Go Back   Steam Users' Forums > Steam Game Discussions > D - G > Dungeons and Dragons: Daggerdale

Reply
 
Thread Tools Display Modes
Old 06-26-2011, 05:38 AM   #1
Lord Pike
 
 
 
Guest
Posts: n/a
Movement help

Posted this on Atari's forum without success. I will try here:

Can any of you help? I need to reverse the way the screen rotates when you move the mouse side to side. I have read through the forum and can't seem to find anyone else asking for this. I have looked through the .ini file mentioned in many responses but I know I'll just break the game

Thanks in advance
Alan
 
Reply With Quote
Old 06-26-2011, 07:14 AM   #2
HorrorScope
 
Join Date: Apr 2009
Reputation: 47
Posts: 657
Quote:
Originally Posted by Lord Pike View Post
I have looked through the .ini file mentioned in many responses but I know I'll just break the game
Not sure on this one, but backup your .ini's and have a little testing and discovery fun!
HorrorScope is offline   Reply With Quote
Old 06-26-2011, 07:34 AM   #3
Lord Pike
 
 
 
Guest
Posts: n/a
HorrorScope thanks for the reply,
I have had a go at some of the ini's. I found things like MouseX and MouseY, I tried putting a minus sign in front of the MouseX to no avail. It must be the same for you, do you think the camera movement is OK - am I just being picky?
Cheers
Alan
  Reply With Quote
Old 06-26-2011, 07:47 AM   #4
HorrorScope
 
Join Date: Apr 2009
Reputation: 47
Posts: 657
Quote:
Originally Posted by Lord Pike View Post
HorrorScope thanks for the reply,
I have had a go at some of the ini's. I found things like MouseX and MouseY, I tried putting a minus sign in front of the MouseX to no avail. It must be the same for you, do you think the camera movement is OK - am I just being picky?
Cheers
Alan
I found the camera to be fine in general. I found the mouselook with my logitech to be too sensitive and edited the ini mouse sensitivity section down. Once I did that I'm solid with the controls yes. It still has a hint of console auto-turning in it, but not too bad.

Let me see if I understand what you want. When you move your mouse left you want the camera to pan right? That is an odd request, that is why I ask. The camera works like standard mouse look with a non-inverted up and down. The up and down you get people asking to invert that, but I don't recall anyone asking for an inverted left and right. To me the game is to be played as a 3rd person-WASD-mouselook game. How do you envision control?


There are two issues with what you are asking though, beyond if it can simply be done with ini modification.

If you tinker around with U3 ini's you'll come to see there are perhaps 3 instances of the same ini name. Not all of them even have the same data and some if you edit them have no influence on the game. So first you have to find the one that effects the game. What I do is add a line to the top of each ini:

;Add Description of what this ini can do for me in game.

Then you start playing. The next thing you find out, is that anything to do with controls isn't easy to understand like almost all the other .ini entries are. The U3 engine makes remapping and understanding controls unbelievably difficult to grasp. I haven't put my finger as to why it's like that. That said I do feel there is a better the 50-50 chance what you are asking can be done with ini tweaks.

This game as it sits is sort of like a little tinkering hobby. I won't argue with anyone about the game not being plug and play, it's not right that we have to mess around like we do. But I'm old school and go in to a game expecting a little elbow grease perhaps. What I do like is that we can take it in our own hands and do something about it. The big win for me was they have all the games mechanics/stats in the ini so you can really tweak your own gameplay rules into it. Rarely do games allow us to have extra fun like that. It's mini-modding, but very simple to do.

So I've found the things that bothered me and tweaked them.

Last edited by HorrorScope: 06-26-2011 at 07:54 AM.
HorrorScope is offline   Reply With Quote
Old 06-26-2011, 08:10 AM   #5
Lord Pike
 
 
 
Guest
Posts: n/a
Perhaps I am going insane! I understand your comment about move the mouse left and the camera pans right so I have just gone into the game and it does exactly that, which is fine and correct. So what am I talking about - well basically I must be a loony, I am sure the game was doing the opposite but I realise that is very unlikely. So all I'll say is thanks for your help and I'll pretend not to be embarrassed
Cheers
Alan
  Reply With Quote
Old 06-26-2011, 09:37 AM   #6
Lord Pike
 
 
 
Guest
Posts: n/a
I'm sorry Horrorscope but after doing a bit more mucking about I think that when you move the mouse to the right, the camera should pan to the right. In dagger the A & D keys are left and right keys. If they were "turning keys" like dungeon seige 2 then pressing the D key pans the camera right.
Cheers
Alan
  Reply With Quote
Old 06-26-2011, 10:10 AM   #7
HorrorScope
 
Join Date: Apr 2009
Reputation: 47
Posts: 657
Quote:
Originally Posted by Lord Pike View Post
I'm sorry Horrorscope but after doing a bit more mucking about I think that when you move the mouse to the right, the camera should pan to the right. In dagger the A & D keys are left and right keys. If they were "turning keys" like dungeon seige 2 then pressing the D key pans the camera right.
Cheers
Alan
In my game when I move the mouse to the right it pans to the right, like any ole FPS game for example. If yours isn't I'm not sure what is going on.

This game when working right controls like a FPS.

You may have to look at the .ini's.

How about this, I'll find the file name and post it then you copy paste your ini contents here and I can compare?
HorrorScope is offline   Reply With Quote
Old 06-26-2011, 10:15 AM   #8
Lord Pike
 
 
 
Guest
Posts: n/a
Great, again thanks for the help.

Cheers
Alan
  Reply With Quote
Old 06-26-2011, 11:36 AM   #9
HorrorScope
 
Join Date: Apr 2009
Reputation: 47
Posts: 657
Username\Documents\My Games\Daggerdale\DnDGame\Config\DnDInput.ini

Could vary between XP/Vista/7 but your basic place where your particular o/s puts these extras. But it has to be that one and not the DnDInput under the Steam folder or so I've been told, I haven't messed with keybindings in Daggerdale yet.

