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Old 03-17-2011, 09:15 AM   #16
okmot
 
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Originally Posted by USteppin View Post
Maybe the Steam page needs some clarification that you can't play co-op multiplayer against the AI with friends though.
You can now v1.29 allows multiple players to play as the same group for almost all existing singleplayer puzzles, including CloneMaster Battles. Currently only LAN co-op is supported but you can make remote play work with a VPN, try Hamachi.

The Super Synergy mode is still planned and we'll release news about it as it evolves.
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Old 03-17-2011, 03:34 PM   #17
USteppin
 
 
 
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Sounds great, going to give it a try tonight with a friend.
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Old 03-17-2011, 04:11 PM   #18
okmot
 
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Sounds great, going to give it a try tonight with a friend.
Great! Report back your experience. Right now the co-op feature is still experimental so you will have to re-join each time the server starts a new singleplayer puzzle. Ultimately we'd like to invest some time to polish this so that players can share the entire Clones Planet experience, meaning you'll only need to connect once to play a bunch of puzzles together.
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Old 03-20-2011, 01:49 AM   #19
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Ya this is awesome and exactly what the game needed! I find the game pretty difficult so working together with a friend is really great, just played for about 5 hours straight.

Do you plan on enabling co-op for the quantum loop puzzles?

My only suggestion so far would be to allow the other persons mouse cursor to be seen when the game is paused to maybe help with pointing ideas or areas out.
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Old 03-20-2011, 10:58 AM   #20
okmot
 
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Originally Posted by USteppin View Post
exactly what the game needed! I find the game pretty difficult so working together with a friend is really great, just played for about 5 hours straight.
Awesome. When we were play-testing the new co-op mode i found it was more exciting than i thought it would be. Playing with a teammate is way more fun.

Quote:
Do you plan on enabling co-op for the quantum loop puzzles?
Probably yes. The problem is that QL puzzles rely on playbacks that are stored on the host computer, so we'd have to send those files to sync any clients joining in.

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My only suggestion so far would be to allow the other persons mouse cursor to be seen when the game is paused to maybe help with pointing ideas or areas out.
Good idea. This will be in the next patch. Thanks for the feedback!
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