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#1 |
![]() Join Date: Sep 2007
Reputation: 82
Posts: 517
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Negative Crossfire Scaling - AMD or Developers Fault?
After the 4th patch I can finally play the game due the audio issues being resolved but I've noticed I am getting ♥♥♥♥ performance.
My computer specs are: Intel Core i7 950 Gigabyte X58A-UD3R Rev 2.0 12.0GB G.Skill DDR3 1600 2x 6950 CFX (11.5a Hotfix Drivers with latest CAPs) My Game settings are: Dispaly Mode: 1920x1200 @ 60Hz Particle System Quality: High Shadow Quality: High Character Shadow Quality: High Water Detail: High Anti-Aliasing: Off (I don't like the burryness with this on) V-Sync: Off (For testing purposes, will probably play with it on once issues are sorted out) Depth of Field: On High Detail Textures: On These settings with Crossfire Enabled: 15-35 FPS These settings with Crossfire Disabled: 60+ FPS With Crossfire Enabled and forcing AFR Via Radeon Pro I get 100% Crossfire Scaling (120+ FPS) but a lot of flickering and lighting problems in the game. Is this something the developers are going to have to patch/fix or is this something AMD is going to have to deal with in their drivers? |
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#2 |
![]() Join Date: Dec 2008
Reputation: 3
Posts: 19
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Most of the time when dealing with SLI/Crossfire, it is a driver issue. Same with this game. Since you are using RadeonPro, use the fear.exe profile as this is the only one I have found that doesn't have said lighting issues. Hopefully a new CAP will be out with a profile for this game.
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