Simply open it up and copy/paste here. I'll then compare it to what I have. No guarantees on this one...
HorrorScope is offline   Reply With Quote
Old 06-26-2011, 11:32 PM   #10
Lord Pike
 
 
 
Guest
Posts: n/a
Don't know what is wrong but it will not "submit" my reply. It is 65k, I am wondering if there is a size limit. Anyway will try again. So apologies if there ends up with multiple replies.
Cheers
Alan
  Reply With Quote
Old 06-26-2011, 11:41 PM   #11
Lord Pike
 
 
 
Guest
Posts: n/a
Here you go. First of three bits. I once wrote a txt file examiner which would do the job, I will try and find it. (It was written for a 486, for sparse matrix results i.e. for v.large file sizes. It was good for it's time)
Cheers
Alan

[Engine.PlayerInput]
MoveForwardSpeed=1200.000000
MoveStrafeSpeed=1200.000000
LookRightScale=300.000000
LookUpScale=-250.000000
MouseSensitivity=60.000000
DoubleClickTime=0.250000
bEnableMouseSmoothing=true
Bindings=(Name="Fire",Command="Button bFire | StartFire | OnRelease StopFire",Control=False,Shift=False,Alt=False,bIgn oreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="AltFire",Command="StartAltFire | OnRelease StopAltFire",Control=False,Shift=False,Alt=False,b IgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=Fal se)
Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0",Control=False,Shift=False,Alt=False,bIg noreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False )
Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0",Control=False,Shift=False,Alt=False,bIgnoreCt rl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=Fa lse,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAl t=False)
Bindings=(Name="TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=Fa lse,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAl t=False)
Bindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0",Control=False,Shift=False,Alt=False,bIgnoreCt rl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0",Control=False,Shift=False,Alt=False,bI gnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=Fals e)
Bindings=(Name="Jump",Command="Jump | Axis aUp Speed=+1.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=Fa lse,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAl t=False)
Bindings=(Name="Duck",Command="Button bDuck | Axis aUp Speed=-1.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=Fa lse,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAl t=False)
Bindings=(Name="Look",Command="Button bLook",Control=False,Shift=False,Alt=False,bIgnore Ctrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="Pause",Command="Pause",Control=Fal se,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnore Shift=False,bIgnoreAlt=False)
Bindings=(Name="LookToggle",Command="Toggle bLook",Control=False,Shift=False,Alt=False,bIgnore Ctrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="LookUp",Command="Axis aLookUp Speed=+25.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=Fa lse,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAl t=False)
Bindings=(Name="LookDown",Command="Axis aLookUp Speed=-25.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=Fa lse,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAl t=False)
Bindings=(Name="CenterView",Command="Button bSnapLevel",Control=False,Shift=False,Alt=False,bI gnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=Fals e)
Bindings=(Name="Walking",Command="Button bRun",Control=False,Shift=False,Alt=False,bIgnoreC trl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="Strafe",Command="Button bStrafe",Control=False,Shift=False,Alt=False,bIgno reCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="NextWeapon",Command="NextWeapon",C ontrol=False,Shift=False,Alt=False,bIgnoreCtrl=Fal se,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="ViewTeam",Command="ViewClass Pawn",Control=False,Shift=False,Alt=False,bIgnoreC trl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="TurnToNearest",Command="Button bTurnToNearest",Control=False,Shift=False,Alt=Fals e,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt= False)
Bindings=(Name="Turn180",Command="Button bTurn180",Control=False,Shift=False,Alt=False,bIgn oreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="W",Command="MoveForward",Control=F alse,Shift=False,Alt=False,bIgnoreCtrl=False,bIgno reShift=False,bIgnoreAlt=False)
Bindings=(Name="S",Command="MoveBackward",Control= False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgn oreShift=False,bIgnoreAlt=False)
Bindings=(Name="A",Command="StrafeLeft",Control=Fa lse,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnor eShift=False,bIgnoreAlt=False)
Bindings=(Name="D",Command="StrafeRight",Control=F alse,Shift=False,Alt=False,bIgnoreCtrl=False,bIgno reShift=False,bIgnoreAlt=False)
Bindings=(Name="F",Command="InteractButton | OnRelease InteractButton 1",Control=False,Shift=False,Alt=False,bIgnoreCtrl =False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX",Control=False,Shift=False,Alt=False,bIgno reCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY",Control=False,Shift=False,Alt=False,bIgno reCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="LeftMouseButton",Command="Fire",Co ntrol=False,Shift=False,Alt=False,bIgnoreCtrl=Fals e,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="RightMouseButton",Command="AltFire ",Control=False,Shift=False,Alt=False,bIgnoreCtrl= False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="LeftControl",Command="Jump",Contro l=False,Shift=False,Alt=False,bIgnoreCtrl=False,bI gnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="SpaceBar",Command="Jump",Control=F alse,Shift=False,Alt=False,bIgnoreCtrl=False,bIgno reShift=False,bIgnoreAlt=False)
Bindings=(Name="BackSpace",Command="Jump",Control= False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgn oreShift=False,bIgnoreAlt=False)
Bindings=(Name="Escape",Command="CloseEditorViewpo rt | onrelease ShowMenu",Control=False,Shift=False,Alt=False,bIgn oreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="E",Command="Use",Control=False,Shi ft=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift= False,bIgnoreAlt=False)
Bindings=(Name="MouseScrollUp",Command="PrevWeapon ",Control=False,Shift=False,Alt=False,bIgnoreCtrl= False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="MouseScrollDown",Command="NextWeap on",Control=False,Shift=False,Alt=False,bIgnoreCtr l=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="C",Command="DoDuck",Control=False, Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShi ft=False,bIgnoreAlt=False)
Bindings=(Name="P",Command="TogglePhysicsMode",Con trol=False,Shift=False,Alt=False,bIgnoreCtrl=False ,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="B",Command="ToggleSpeaking true | OnRelease ToggleSpeaking false",Control=False,Shift=False,Alt=False,bIgnore Ctrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="T",Command=,Control=False,Shift=Fa lse,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False ,bIgnoreAlt=False)
Bindings=(Name="Y",Command=,Control=False,Shift=Fa lse,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False ,bIgnoreAlt=False)
Bindings=(Name="Up",Command="MoveForward",Control= False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgn oreShift=False,bIgnoreAlt=False)
Bindings=(Name="Down",Command="MoveBackward",Contr ol=False,Shift=False,Alt=False,bIgnoreCtrl=False,b IgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="Left",Command="TurnLeft",Control=F alse,Shift=False,Alt=False,bIgnoreCtrl=False,bIgno reShift=False,bIgnoreAlt=False)
Bindings=(Name="Right",Command="TurnRight",Control =False,Shift=False,Alt=False,bIgnoreCtrl=False,bIg noreShift=False,bIgnoreAlt=False)
Bindings=(Name="F1",Command="viewmode wireframe",Control=False,Shift=False,Alt=False,bIg noreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False )
Bindings=(Name="F2",Command="viewmode unlit",Control=False,Shift=False,Alt=False,bIgnore Ctrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="F3",Command="viewmode lit",Control=False,Shift=False,Alt=False,bIgnoreCt rl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="F5",Command="quicksave",Control=Fa lse,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnor eShift=False,bIgnoreAlt=False)
Bindings=(Name="F6",Command="quickload",Control=Fa lse,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnor eShift=False,bIgnoreAlt=False)
Bindings=(Name="F7",Command="set D3DRenderDevice bUsePostProcessEffects False",Control=False,Shift=False,Alt=False,bIgnore Ctrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="F8",Command="set D3DRenderDevice bUsePostProcessEffects True",Control=False,Shift=False,Alt=False,bIgnoreC trl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="F9",Command="shot",Control=False,S hift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShif t=False,bIgnoreAlt=False)
Bindings=(Name="Delete",Command="Camera Default",Control=False,Shift=False,Alt=False,bIgno reCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="End",Command="Camera FirstPerson",Control=False,Shift=False,Alt=False,b IgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=Fal se)

