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Old 03-12-2011, 02:26 PM   #1
idrisguitar
 
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Recommend me more genuis games like this

okay when i say "like this" i mean....just great puzzle games. with originality and great design.

this and braid are two of my favourite games of the past few years. so its clear i like getting my mind strained, but mostly im looking for originality.

hope you can suggest somethign awesomet hat i might have missed.


PS: i really hope SpaceChem gets a big audience, i know it will be tough, but with the level editor coming, having a strong community could make this game last for a year instead of a month or two.
 
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Old 03-12-2011, 04:22 PM   #2
yasokhuul
 
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try the other (flash)games of the devs:
http://www.zachtronicsindustries.com...l-engineering/

Also try http://pleasingfungus.com/#Manufactoria
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Old 03-13-2011, 05:03 AM   #3
idrisguitar
 
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thanks, i know about these, plan to play them after spacechem for sure.

really any originally designed puzzle games, that really create clever game mechanics would be great, and i know they are rare, still i just want to make sure im not missing something special.
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Old 03-13-2011, 11:55 AM   #4
Outrider
 
 
 
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Everyday Genius: SquareLogic is a great puzzle game and well worth the asking price.
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Old 03-14-2011, 01:33 PM   #5
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There was a thread about this on the xkcd forums:

http://forums.xkcd.com/viewtopic.php?f=11&t=66485

Known members of this genre include:

Manufactoid -- Programming a factory in Lua

Codex of Alchemical Engineering, Magnum Opus -- Simple looping language on grabbers

Konstruktor, LightBox -- Laying out silicon chips or optical chips

Manufactoria -- Programming queue machines

Tile Factory, Runestone Wisp, Robot Odyssey (with remakes GATE and DroidQuest), Bug Brain -- Logic gates or neural nets control a factory or a brain

Programming Games:

Robot Battle
C++ Robots
Mind Rover
SpaceChem
Colobots

Others:

Light Bot and similar games

Let me know if you have played others.

-D
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Old 03-14-2011, 02:25 PM   #6
idrisguitar
 
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haven;t actually will have to check all these out

thanks so much
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Old 05-16-2011, 04:51 AM   #7
Mr_Twister_242
 
 
 
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Other indie "puzzle" games I enjoyed, with "puzzle" in the broadest sense.
- RUSH
- Everyday Genius: SquareLogic
- The Misadventures of P.B. Winterbottom
- Cogs
- Portal & Portal 2
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Old 05-16-2011, 06:24 PM   #8
notgreat
 
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Quote:
Originally Posted by duerig13 View Post
Konstruktor, LightBox -- Laying out silicon chips or optical chips
I can't seem to find Konstruktor. Do you have a link? (The XKCD forum doesn't have one either).

Was it supposed to be Kohctpyktop?

Also, I'm going to throw in another recommendation for Manufactoria- it's really good. http://pleasingfungus.com/ (can also be found on kongregate)

Last edited by notgreat: 05-16-2011 at 06:26 PM.
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Old 05-16-2011, 11:57 PM   #9
CascadeFury
 
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Quote:
Originally Posted by notgreat View Post
I can't seem to find Konstruktor. Do you have a link? (The XKCD forum doesn't have one either).

Was it supposed to be Kohctpyktop?
конструктор is Russian for Constructor, so yes (Konstruktor is Polish/German, and all of them phonetically the same, btw)
I played a few levels of the game a few weeks back, generally a nice concept but I found the process more tedious than SpaceChem.

I did play SquareLogic demo, played through the first layer, but found it way to easy. Higher layers with 5x5 boxes take more time obviously, but didn't seem all that more interesting. It's just as repetitive as Sudoku.

Portal was really fun, especially the challenges, which is something I seriously miss in Portal 2. Didn't get to play co-op yet, though.
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Old 05-17-2011, 10:19 AM   #10
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Quote:
Originally Posted by CascadeFury View Post
I did play SquareLogic demo, played through the first layer, but found it way to easy. Higher layers with 5x5 boxes take more time obviously, but didn't seem all that more interesting. It's just as repetitive as Sudoku.
You do realize the levels go to 9x9. There are puzzles at the hardest levels which will take you 20-30 minutes each to solve, if you try not to make any mistakes. My recommendation for playing the demo is to solve the challenge puzzles only until you get to the Canyon locations with the hidden cage, double board and <> puzzles. Then come back and say it was too easy.
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Old 05-17-2011, 12:28 PM   #11
CascadeFury
 
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Don't wanna go too much off-thread, so I'll keep it brief.

With SquareLogic I just stopped at 5x5 in the demo coz I was getting bored by doing the same process over and over again. Did two 5x5 challenges before the demo expired.
Obviously they get more work/difficult further on.

I find that SpaceChem has more graphical appeal as opposed to конструктор for example and scales alot better on high-res screens

Last edited by CascadeFury: 05-17-2011 at 01:01 PM.
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Old 05-17-2011, 02:37 PM   #12
captain_video
 
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Quote:
Originally Posted by CascadeFury View Post
With SquareLogic I just stopped at 5x5 in the demo coz I was getting bored by doing the same process over and over again. Did two 5x5 challenges before the demo expired.
SpaceChem is obviously a completely different type of puzzle-solving game, but since the thread was asking for comparisons to other Steam puzzle-solvers, we aren't really off-topic.

The 4x4 challenge puzzles should take 15-20 seconds each. The 5x5 challenge puzzles should take an average of about a minute each, with the double boards, hidden cages and the <> puzzles being harder than the rest of that region. If you only made it through the first two 5x5 challenges, then you never saw any of the more advanced puzzle types the demo is expecting to show you. Hence my suggestion to try the demo again, if you can.
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