSinglePlayerLevel (System.String levelName)
MainMenuSingleplayer.OnTutorialBtnDown ()
UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions)
UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions)
UnityEngine.Component:BroadcastMessage(String, SendMessageOptions)
MessengerOnDown:OnDown()
UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions)
UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions)
UnityEngine.Component:BroadcastMessage(String, SendMessageOptions)
MainMenuButton:OnDownEvent()
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, SendMessageOptions)
MainMenuButton:OnMouseDown()
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.MouseOverPair:SendMessage(String)
UnityEngine.SendMouseEventsoSendMouseEvents()

(Filename: Line: -1)

Successfully diconnected from the server
UnityEngine.Debug:Log(Object)
NetworkGame:OnDisconnectedFromServer(NetworkDiscon nection)
UnityEngine.Networkisconnect(Int32)
UnityEngine.Networkisconnect(Int32)
UnityEngine.Networkisconnect()
GameNetwork:OnApplicationQuit()

(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Cleanup player
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Old 09-10-2010, 08:23 AM   #5
susdorf
 
Join Date: Aug 2010
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Update 1.1 coming very soon...

See first details: http://www.4sdk.com/community/viewtopic.php?f=6&t=21
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Old 09-24-2010, 08:03 PM   #6
zaekrex
 
Join Date: Jan 2010
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Very soon, huh? :P
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Old 09-25-2010, 03:31 AM   #7
susdorf
 
Join Date: Aug 2010
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@zaekrex
Yes, very soon
This will be a very big update with new game features, new balance, better multiplayer, new levels, etc.... This is very time-consuming. Please be patient, we hope to release Version 1.1 within the next two or three weeks.
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