Bindings=(Name="PageDown",Command="LowCamera",Cont rol=False,Shift=False,Alt=False,bIgnoreCtrl=False, bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="PageUp",Command="HighCamera",Contr ol=False,Shift=False,Alt=False,bIgnoreCtrl=False,b IgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="Home",Command="ResetCameraOrientat ion",Control=False,Shift=False,Alt=False,bIgnoreCt rl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="Insert",Command="Camera FreeCam",Control=False,Shift=False,Alt=False,bIgno reCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="XboxTypeS_X",Command="Use",Control =False,Shift=False,Alt=False,bIgnoreCtrl=False,bIg noreShift=False,bIgnoreAlt=False)
Bindings=(Name="XboxTypeS_A",Command="Jump",Contro l=False,Shift=False,Alt=False,bIgnoreCtrl=False,bI gnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="XboxTypeS_B",Command="ChangePostur e",Control=False,Shift=False,Alt=False,bIgnoreCtrl =False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="XboxTypeS_Y",Command="NextWeapon", Control=False,Shift=False,Alt=False,bIgnoreCtrl=Fa lse,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="XboxTypeS_Back",Command=,Control=F alse,Shift=False,Alt=False,bIgnoreCtrl=False,bIgno reShift=False,bIgnoreAlt=False)
Bindings=(Name="XboxTypeS_Start",Command="|onrelea se showmenu",Control=False,Shift=False,Alt=False,bIgn oreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="XboxTypeS_LeftShoulder",Command="o bj list",Control=False,Shift=False,Alt=False,bIgnoreC trl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="XboxTypeS_RightShoulder",Command=" mem",Control=False,Shift=False,Alt=False,bIgnoreCt rl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="XboxTypeS_DPad_Up",Command="MoveFo rward",Control=False,Shift=False,Alt=False,bIgnore Ctrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="XboxTypeS_DPad_Down",Command="Move Backward",Control=False,Shift=False,Alt=False,bIgn oreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="XboxTypeS_DPad_Left",Command="Turn Left",Control=False,Shift=False,Alt=False,bIgnoreC trl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="XboxTypeS_DPad_Right",Command="Tur nRight",Control=False,Shift=False,Alt=False,bIgnor eCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="XboxTypeS_RightTrigger",Command="F ire",Control=False,Shift=False,Alt=False,bIgnoreCt rl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="XboxTypeS_LeftTrigger",Command="To ggleTargetingMode",Control=False,Shift=False,Alt=F alse,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreA lt=False)
Bindings=(Name="XboxTypeS_LeftX",Command=,Control= False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgn oreShift=False,bIgnoreAlt=False)
Bindings=(Name="XboxTypeS_LeftY",Command=,Control= False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgn oreShift=False,bIgnoreAlt=False)
Bindings=(Name="XboxTypeS_RightX",Command=,Control =False,Shift=False,Alt=False,bIgnoreCtrl=False,bIg noreShift=False,bIgnoreAlt=False)
Bindings=(Name="XboxTypeS_RightY",Command=,Control =False,Shift=False,Alt=False,bIgnoreCtrl=False,bIg noreShift=False,bIgnoreAlt=False)
Bindings=(Name="ButtonA",Command="ButtonAOn | OnRelease ButtonAOff",Control=False,Shift=False,Alt=False,bI gnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=Fals e)
Bindings=(Name="ButtonB",Command="ButtonBOn | OnRelease ButtonBOff",Control=False,Shift=False,Alt=False,bI gnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=Fals e)
Bindings=(Name="ButtonX",Command="ButtonXOn | OnRelease ButtonXOff",Control=False,Shift=False,Alt=False,bI gnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=Fals e)
Bindings=(Name="ButtonY",Command="ButtonYOn | OnRelease ButtonYOff",Control=False,Shift=False,Alt=False,bI gnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=Fals e)
Bindings=(Name="LeftTrigger",Command="LeftTriggerO n | OnRelease LeftTriggerOff",Control=False,Shift=False,Alt=Fals e,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt= False)
Bindings=(Name="RightTrigger",Command="RightTrigge rOn | OnRelease RightTriggerOff",Control=False,Shift=False,Alt=Fal se,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt =False)
Bindings=(Name="RightShoulder",Command="RightShoul derOn | OnRelease RightShoulderOff",Control=False,Shift=False,Alt=Fa lse,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAl t=False)
Bindings=(Name="LeftShoulder",Command="LeftShoulde rOn | OnRelease LeftShoulderOff",Control=False,Shift=False,Alt=Fal se,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt =False)
Bindings=(Name="TargetLock",Command="StartTargetLo ck | OnRelease StopTargetLock",Control=False,Shift=False,Alt=Fals e,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt= False)
Bindings=(Name="RangedLock",Command="StartRangedLo ck | OnRelease StopRangedLock",Control=False,Shift=False,Alt=Fals e,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt= False)
Bindings=(Name="MeleeLock",Command="StartMeleeLock | OnRelease StopMeleeLock",Control=False,Shift=False,Alt=False ,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=F alse)
Bindings=(Name="InteractionLock",Command="StartInt eractionLock | OnRelease StopInteractionLock",Control=False,Shift=False,Alt =False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnor eAlt=False)
Bindings=(Name="LeftMouseButton",Command="Activate AbilityA | OnRelease ActivateAbilityA 1",Control=False,Shift=False,Alt=False,bIgnoreCtrl =False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="RightMouseButton",Command="Activat eAbilityX | OnRelease ActivateAbilityX 1",Control=False,Shift=False,Alt=False,bIgnoreCtrl =False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="MiddleMouseButton",Command="Intera ctButton | OnRelease InteractButton 1",Control=False,Shift=False,Alt=False,bIgnoreCtrl =False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="One",Command="ActivateAbilityOne | OnRelease ActivateAbilityOne 1",Control=False,Shift=False,Alt=False,bIgnoreCtrl =False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="Two",Command="ActivateAbilityTwo | OnRelease ActivateAbilityTwo 1",Control=False,Shift=False,Alt=False,bIgnoreCtrl =False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="Three",Command="ActivateAbilityThr ee | OnRelease ActivateAbilityThree 1",Control=False,Shift=False,Alt=False,bIgnoreCtrl =False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="SpaceBar",Command="ActivateClassAb ility | OnRelease DeactivateClassAbility",Control=False,Shift=False, Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIg noreAlt=False)
Bindings=(Name="LeftAlt",Command="UserLockPlayerPo sition | OnRelease UserUnlockPlayerPosition | AltTargetingMode 0 | OnRelease AltTargetingMode 1",Control=False,Shift=False,Alt=False,bIgnoreCtrl =False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="N",Command="ToggleMiniMap",Control =False,Shift=False,Alt=False,bIgnoreCtrl=False,bIg noreShift=False,bIgnoreAlt=False)
Bindings=(Name="LeftShift",Command="ShowSecondAbil itySet | OnRelease HideSecondaryAbilities",Control=False,Shift=False, Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIg noreAlt=False)
Bindings=(Name="RightShift",Command="ShowSecondAbi litySet | OnRelease HideSecondaryAbilities",Control=False,Shift=False, Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIg noreAlt=False)
  Reply With Quote
Old 06-26-2011, 11:42 PM   #12
Lord Pike
 
