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Old 06-09-2011, 02:51 AM   #181
Sharpfire
 
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Yeah, I main Pyro, and I'm mostly pulling the team and soloing the other team as Pyro, while throwing in some support. Flare is also really powerful for people who can aim.

Adding to the craze:
Since we're making airblast extinguish enemies, why not add bullet penetration for Heavy?
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Old 06-09-2011, 02:58 AM   #182
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The Medic should be able to heal and uber enemies as well according to this logic.
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Old 06-09-2011, 09:30 AM   #183
Akisohida
 
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And demomens pipes should hit teammates. And the huntmans should do the same.

ANd the SNipers aims hould shake.

ANd the heavy should die of a heart attack.

And the pyro should have cancer from asbestos.

And jarate should not do mini crits.

And the Scouts Bonk! punch should kill him.

And the spy should not go invisible.

And the Demoman should not gain power form heads.

Etc etc
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Old 09-12-2012, 05:41 AM   #184
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NO!!! BURN ALL UR ENEMIES!!! NO MERCY!!!
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Old 09-12-2012, 06:29 AM   #185
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Necromancy eh?
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Old 09-12-2012, 09:32 AM   #186
20 Sentry Fox
 
 
 
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No it shouldn't.
It shouldn't extinguish allies either.
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Old 09-15-2012, 11:11 AM   #187
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Quote:
Originally Posted by 20 Sentry Fox View Post
No it shouldn't.
It shouldn't extinguish allies either.
hahaha what
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Old 09-15-2012, 03:36 PM   #188
20 Sentry Fox
 
 
 
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Quote:
Originally Posted by Batabii View Post
hahaha what
A pretty subtle Pyro buff, isn't it?

Assuming an equal number of equally skilled Pyros on both teams, when will afterburn be dealing more damage, with or without the possibility of extinguishing?
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Old 09-15-2012, 03:48 PM   #189
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Quote:
Originally Posted by 20 Sentry Fox View Post
A pretty subtle Pyro buff, isn't it?
How is removing one of pyro's basic abilities considered a buff?
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Old 09-15-2012, 03:59 PM   #190
20 Sentry Fox
 
 
 
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Quote:
Originally Posted by Batabii View Post
How is removing one of pyro's basic abilities considered a buff?
Quote:
Originally Posted by 20 Sentry Fox View Post
Assuming an equal number of equally skilled Pyros on both teams, when will afterburn be dealing more damage, with or without the possibility of extinguishing?
More than five characters.
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Old 09-15-2012, 04:04 PM   #191
Batabii
 
 
 
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Quote:
Originally Posted by 20 Sentry Fox View Post
More than five characters.
Buff: Your fire can't be airblasted out
Nerf: Your airblast no longer puts out fire.

nerf+buff=neutral

And anyway all they need to do is give afterburn some kind of ramp-up or whatever. Make it do normal damage for the first second, then increase dramatically over each tick. Or else just make it deal more afterburn damage for the same amount of time.
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Old 09-15-2012, 04:19 PM   #192
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Quote:
Originally Posted by Batabii View Post
Buff: Your fire can't be airblasted out
Nerf: Your airblast no longer puts out fire.

nerf+buff=neutral

And anyway all they need to do is give afterburn some kind of ramp-up or whatever. Make it do normal damage for the first second, then increase dramatically over each tick. Or else just make it deal more afterburn damage for the same amount of time.
Your 'ramp-up afterburn' gave me an idea. What if there was a flamethrower that made that afterbunr deals more damage when you are close to the victim and less when you are far from it?
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Old 09-15-2012, 04:26 PM   #193
20 Sentry Fox
 
 
 
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Quote:
Originally Posted by Batabii View Post
Buff: Your fire can't be airblasted out
Nerf: Your airblast no longer puts out fire.

nerf+buff=neutral
Whaat?

A buff is something making a class/weapon/mechanic more effective.
And airblast extinguishing made afterburn less effective, which made the Pyro a bit less effective.
And that's a nerf, not a buff.
You might mixed something up.
Or do you really want to tell me that "other Pyros do less damage too" is an upside?
Because put that way the +10% extra damage on the flamethrower would be a nerf for the Pyro because enemies now do more damage too.
Quote:
And anyway all they need to do is give afterburn some kind of ramp-up or whatever. Make it do normal damage for the first second, then increase dramatically over each tick. Or else just make it deal more afterburn damage for the same amount of time.
Yeah, some kind of actual afterburn buff would be nice, considering the increasing number of counters.
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Old 09-15-2012, 04:37 PM   #194
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Quote:
Originally Posted by NBGskaterNBG View Post
This will also make the pyro a less cheap class. Because at the moment. Pyro just has to lit people on fire for like 2 seconds and they burn for maybe a half hour until they ing die ..
did anybody else notice how god damn hilarious this little blurb is
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Old 09-15-2012, 07:27 PM   #195
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And while were at at we can make the Buff Banner give enemies mini-crits also!
________No__________
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