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#16 | |
![]() Join Date: Aug 2009
Reputation: 2
Posts: 113
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Quote:
Anyway, that is good news. How will you be accomplishing this? Will your artist add to the background drawings or are you simply going to cut off the existing backgrounds it to get it in widescreen? I love point and click adventure games and the game looks fun with great art, just the lack of widescreen is a little off-putting for a brand new game in this age of widescreen TVs and computer screens. |
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#17 | |
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Cateia Games
Join Date: Jan 2011
Reputation: 5
Posts: 28
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Quote:
![]() --- Krešimir Špes Cateia Games |
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#18 |
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Just out of curiosity how many lines of dialog are in the game?
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#19 |
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Cateia Games
Join Date: Jan 2011
Reputation: 5
Posts: 28
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Last edited by kspes: 03-29-2011 at 05:52 PM. |
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#20 |
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Yeah I can see how that might add up production time wise. Even with pro voice actors that's more than a couple hours in the sound booth. hehe
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