 
 
Guest
Posts: n/a
Bindings=(Name="XboxTypeS_DPad_Up",Command="PageUp ",Control=False,Shift=False,Alt=False,bIgnoreCtrl= False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="XboxTypeS_DPad_Down",Command="Page Down",Control=False,Shift=False,Alt=False,bIgnoreC trl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="XboxTypeS_DPad_Up",Command=,Contro l=False,Shift=False,Alt=False,bIgnoreCtrl=False,bI gnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="XboxTypeS_DPad_Down",Command=,Cont rol=False,Shift=False,Alt=False,bIgnoreCtrl=False, bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="XboxTypeS_Start",Command="PauseBut tonPressed",Control=False,Shift=False,Alt=False,bI gnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=Fals e)
Bindings=(Name="XboxTypeS_Back",Command=,Control=F alse,Shift=False,Alt=False,bIgnoreCtrl=False,bIgno reShift=False,bIgnoreAlt=False)
Bindings=(Name="XboxTypeS_A",Command=,Control=Fals e,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreS hift=False,bIgnoreAlt=False)
Bindings=(Name="XboxTypeS_B",Command=,Control=Fals e,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreS hift=False,bIgnoreAlt=False)
Bindings=(Name="XboxTypeS_X",Command=,Control=Fals e,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreS hift=False,bIgnoreAlt=False)
Bindings=(Name="XboxTypeS_Y",Command=,Control=Fals e,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreS hift=False,bIgnoreAlt=False)
Bindings=(Name="XboxTypeS_LeftTrigger",Command=,Co ntrol=False,Shift=False,Alt=False,bIgnoreCtrl=Fals e,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="XboxTypeS_RightTrigger",Command=,C ontrol=False,Shift=False,Alt=False,bIgnoreCtrl=Fal se,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="XboxTypeS_RightShoulder",Command=, Control=False,Shift=False,Alt=False,bIgnoreCtrl=Fa lse,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="XboxTypeS_LeftShoulder",Command=,C ontrol=False,Shift=False,Alt=False,bIgnoreCtrl=Fal se,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="XboxTypeS_RightThumbstick",Command =,Control=False,Shift=False,Alt=False,bIgnoreCtrl= False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="XboxTypeS_LeftThumbstick",Command= ,Control=False,Shift=False,Alt=False,bIgnoreCtrl=F alse,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="F1",Command="viewmode lit",Control=False,Shift=False,Alt=False,bIgnoreCt rl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="F2",Command="viewmode unlit",Control=False,Shift=False,Alt=False,bIgnore Ctrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="F3",Command="viewmode lightingonly",Control=False,Shift=False,Alt=False, bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=Fa lse)
Bindings=(Name="F4",Command="viewmode lightcomplexity",Control=False,Shift=False,Alt=Fal se,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt =False)
Bindings=(Name="F5",Command="viewmode texturedensity",Control=False,Shift=False,Alt=Fals e,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt= False)
Bindings=(Name="F6",Command="viewmode wireframe",Control=False,Shift=False,Alt=False,bIg noreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False )
Bindings=(Name="F8",Command="Shot",Control=False,S hift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShif t=False,bIgnoreAlt=False)
Bindings=(Name="F9",Command="KillEnemyPawns",Contr ol=False,Shift=False,Alt=False,bIgnoreCtrl=False,b IgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="XboxTypeS_Start",Command=,Control= False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgn oreShift=False,bIgnoreAlt=False)
Bindings=(Name="LeftControl",Command=,Control=Fals e,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreS hift=False,bIgnoreAlt=False)
Bindings=(Name="BackSpace",Command=,Control=False, Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShi ft=False,bIgnoreAlt=False)
Bindings=(Name="E",Command="ShowPlayerInventory",C ontrol=False,Shift=False,Alt=False,bIgnoreCtrl=Fal se,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="C",Command="ShowPlayerCharacterScr een",Control=False,Shift=False,Alt=False,bIgnoreCt rl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="M",Command="ShowMapScreen",Control =False,Shift=False,Alt=False,bIgnoreCtrl=False,bIg noreShift=False,bIgnoreAlt=False)
Bindings=(Name="Escape",Command="pause",Control=Fa lse,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnor eShift=False,bIgnoreAlt=False)
Bindings=(Name="P",Command="pause",Control=False,S hift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShif t=False,bIgnoreAlt=False)
bInvertMouse=False
bInvertTurn=True
Bindings=(Name="F11",Command=,Control=False,Shift= False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=Fal se,bIgnoreAlt=False)
Bindings=(Name="Space",Command="ActivateClassAbili ty | OnRelease DeactivateClassAbility",Control=False,Shift=False, Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIg noreAlt=False)
Bindings=(Name="I",Command="ShowPlayerInventory",C ontrol=False,Shift=False,Alt=False,bIgnoreCtrl=Fal se,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="RightAlt",Command="UserLockPlayerP osition | OnRelease UserUnlockPlayerPosition | AltTargetingMode 0 | OnRelease AltTargetingMode 1",Control=False,Shift=False,Alt=False,bIgnoreCtrl =False,bIgnoreShift=False,bIgnoreAlt=False)

[Engine.DebugCameraInput]
Bindings=(Name="MoveUp",Command="Axis aUp Speed=1.0")
Bindings=(Name="MoveDown",Command="Axis aUp Speed=-1.0")
Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0")
Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0")
Bindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100")
Bindings=(Name="TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100")
Bindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0")
Bindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0")
Bindings=(Name="Q",Command="MoveDown")
Bindings=(Name="E",Command="MoveUp")
Bindings=(Name="W",Command="MoveForward")
Bindings=(Name="S",Command="MoveBackward")
Bindings=(Name="A",Command="StrafeLeft")
Bindings=(Name="D",Command="StrafeRight")
Bindings=(Name="F",Command="FreezeRendering")
Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX")
Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY")
Bindings=(Name="Left",Command="TurnLeft")
Bindings=(Name="Right",Command="TurnRight")
Bindings=(Name="c",Command="ToggleDebugCamera",Con trol=False,Shift=False,Alt=True)
Bindings=(Name="XboxTypeS_LeftThumbstick",Command= "ToggleDebugCamera")
Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone=0.3")
Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone=0.3")
Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0 DeadZone=0.2")
Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=0.8 DeadZone=0.2")
Bindings=(Name="XboxTypeS_LeftTrigger",Command="Mo veDown")
Bindings=(Name="XboxTypeS_RightTrigger",Command="M oveUp")
Bindings=(Name="XboxTypeS_A",Command="SetFreezeRen dering")
Bindings=(Name="XboxTypeS_B",Command="MoreSpeed | OnRelease NormalSpeed")

