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![]() Join Date: Mar 2010
Reputation: 776
Posts: 3,269
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PC key mapping possible
I checked around the files in Dead Rising 2 folder and found 3 text files that seem to contain all key settings for the PC.
Location: "dead rising 2\data\controls" I will post the whole code from them. "keymap.txt" This hold everything about Keyboard bindings. Code:
COMMAND_FRONTEND_PAUSEMENU( KEY_TAB, PRESSED, KEY_LSHIFT, HELD, AND)
COMMAND_PAUSEMENU( KEY_TAB, PRESSED, KEY_LSHIFT, HELD, AND)
COMMAND_OLD_PAUSEMENU( KEY_F1, PRESSED, NONE, NONE, NONE)
COMMAND_PAUSEMENU_UP( KEY_W, PRESSED, KEY_UP, PRESSED, OR)
COMMAND_PAUSEMENU_DOWN( KEY_S, PRESSED, KEY_DOWN, PRESSED, OR)
COMMAND_PAUSEMENU_LEFT( KEY_A, PRESSED, KEY_LEFT, PRESSED, OR)
COMMAND_PAUSEMENU_RIGHT( KEY_D, PRESSED, KEY_RIGHT, PRESSED, OR)
COMMAND_PAUSEMENU_SELECT( KEY_ENTER, PRESSED, NONE, NONE, NONE)
COMMAND_PAUSEMENU_BACK( KEY_ESC, PRESSED, NONE, NONE, NONE)
COMMAND_PAUSEMENU_FAST( KEY_LSHIFT, HELD, NONE, NONE, NONE)
COMMAND_PAUSEMENU_SLOW( KEY_LCONTROL, HELD, NONE, NONE, NONE)
COMMAND_OLD_FRONTEND_PAUSEMENU( KEY_F1, PRESSED, NONE, NONE, NONE)
COMMAND_FRONTEND_UP( KEY_UP, PRESSED, NONE, NONE, NONE)
COMMAND_FRONTEND_DOWN( KEY_DOWN, PRESSED, NONE, NONE, NONE)
COMMAND_FRONTEND_LEFT( KEY_LEFT, PRESSED, NONE, NONE, NONE)
COMMAND_FRONTEND_RIGHT( KEY_RIGHT, PRESSED, NONE, NONE, NONE)
COMMAND_FRONTEND_A_BUTTON( KEY_ENTER, PRESSED, NONE, NONE, NONE)
COMMAND_FRONTEND_A_BUTTON_RELEASE( KEY_ENTER, RELEASED, NONE, NONE, NONE)
COMMAND_FRONTEND_B_BUTTON( KEY_ESC, PRESSED, NONE, NONE, NONE)
COMMAND_FRONTEND_X_BUTTON( KEY_X, PRESSED, NONE, NONE, NONE)
COMMAND_FRONTEND_Y_BUTTON( KEY_C, PRESSED, NONE, NONE, NONE)
COMMAND_FRONTEND_L1_BUTTON( KEY_1, PRESSED, NONE, NONE, NONE)
COMMAND_FRONTEND_R1_BUTTON( KEY_2, PRESSED, NONE, NONE, NONE)
COMMAND_FRONTEND_L2_BUTTON( KEY_3, PRESSED, NONE, NONE, NONE)
COMMAND_FRONTEND_R2_BUTTON( KEY_4, PRESSED, NONE, NONE, NONE)
COMMAND_FRONTEND_START_BUTTON( KEY_ENTER, PRESSED, KEY_ESC, PRESSED, OR)
COMMAND_PLAYER_DISMISS_DIALOG( KEY_Q, PRESSED, NONE, NONE, NONE)
COMMAND_FRONTEND_RIGHT_HELD( KEY_C, HELD, NONE, NONE, NONE)
COMMAND_HIGHROLLERS_POKER_QUIT( KEY_Q, PRESSED, NONE, NONE, NONE)
COMMAND_HIGHROLLERS_POKER_TIPS( KEY_H, PRESSED, NONE, NONE, NONE)
COMMAND_HIGHROLLERS_POKER_PAUSE( KEY_ESC, PRESSED, NONE, NONE, NONE)
COMMAND_FRONTEND_MAP_L2( KEY_4, ACCELREPEAT, NONE, NONE, NONE)
COMMAND_FRONTEND_MAP_R2( KEY_3, ACCELREPEAT, NONE, NONE, NONE)
