|
|
#16 | |
|
Guest
Posts: n/a
|
Quote:
|
|
|
|
|
#17 |
|
Guest
Posts: n/a
|
So let me get this right... I can't play the game b/c I have Intel on my labtop? Why didn't you guys mention that BEFORE the night prior to release? ya know, BEFORE people started downloading it, only to realized that they were screwed out of their money. Having a specific graphic card is crucial information.... I am not happy that I now wasted my money!!
|
|
|
|
#18 | |
![]() Join Date: Jan 2009
Reputation: 7
Posts: 33
|
Quote:
|
|
|
|
|
|
|
#19 | |
![]() Join Date: Jan 2009
Reputation: 0
Posts: 30
|
Quote:
|
|
|
|
|
|
|
#20 | |
![]() Join Date: Aug 2010
Reputation: 0
Posts: 24
|
Quote:
Minimum requirements = GeForce 8800 or better ... Integrated graphics cant compete with that ... not by a longshot. |
|
|
|
|
|
|
#21 | |
![]() Join Date: Jan 2010
Reputation: 2
Posts: 269
|
Quote:
|
|
|
|
|
|
|
#22 | |
![]() Join Date: Dec 2007
Reputation: 2
Posts: 142
|
Quote:
|
|
|
|
|
|
|
#23 | |
![]() Join Date: Sep 2010
Reputation: 504
Posts: 1,193
|
Quote:
What uplink bandwidth is required for fluid gameplay and no lag with two, three and four players?This is probably the main reason why so many players have trouble in multiplayer. |
|
|
|
|
|
|
#24 |
![]() Join Date: Nov 2010
Reputation: 20
Posts: 156
|
Can't wait to play the game tonight when I get home. I have less and less trouble playing online with every patch and this seems like its going to fix the bulk of the issues.
|
|
|
|
|
|
#25 |
![]() Join Date: Nov 2004
Reputation: 15
Posts: 342
|
MP still suffers from bad desync issues.
The lag is fixed however. Patch did bugger all. |
|
|
|
|
|
#26 |
|
Guest
Posts: n/a
|
Thanks for all the work you guys are doing, all through the weekend! It's very much appreciated.
|
|
|
|
#27 |
|
Guest
Posts: n/a
|
Wow, thank you guys so much. You're the most committed dev team I've ever seen, by far. The game is awesome, especially multiplayer, so I hope this patch will make it more playable!
|
|
|
|
#28 |
![]() Join Date: Jan 2011
Reputation: 5
Posts: 94
|
Awesome! You fixed the only issue I was having (the jittering on high end systems in fullscreen, multiplayer has been working great for me over Tunngle). Will give playing through steam a try to see how it performs.
That's a pretty substantial patch, no doubt the product of working through the weekend. Thank you so much for your continued effort and support! |
|
|
|
|
|
#29 | |
![]() Join Date: Jan 2011
Reputation: 17
Posts: 144
|
Quote:
The only demand for games should be that what is VRAM amount and GPU speed and DirectX / OpenGL version. Todays integrated GPU's in laptops are mostly same GPU's as are on external 3D cards on desktop computers. Is there a technical reason why Magicka does not work with integrated GPU what has 256 VRAM, 680Mhz speed with 12 processing units and DirectX 10.0, OpenGL 2.1 and Pixel Shader 4.0 compability? The game does not look like it would demand 16x FFA, 1GB VRAM, 24 processing units and a PCI-E connector. |
|
|
|
|
|
|
#30 |
|
Banned
Join Date: Apr 2009
Reputation: 40
Posts: 682
|
"Updates to Magicka have been released. The updates will be applied automatically when your Steam client is restarted."
What? |
|
|
|
![]() |
|
||||||
| Thread Tools | |
| Display Modes | |
|
|