[UnrealEd.EditorViewportInput]
Bindings=(Command="MODE WIDGETMODECYCLE",Name=SpaceBar)
Bindings=(Command="MODE WIDGETCOORDSYSTEMCYCLE",Name=Tilde)
Bindings=(Command="DELETE",Name=Delete)
Bindings=(Command="EDCALLBACK SELECTEDPROPS",Name=F4)
Bindings=(Command="QUIT_EDITOR",Name=F4,Alt=True)
Bindings=(Command="EDCALLBACK SURFPROPS",Name=F5)
Bindings=(Command="EDCALLBACK LEVELPROPS",Name=F6)
Bindings=(Command="ACTOR SELECT ALL",Name=A,Shift=True)
Bindings=(Command="POLY SELECT MATCHING BRUSH",Name=B,Shift=True)
Bindings=(Command="POLY SELECT ADJACENT COPLANARS",Name=C,Shift=True)
Bindings=(Command="DUPLICATE",Name=D,Shift=True)
Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH",Name=E,Shift=True)
Bindings=(Command="POLY SELECT ADJACENT FLOORS",Name=F,Shift=True)
Bindings=(Command="EDCALLBACK FITTEXTURETOSURFACE",Name=F,Control=True,Shift=Tru e)
Bindings=(Command="POLY SELECT MATCHING GROUPS",Name=G,Shift=True)
Bindings=(Command="POLY SELECT MATCHING ITEMS",Name=I,Shift=True)
Bindings=(Command="POLY SELECT ADJACENT ALL",Name=J,Shift=True)
Bindings=(Command="POLY SELECT MEMORY SET",Name=M,Shift=True)
Bindings=(Command="ACTOR LEVELCURRENT",Name=M)
Bindings=(Command="ACTOR MOVETOCURRENT",Name=M,Control=True)
Bindings=(Command="SELECT NONE",Name=N,Shift=True)
Bindings=(Command="POLY SELECT MEMORY INTERSECT",Name=O,Shift=True)
Bindings=(Command="POLY SELECT REVERSE",Name=Q,Shift=True)
Bindings=(Command="POLY SELECT MEMORY RECALL",Name=R,Shift=True)
Bindings=(Command="POLY SELECT ALL",Name=S,Shift=True)
Bindings=(Command="POLY SELECT MATCHING TEXTURE",Name=T,Shift=True)
Bindings=(Command="POLY SELECT MEMORY UNION",Name=U,Shift=True)
Bindings=(Command="POLY SELECT ADJACENT WALLS",Name=W,Shift=True)
Bindings=(Command="POLY SELECT MEMORY XOR",Name=X,Shift=True)
Bindings=(Command="POLY SELECT ADJACENT SLANTS",Name=Y,Shift=True)
Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH ALLCLASSES",Name=Z,Shift=True)
Bindings=(Command="EDIT COPY",Name=C,Control=True)
Bindings=(Command="EDIT PASTE",Name=V,Control=True)
Bindings=(Command="DUPLICATE",Name=W,Control=True)
Bindings=(Command="EDIT CUT",Name=X,Control=True)
Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True)
Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True)
Bindings=(Command="BRUSH ADD",Name=A,Control=True)
Bindings=(Command="BRUSH SUBTRACT",Name=S,Control=True)
Bindings=(Command="BRUSH FROM INTERSECTION",Name=I,Control=True)
Bindings=(Command="BRUSH FROM DEINTERSECTION",Name=D,Control=True)
Bindings=(Command="PREFAB SELECTACTORSINPREFABS",Name=P,Shift=True)
Bindings=(Command="ACTOR ALIGN SNAPTOFLOOR ALIGN=0",Name=End)
Bindings=(Command="ACTOR ALIGN MOVETOGRID",Name=End,Control=True)
Bindings=(Command="CAMERA ALIGN",Name=Home)
Bindings=(Command="CAMERA ALIGN ACTIVEVIEWPORTONLY",Name=Home,Shift=True)
Bindings=(Command="MAP BRUSH GET",Name=P,Control=True)
Bindings=(Command="ACTOR FIND KISMET",Name=K,Control=True)
Bindings=(Command="ACTOR SELECT ALL FROMOBJ",Name=A,Control=True,Shift=True)
Bindings=(Command="ACTOR SYNCBROWSER",Name=B,Control=True)
Bindings=(Command="ACTOR DESELECT",Name=Escape)
Bindings=(Command="CTRLTAB SHIFTDOWN=FALSE",Name=Tab,Control=True)
Bindings=(Command="CTRLTAB SHIFTDOWN=TRUE",Name=Tab,Control=True,Shift=True)
Bindings=(Command="ACTOR LINKSELECTED",Name=L,Control=True,Shift=True)
Bindings=(Command="ACTOR UNLINKSELECTED",Name=U,Control=True,Shift=True)
Bindings=(Command="BUILDLIGHTING",Name=Semicolon,C ontrol=True,Shift=True)

[UnrealEd.ObjectEditorViewportInput]
Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True)
Bindings=(Command="TRANSACTION REDO",Name=Z,Control=True,Shift=True)
Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True)