COMMAND_FRONTEND_MAP_L1( KEY_EQUALS, HELD, NONE, NONE, NONE)
COMMAND_FRONTEND_MAP_R1( KEY_MINUS, HELD, NONE, NONE, NONE)
COMMAND_FRONTEND_GENACTION1( KEY_Z, PRESSED, NONE, NONE, NONE)
COMMAND_FRONTEND_GENACTION2( KEY_SPACE, PRESSED, NONE, NONE, NONE)
COMMAND_FRONTEND_GENACTION3( KEY_M, PRESSED, NONE, NONE, NONE)
COMMAND_PLAYER_MINIGAME_OK( KEY_SPACE, PRESSED, NONE, NONE, NONE)
COMMAND_PLAYER_MINIGAME_EXIT( KEY_E, PRESSED, NONE, NONE, NONE)
COMMAND_PLAYER_MINIGAME_A( KEY_S, PRESSED, NONE, NONE, NONE)
COMMAND_PLAYER_MINIGAME_B( KEY_D, PRESSED, NONE, NONE, NONE)
COMMAND_PLAYER_MINIGAME_X( KEY_A, PRESSED, NONE, NONE, NONE)
COMMAND_PLAYER_MINIGAME_Y( KEY_W, PRESSED, NONE, NONE, NONE)
COMMAND_AI_VIEW_MAP( KEY_TAB, PRESSED, NONE, NONE, NONE)
COMMAND_SKIP_SCRIPT( KEY_ENTER, PRESSED, NONE, NONE, NONE)
COMMAND_SKIP_CINEMATIC( KEY_ESC, PRESSED, KEY_SPACE, PRESSED, OR)
COMMAND_AI_PAUSE_GAME( KEY_ESC, PRESSED, NONE, NONE, NONE)
COMMAND_AI_INTERACT_WITH_PHONE( KEY_C, PRESSED, NONE, NONE, NONE)
COMMAND_AI_INTERACT_WITH_WATCH( KEY_T, PRESSED, NONE, NONE, NONE)
COMMAND_PLAYER_X( LEFT_THUMBSTICK_X, NONE, NONE, NONE, NONE)
COMMAND_PLAYER_Y( LEFT_THUMBSTICK_Y, NONE, NONE, NONE, NONE)
COMMAND_PLAYER_RUN_DIR( LEFT_THUMBSTICK_DIR, NONE, NONE, NONE, NONE)
COMMAND_PLAYER_RUN_MAG( LEFT_THUMBSTICK_MAG, NONE, NONE, NONE, NONE)
COMMAND_KBOARD_EMULATE_LTHUMB_UP( KEY_W, HELD, NONE, NONE, NONE)
COMMAND_KBOARD_EMULATE_LTHUMB_DOWN( KEY_S, HELD, NONE, NONE, NONE)
COMMAND_KBOARD_EMULATE_LTHUMB_LEFT( KEY_A, HELD, NONE, NONE, NONE)
COMMAND_KBOARD_EMULATE_LTHUMB_RIGHT( KEY_D, HELD, NONE, NONE, NONE)
COMMAND_PLAYER_JUMP( KEY_SPACE, PRESSED, NONE, NONE, NONE)
COMMAND_PLAYER_CROUCH( KEY_C, PRESSED, NONE, NONE, NONE)
COMMAND_PLAYER_DODGE( KEY_LCONTROL, PRESSED, NONE, NONE, NONE)
COMMAND_PC_F2( KEY_F2, PRESSED, NONE, NONE, NONE)
COMMAND_PLAYER_BUTTON_PRESS( KEY_E, PRESSED, NONE, NONE, NONE)
COMMAND_PLAYER_OBJECT_PICKUP( KEY_E, PRESSED, NONE, NONE, NONE)
COMMAND_PLAYER_USE( KEY_E, PRESSED, NONE, NONE, NONE)
COMMAND_PLAYER_ITEMS_DROP( KEY_DOWN, PRESSED, KEY_X, PRESSED, OR)
COMMAND_PLAYER_ITEMS_HIDE( KEY_UP, PRESSED, KEY_2, PRESSED, OR)
COMMAND_PLAYER_CALLOUT( KEY_Q, PRESSED, NONE, NONE, NONE)
COMMAND_AI_VEHICLE_ENTER_EXIT( KEY_E, PRESSED, NONE, NONE, NONE)
COMMAND_AI_VEHICLE_STEERING_X( LEFT_THUMBSTICK_X, NONE, NONE, NONE, NONE)
COMMAND_AI_VEHICLE_STEERING_Y( LEFT_THUMBSTICK_Y, NONE, NONE, NONE, NONE)
COMMAND_AI_VEHICLE_ACCELERATE( KEY_W, HELD, NONE, NONE, NONE)
COMMAND_AI_VEHICLE_ACCELERATE_TRIGGER( KEY_W, HELD, NONE, NONE, NONE)
COMMAND_AI_VEHICLE_BRAKE( KEY_S, HELD, KEY_SPACE, PRESSED, OR)
COMMAND_AI_VEHICLE_BRAKE_TRIGGER( KEY_S, HELD, KEY_SPACE, PRESSED, OR)
Code:
COMMAND_FRONTEND_ML_BUTTON( BUTTON_1, PRESSED, NONE, NONE, NONE) COMMAND_FRONTEND_RML_BUTTON( BUTTON_1, RELEASED, NONE, NONE, NONE) COMMAND_FRONTEND_MR_BUTTON( BUTTON_2, PRESSED, NONE, NONE, NONE) COMMAND_FRONTEND_MW_UP( MOUSE_WHEEL_UP, HELD, NONE, NONE, NONE) COMMAND_FRONTEND_MW_DOWN( MOUSE_WHEEL_DOWN, HELD, NONE, NONE, NONE) COMMAND_USER_CAM_LEFTRIGHT( MOUSE_RAW_X, NONE, NONE, NONE, NONE) COMMAND_USER_CAM_UPDOWN( MOUSE_RAW_Y, NONE, NONE, NONE, NONE) COMMAND_USER_CAM_WEAPONAIM_LEFTRIGHT( MOUSE_RAW_X, NONE, NONE, NONE, NONE) COMMAND_USER_CAM_WEAPONAIM_UPDOWN( MOUSE_RAW_Y, NONE, NONE, NONE, NONE) COMMAND_DEBUGCAMERA_MOVEFORWARDBACK( KEY_W, NONE, NONE, NONE, NONE) COMMAND_DEBUGCAMERA_PITCHUPDOWN( RIGHT_THUMBSTICK_Y, NONE, NONE, NONE, NONE) COMMAND_DEBUGCAMERA_HEADLEFTRIGHT( RIGHT_THUMBSTICK_X, NONE, NONE, NONE, NONE) COMMAND_AI_MOVE_PENDULUM_X( RIGHT_THUMBSTICK_X, NONE, NONE, NONE, NONE) COMMAND_AI_MOVE_PENDULUM_Y( RIGHT_THUMBSTICK_Y, NONE, NONE, NONE, NONE) COMMAND_PLAYER_MAIN_ITEMS_CYCLE_LEFT( MOUSE_WHEEL_DOWN, HELD, KEY_1, PRESSED, OR) COMMAND_PLAYER_MAIN_ITEMS_CYCLE_RIGHT( MOUSE_WHEEL_UP, HELD, KEY_3, PRESSED, OR) COMMAND_PLAYER_SECONDARY_ITEMS_CYCLE_LEFT( MOUSE_WHEEL_DOWN, HELD, KEY_1, PRESSED, OR) COMMAND_PLAYER_SECONDARY_ITEMS_CYCLE_RIGHT( MOUSE_WHEEL_UP, HELD, KEY_3, PRESSED, OR) COMMAND_PLAYER_ZOOM_IN( MOUSE_WHEEL_UP, HELD, NONE, NONE, NONE) COMMAND_PLAYER_ZOOM_OUT( MOUSE_WHEEL_DOWN, HELD, NONE, NONE, NONE) COMMAND_USER_CAM_RESET( BUTTON_3, PRESSED, NONE, NONE, NONE) COMMAND_PLAYER_FIRE_WEAPON( BUTTON_1, PRESSED, NONE, NONE, NONE) COMMAND_PLAYER_RAPID_FIRE( BUTTON_1, HELD, NONE, NONE, NONE) COMMAND_PLAYER_QUICK_ATTACK( BUTTON_1, PRESSED, NONE, NONE, NONE) COMMAND_PLAYER_HEAVY_ATTACK( BUTTON_2, PRESSED, NONE, NONE, NONE) COMMAND_PLAYER_CHARGE( BUTTON_1, HELD, NONE, NONE, NONE) COMMAND_PLAYER_CHARGEATTACK_SHORT( BUTTON_1, HELD, NONE, NONE, NONE) COMMAND_PLAYER_CHARGEATTACK_LONG( BUTTON_1, HELD, NONE, NONE, NONE) COMMAND_PLAYER_RAPID_FIRE_RT( BUTTON_1, HELD, NONE, NONE, NONE) COMMAND_PLAYER_RAPID_FIRE_LT( BUTTON_2, HELD, NONE, NONE, NONE) COMMAND_PLAYER_TOGGLE_ALTERNATE_WEAPON_VIEW( BUTTON_2, HELD, NONE, NONE, NONE) COMMAND_PLAYER_THROW( BUTTON_2, HELD, BUTTON_1, PRESSED, AND) COMMAND_PLAYER_THROW_RT( BUTTON_2, HELD, BUTTON_1, PRESSED, AND) COMMAND_PLAYER_THROW_CHARGE( BUTTON_2, HELD, BUTTON_1, PRESSED, AND) COMMAND_PLAYER_PRIME( BUTTON_1, PRESSED, NONE, NONE, NONE) COMMAND_