[Engine.Console]
ConsoleKey=Tilde
TypeKey=Tab
MaxScrollbackSize=1024
HistoryBot=-1
ManualAutoCompleteList=(Command="Exit",Desc="Exit (Exits the game)")
ManualAutoCompleteList=(Command="Open",Desc="Open <MapName> (Opens the specified map)")
ManualAutoCompleteList=(Command="DisplayAll",Desc= "DisplayAll <ClassName> <PropertyName> (Display property values for instances of classname)")
ManualAutoCompleteList=(Command="DisplayAllState", Desc="DisplayAllState <ClassName> (Display state names for all instances of classname)")
ManualAutoCompleteList=(Command="DisplayClear",Des c="DisplayClear (Clears previous DisplayAll entries)")
ManualAutoCompleteList=(Command="FlushPersistentDe bugLines",Desc="FlushPersistentDebugLines (Clears persistent debug line cache)")
ManualAutoCompleteList=(Command="GetAll ",Desc="GetAll <ClassName> <PropertyName> (Log property values of all instances of classname)")
ManualAutoCompleteList=(Command="GetAllState",Desc ="GetAllState <ClassName> (Log state names for all instances of classname)")
ManualAutoCompleteList=(Command="Obj List ",Desc="Obj List <Class=ClassName> <Type=MetaClass> <Outer=OuterObject> <Package=InsidePackage> <Inside=InsideObject>")
ManualAutoCompleteList=(Command="Obj ListContentRefs",Desc="Obj ListContentRefs <Class=ClassName> <ListClass=ClassName>")
ManualAutoCompleteList=(Command="Obj Classes",Desc="Obj Classes (Shows all classes)")
ManualAutoCompleteList=(Command="EditActor",Desc=" EditActor <Class=ClassName> or <Name=ObjectName> or TRACE")
ManualAutoCompleteList=(Command="EditDefault",Desc ="EditDefault <Class=ClassName>")
ManualAutoCompleteList=(Command="EditObject",Desc= "EditObject <Class=ClassName> or <Name=ObjectName> or <ObjectName>")
ManualAutoCompleteList=(Command="ReloadCfg ",Desc="ReloadCfg <Class/ObjectName> (Reloads config variables for the specified object/class)")
ManualAutoCompleteList=(Command="ReloadLoc ",Desc="ReloadLoc <Class/ObjectName> (Reloads localized variables for the specified object/class)")
ManualAutoCompleteList=(Command="Set ",Desc="Set <ClassName> <PropertyName> <Value> (Sets property to value on objectname)")
ManualAutoCompleteList=(Command="Show BOUNDS",Desc="Show BOUNDS (Displays bounding boxes for all visible objects)")
ManualAutoCompleteList=(Command="Show BSP",Desc="Show BSP (Toggles BSP rendering)")
ManualAutoCompleteList=(Command="Show COLLISION",Desc="Show COLLISION (Toggles collision rendering)")
ManualAutoCompleteList=(Command="Show COVER",Desc="Show COVER (Toggles cover rendering)")
ManualAutoCompleteList=(Command="Show DECALS",Desc="Show DECALS (Toggles decal rendering)")
ManualAutoCompleteList=(Command="Show FOG",Desc="Show FOG (Toggles fog rendering)")
ManualAutoCompleteList=(Command="Show LEVELCOLORATION",Desc="Show LEVELCOLORATION (Toggles per-level coloration)")
ManualAutoCompleteList=(Command="Show PATHS",Desc="Show PATHS (Toggles path rendering)")
ManualAutoCompleteList=(Command="Show POSTPROCESS",Desc="Show POSTPROCESS (Toggles post process rendering)")
ManualAutoCompleteList=(Command="Show SKELMESHES",Desc="Show SKELMESHES (Toggles skeletal mesh rendering)")
ManualAutoCompleteList=(Command="Show TERRAIN",Desc="Show TERRAIN (Toggles terrain rendering)")
ManualAutoCompleteList=(Command="Show VOLUMES",Desc="Show VOLUMES (Toggles volume rendering)")
ManualAutoCompleteList=(Command="Show SPLINES",Desc="Show SPLINES (Toggles spline rendering)")
ManualAutoCompleteList=(Command="Stat FPS",Desc="Stat FPS (Shows FPS counter)")
ManualAutoCompleteList=(Command="Stat UNIT",Desc="Stat UNIT (Shows hardware unit framerate)")
ManualAutoCompleteList=(Command="Stat LEVELS",Desc="Stat LEVELS (Displays level streaming info)")
ManualAutoCompleteList=(Command="Stat GAME",Desc="Stat GAME (Displays game performance stats)")
ManualAutoCompleteList=(Command="Stat MEMORY",Desc="Stat MEMORY (Displays memory stats)")
ManualAutoCompleteList=(Command="Stat XBOXMEMORY",Desc="Stat XBOXMEMORY (Displays Xbox memory stats while playing on PC)")
ManualAutoCompleteList=(Command="Stat PHYSICS",Desc="Stat PHYSICS (Displays physics performance stats)")
ManualAutoCompleteList=(Command="Stat STREAMING",Desc="Stat STREAMING")
ManualAutoCompleteList=(Command="Stat COLLISION",Desc="Stat COLLISION")
ManualAutoCompleteList=(Command="Stat PARTICLES",Desc="Stat PARTICLES")
ManualAutoCompleteList=(Command="Stat SCRIPT",Desc="Stat SCRIPT")
ManualAutoCompleteList=(Command="Stat AUDIO",Desc="Stat AUDIO")
ManualAutoCompleteList=(Command="Stat ANIM",Desc="Stat ANIM")
ManualAutoCompleteList=(Command="Stat NET",Desc="Stat NET")
ManualAutoCompleteList=(Command="Stat LIST",Desc="Stat LIST Groups/Sets/Group (List groups of stats, saved sets, or specific stats within a specified group)")
ManualAutoCompleteList=(Command="ListTextures",Des c="ListTextures (Lists all loaded textures and their current memory footprint)")
ManualAutoCompleteList=(Command="RestartLevel",Des c="RestartLevel (restarts the level)")
ManualAutoCompleteList=(Command="ListSounds",Desc= "ListSounds (Lists all the loaded sounds and their memory footprint)")
ManualAutoCompleteList=(Command="ListWaves",Desc=" ListWaves (List the WaveInstances and whether they have a source)")
ManualAutoCompleteList=(Command="ListSoundClasses" ,Desc="ListSoundClasses (Lists a summary of loaded sound collated by class)")
ManualAutoCompleteList=(Command="ListSoundModes",D esc="ListSoundModes (Lists loaded sound modes)")
ManualAutoCompleteList=(Command="ListAudioComponen ts",Desc="ListAudioComponents (Dumps a detailed list of all AudioComponent objects)")
ManualAutoCompleteList=(Command="ListSoundDuration s",Desc="ListSoundDurations")
ManualAutoCompleteList=(Command="PlaySoundCue",Des c="PlaySoundCue (Lists a summary of loaded sound collated by class)")
ManualAutoCompleteList=(Command="PlaySoundWave",De sc="PlaySoundWave")
ManualAutoCompleteList=(Command="SetSoundMode",Des c="SetSoundMode <ModeName>")
ManualAutoCompleteList=(Command="DisableLowPassFil ter",Desc="DisableLowPassFilter")
ManualAutoCompleteList=(Command="DisableEQFilter", Desc="DisableEQFilter")
ManualAutoCompleteList=(Command="IsolateDryAudio", Desc="IsolateDryAudio")
ManualAutoCompleteList=(Command="IsolateReverb",De sc="IsolateReverb")
ManualAutoCompleteList=(Command="ResetSoundState", Desc="ResetSoundState (Resets volumes to default and removes test filters)")
ManualAutoCompleteList=(Command="ModifySoundClass" ,Desc="ModifySoundClass <SoundClassName> Vol=<new volume>")

[Engine.DebugCameraController]
PrimaryKey=LeftMouseButton
SecondaryKey=RightMouseButton
UnselectKey=Escape
bShowSelectedInfo=true
  Reply With Quote
Old 06-26-2011, 11:46 PM   #13
Lord Pike
 
 
 