PLAYER_RELEASE_PRIMED( BUTTON_1, RELEASED, NONE, NONE, NONE) COMMAND_PLAYER_QUICK_TIMED_RELEASE( BUTTON_1, QUICKTIMEDRELEASE, NONE, NONE, NONE) COMMAND_PLAYER_SPRAY( BUTTON_1, HELD, NONE, NONE, NONE) COMMAND_PLAYER_CALL_SURVIVOR_GOTO_POINT( BUTTON_2, HELD, KEY_Q, PRESSED, AND) COMMAND_PLAYER_HAND_TO_HAND_SHIFT( KEY_LSHIFT, HELD, NONE, NONE, NONE) COMMAND_PLAYER_HAND_TO_HAND_PUNCH_HELD( KEY_Q, HELD, NONE, NONE, NONE) COMMAND_PLAYER_HAND_TO_HAND_PUNCH_RELEASED( KEY_Q, RELEASED, NONE, NONE, NONE) COMMAND_PLAYER_HAND_TO_HAND_KICK( KEY_LSHIFT, HELD, KEY_Q, PRESSED, AND) COMMAND_PLAYER_HAND_TO_HAND_KICK_HELD( KEY_LSHIFT, HELD, NONE, NONE, NONE) COMMAND_PLAYER_HAND_TO_HAND_KICK_RELEASED( KEY_LSHIFT, RELEASED, NONE, NONE, NONE) COMMAND_PLAYER_HAND_TO_HAND_A_HELD( KEY_SPACE, HELD, NONE, NONE, NONE) COMMAND_PLAYER_HAND_TO_HAND_A_RELEASED( KEY_SPACE, RELEASED, NONE, NONE, NONE) COMMAND_PLAYER_HAND_TO_HAND_A_PRESSED( KEY_SPACE, PRESSED, NONE, NONE, NONE) COMMAND_PLAYER_HAND_TO_HAND_B_HELD( KEY_E, HELD, NONE, NONE, NONE) COMMAND_PLAYER_HAND_TO_HAND_B_RELEASED( KEY_E, RELEASED, NONE, NONE, NONE) COMMAND_PLAYER_HAND_TO_HAND_B_PRESSED( KEY_E, PRESSED, NONE, NONE, NONE) COMMAND_PLAYER_HAND_TO_HAND_X_HELD( BUTTON_1, HELD, NONE, NONE, NONE) COMMAND_PLAYER_HAND_TO_HAND_X_RELEASED( BUTTON_1, RELEASED, NONE, NONE, NONE) COMMAND_PLAYER_HAND_TO_HAND_X_PRESSED( BUTTON_1, PRESSED, NONE, NONE, NONE) COMMAND_PLAYER_HAND_TO_HAND_Y_HELD( KEY_Q, HELD, NONE, NONE, NONE) COMMAND_PLAYER_HAND_TO_HAND_Y_RELEASED( KEY_Q, RELEASED, NONE, NONE, NONE) COMMAND_PLAYER_HAND_TO_HAND_Y_PRESSED( KEY_Q, PRESSED, NONE, NONE, NONE) COMMAND_AI_RIDEABLE_ON( BUTTON_1, PRESSED, NONE, NONE, NONE) COMMAND_AI_RIDEABLE_OFF( KEY_E, PRESSED, NONE, NONE, NONE) COMMAND_AI_RIDEABLE_TURN( LEFT_THUMBSTICK_X, NONE, NONE, NONE, NONE) COMMAND_AI_RIDEABLE_BRAKE( KEY_S, HELD, NONE, NONE, NONE) COMMAND_AI_RIDEABLE_PUMP( KEY_W, HELD, BUTTON_1, HELD, OR) COMMAND_AI_RIDEABLE_JUMP( KEY_SPACE, HELD, NONE, NONE, NONE) COMMAND_AI_PUSHABLE_TURN( LEFT_THUMBSTICK_X, NONE, NONE, NONE, NONE) COMMAND_AI_PUSHABLE_ACCELERATE( KEY_W, HELD, NONE, NONE, NONE) COMMAND_AI_PUSHABLE_REVERSE( KEY_S, HELD, NONE, NONE, NONE) COMMAND_AI_PUSHABLE_DUMP( BUTTON_1, PRESSED, NONE, NONE, NONE) COMMAND_AI_PUSHABLE_ALTERNATE_CHARGE( BUTTON_1, HELD, NONE, NONE, NONE) COMMAND_AI_PUSHABLE_CHARGE( KEY_SPACE, HELD, NONE, NONE, NONE) COMMAND_PLAYER_PUSH_HAMSTER_BALL( BUTTON_1, PRESSED, BUTTON_1, HELD, OR) Last edited by DIENER: 09-27-2010 at 10:00 PM. |
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