Guest
Posts: n/a
[Engine.UIInputConfiguration]
AxisEmulationDefinitions=(AxisInputKey=-MouseX,AdjacentAxisInputKey=MouseY,bEmulateButtonP ress=False)
AxisEmulationDefinitions=(AxisInputKey=MouseY,Adja centAxisInputKey=MouseX,bEmulateButtonPress=False)
AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_L eftX,AdjacentAxisInputKey=XboxTypeS_LeftY,bEmulate ButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick_Right,InputKeyToEmulate[1]=Gamepad_LeftStick_Left)
AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_L eftY,AdjacentAxisInputKey=XboxTypeS_LeftX,bEmulate ButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick_Up,InputKeyToEmulate[1]=Gamepad_LeftStick_Down)
AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_R ightX,AdjacentAxisInputKey=XboxTypeS_RightY,bEmula teButtonPress=True,InputKeyToEmulate[0]=Gamepad_RightStick_Right,InputKeyToEmulate[1]=Gamepad_RightStick_Left)
AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_R ightY,AdjacentAxisInputKey=XboxTypeS_RightX,bEmula teButtonPress=True,InputKeyToEmulate[0]=Gamepad_RightStick_Down,InputKeyToEmulate[1]=Gamepad_RightStick_Up)
WidgetInputAliases=(WidgetClassName="Engine.UIButt on",WidgetStates=((StateClassName="Engine.UIState_ Focused",StateInputAliases=((InputAliasName="Click ed",LinkedInputKeys=((InputKeyName="Enter"),(Input KeyName="SpaceBar"),(InputKeyName="XboxTypeS_A"))) ,(InputAliasName="NextControl",LinkedInputKeys=((I nputKeyName="Tab"))),(InputAliasName="NavFocusUp", LinkedInputKeys=((InputKeyName="Up"),(InputKeyName ="Gamepad_LeftStick_Up"))),(InputAliasName="NavFoc usDown",LinkedInputKeys=((InputKeyName="Down"),(In putKeyName="Gamepad_LeftStick_Down"))),(InputAlias Name="NavFocusLeft",LinkedInputKeys=((InputKeyName ="Left"),(InputKeyName="XboxTypeS_DPad_Left"),(Inp utKeyName="Gamepad_LeftStick_Left"))),(InputAliasN ame="NavFocusRight",LinkedInputKeys=((InputKeyName ="Right"),(InputKeyName="XboxTypeS_DPad_Right"),(I nputKeyName="Gamepad_LeftStick_Right"))))),(StateC lassName="Engine.UIState_Active",StateInputAliases =((InputAliasName="Clicked",LinkedInputKeys=((Inpu tKeyName="LeftMouseButton",ModifierKeyFlags=24)))) )))
WidgetInputAliases=(WidgetClassName="Engine.UITogg leButton",WidgetStates=((StateClassName="Engine.UI State_Focused",StateInputAliases=((InputAliasName= "Clicked",LinkedInputKeys=((InputKeyName="XboxType S_A"),(InputKeyName="Enter"))))),(StateClassName=" Engine.UIState_Active",StateInputAliases=((InputAl iasName="Clicked",LinkedInputKeys=((InputKeyName=" LeftMouseButton")))))))
WidgetInputAliases=(WidgetClassName="Engine.UIChec kbox",WidgetStates=((StateClassName="Engine.UIStat e_Focused",StateInputAliases=((InputAliasName="Cli cked",LinkedInputKeys=((InputKeyName="Enter"),(Inp utKeyName="SpaceBar"),(InputKeyName="XboxTypeS_Sta rt"),(InputKeyName="XboxTypeS_A"))),(InputAliasNam e="NextControl",LinkedInputKeys=((InputKeyName="Ta b"))),(InputAliasName="NavFocusUp",LinkedInputKeys =((InputKeyName="Up"),(InputKeyName="XboxTypeS_DPa d_Up"),(InputKeyName="Gamepad_LeftStick_Up"))),(In putAliasName="NavFocusDown",LinkedInputKeys=((Inpu tKeyName="Down"),(InputKeyName="Gamepad_LeftStick_ Down"))),(InputAliasName="NavFocusLeft",LinkedInpu tKeys=((InputKeyName="Left"),(InputKeyName="XboxTy peS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_L eft"))),(InputAliasName="NavFocusRight",LinkedInpu tKeys=((InputKeyName="Right"),(InputKeyName="XboxT ypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick _Right"))))),(StateClassName="Engine.UIState_Activ e",StateInputAliases=((InputAliasName="Clicked",Li nkedInputKeys=((InputKeyName="LeftMouseButton")))) )))
WidgetInputAliases=(WidgetClassName="Engine.UIComb oBox",WidgetStates=((StateClassName="Engine.UIStat e_Active",StateInputAliases=((InputAliasName="Clic ked",LinkedInputKeys=((InputKeyName="LeftMouseButt on"))))),(StateClassName="Engine.UIState_Focused", StateInputAliases=((InputAliasName="NextControl",L inkedInputKeys=((InputKeyName="Tab"))),(InputAlias Name="NavFocusUp",LinkedInputKeys=((InputKeyName=" Up"))),(InputAliasName="NavFocusDown",LinkedInputK eys=((InputKeyName="Down"))),(InputAliasName="NavF ocusLeft",LinkedInputKeys=((InputKeyName="Left"))) ,(InputAliasName="NavFocusRight",LinkedInputKeys=( (InputKeyName="Right")))))))
WidgetInputAliases=(WidgetClassName="Engine.Consol eEntry",WidgetStates=((StateClassName="Engine.UISt ate_Focused",StateInputAliases=((InputAliasName="N extControl",LinkedInputKeys=((InputKeyName="Tab")) ),(InputAliasName="NavFocusUp",LinkedInputKeys=((I nputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Ga mepad_LeftStick_Up"))),(InputAliasName="NavFocusDo wn",LinkedInputKeys=((InputKeyName="XboxTypeS_DPad _Down"),(InputKeyName="Gamepad_LeftStick_Down"))), (InputAliasName="NavFocusLeft",LinkedInputKeys=((I nputKeyName="XboxTypeS_DPad_Left"),(InputKeyName=" Gamepad_LeftStick_Left"))),(InputAliasName="NavFoc usRight",LinkedInputKeys=((InputKeyName="XboxTypeS _DPad_Right"),(InputKeyName="Gamepad_LeftStick_Rig ht")))))))
WidgetInputAliases=(WidgetClassName="DnDGame.DNDIn ventoryContainerButton",WidgetStates=((StateClassN ame="Engine.UIState_Active",StateInputAliases=((In putAliasName="ShowContextMenu",LinkedInputKeys=((I nputKeyName="RightMouseButton"),(InputKeyName="Xbo xTypeS_A")))))))
WidgetInputAliases=(WidgetClassName="DnDGame.DNDUI ContextMenu",WidgetStates=((StateClassName="Engine .UIState_Focused",StateInputAliases=((InputAliasNa me="HideContextMenu",LinkedInputKeys=((InputKeyNam e="XboxTypeS_B")))))))
WidgetInputAliases=(WidgetClassName="DnDGame.DNDUI CustomInventoryList",WidgetStates=((StateClassName ="Engine.UIState_Focused",StateInputAliases=((Inpu tAliasName="PressDown",LinkedInputKeys=((InputKeyN ame="Gamepad_LeftStick_Down"),(InputKeyName="XboxT ypeS_DPad_Down"),(InputKeyName="Down"),(InputKeyNa me="MouseScrollDown"))),(InputAliasName="PressUp", LinkedInputKeys=((InputKeyName="Gamepad_LeftStick_ Up"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyN ame="Up"),(InputKeyName="MouseScrollUp")))))))
WidgetInputAliases=(WidgetClassName="DnDGame.DNDUI InventoryList",WidgetStates=((StateClassName="Engi ne.UIState_Focused",StateInputAliases=((InputAlias Name="NavFocusLeft",LinkedInputKeys=((InputKeyName ="XboxTypeS_LeftX"),(InputKeyName="Gamepad_LeftSti ck_Left"),(InputKeyName="Gamepad_RightStick_Left") )),(InputAliasName="NavFocusRight",LinkedInputKeys =((InputKeyName="XboxTypeS_RightX"),(InputKeyName= "Gamepad_LeftStick_Right"),(InputKeyName="Gamepad_ RightStick_Right"))),(InputAliasName="MoveSelectio nUp",LinkedInputKeys=((InputKeyName="XboxTypeS_Lef tY"),(InputKeyName="Gamepad_LeftStick_Up"),(InputK eyName="Gamepad_RightStick_Up"))),(InputAliasName= "MoveSelectionDown",LinkedInputKeys=((InputKeyName ="XboxTypeS_RightY"),(InputKeyName="Gamepad_LeftSt ick_Down"),(InputKeyName="Gamepad_RightStick_Down" ))))),(StateClassName="Engine.UIState_Active",Stat eInputAliases=((InputAliasName="ShowContextMenu",L inkedInputKeys=((InputKeyName="RightMouseButton")) )))))
WidgetInputAliases=(WidgetClassName="DnDGame.DNDUI PrefabList",WidgetStates=((StateClassName="Engine. UIState_Focused",StateInputAliases=((InputAliasNam e="PressDown",LinkedInputKeys=((InputKeyName="Xbox TypeS_DPad_Down"),(InputKeyName="Gamepad_LeftStick _Down"),(InputKeyName="MouseScrollDown"),(InputKey Name="Down"))),(InputAliasName="PressUp",LinkedInp utKeys=((InputKeyName="Gamepad_LeftStick_Up"),(Inp utKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Mous eScrollUp"),(InputKeyName="Up")))))))
WidgetInputAliases=(WidgetClassName="DnDGame.DNDUI SaveGameList",WidgetStates=((StateClassName="Engin e.UIState_Focused",StateInputAliases=((InputAliasN ame="PressDown",LinkedInputKeys=((InputKeyName="Ga mepad_LeftStick_Down"),(InputKeyName="XboxTypeS_DP ad_Down"))),(InputAliasName="PressUp",LinkedInputK eys=((InputKeyName="XboxTypeS_DPad_Up")))))))
WidgetInputAliases=(WidgetClassName="DnDGame.DNDUI Scene_TutorialWindow",WidgetStates=((StateClassNam e="Engine.UIState_Enabled",StateInputAliases=((Inp utAliasName="SkipTutorial",LinkedInputKeys=((Input KeyName="XboxTypeS_Y"),(InputKeyName="Enter"),(Inp utKeyName="Escape")))))))
WidgetInputAliases=(WidgetClassName="DnDGame.DNDUI SceneAbilities",WidgetStates=((StateClassName="Eng ine.UIState_Enabled",StateInputAliases=((InputAlia sName="CloseScene",LinkedInputKeys=((InputKeyName= "XboxTypeS_LeftTrigger"),(InputKeyName="LeftShift" )))))))
WidgetInputAliases=(WidgetClassName="DnDGame.DNDUI SceneDialogueBox",WidgetStates=((StateClassName="E ngine.UIState_Enabled",StateInputAliases=((InputAl iasName="Confirm",LinkedInputKeys=((InputKeyName=" XboxTypeS_A"))),(InputAliasName="Cancel",LinkedInp utKeys=((InputKeyName="XboxTypeS_B")))))))
WidgetInputAliases=(WidgetClassName="DnDGame.DNDUI SceneFrontEnd",WidgetStates=((StateClassName="Engi ne.UIState_Focused",StateInputAliases=((InputAlias Name="XButtonPressed",LinkedInputKeys=((InputKeyNa me="XboxTypeS_X")))))))
WidgetInputAliases=(WidgetClassName="DnDGame.DNDUI SceneFrontEnd_MultiplayerLobby",WidgetStates=((Sta teClassName="Engine.UIState_Focused",StateInputAli ases=((InputAliasName="BButtonPressed",LinkedInput Keys=((InputKeyName="XboxTypeS_B"))),(InputAliasNa me="YButtonPressed",LinkedInputKeys=((InputKeyName ="XboxTypeS_Y"))),(InputAliasName="PressedDown",Li nkedInputKeys=((InputKeyName="Gamepad_LeftStick_Do wn"),(InputKeyName="XboxTypeS_DPad_Down"))),(Input AliasName="PressedUp",LinkedInputKeys=((InputKeyNa me="Gamepad_LeftStick_Up"),(InputKeyName="XboxType S_DPad_Up"))))),(StateClassName="Engine.UIState_En abled",StateInputAliases=((InputAliasName="AButton Pressed",LinkedInputKeys=((InputKeyName="XboxTypeS _A"))),(InputAliasName="StartPressed",LinkedInputK eys=((InputKeyName="XboxTypeS_Start")))))))
WidgetInputAliases=(WidgetClassName="DnDGame.DNDUI SceneNameEntry",WidgetStates=((StateClassName="Eng ine.UIState_Enabled",StateInputAliases=((InputAlia sName="Confirm",LinkedInputKeys=((InputKeyName="Xb oxTypeS_A"))),(InputAliasName="Cancel",LinkedInput Keys=((InputKeyName="XboxTypeS_B")))))))
WidgetInputAliases=(WidgetClassName="DnDGame.DNDUI SceneNotification",WidgetStates=((StateClassName=" Engine.UIState_Focused",StateInputAliases=((InputA liasName="Confirm",LinkedInputKeys=((InputKeyName= "XboxTypeS_A")))))))
WidgetInputAliases=(WidgetClassName="DnDGame.DNDUI ScenePlayerDetails_Map",WidgetStates=((StateClassN ame="Engine.UIState_Enabled",StateInputAliases=((I nputAliasName="nextPlayerScreen",LinkedInputKeys=( (InputKeyName="XboxTypeS_RightTrigger"))),(InputAl iasName="previousPlayerScreen",LinkedInputKeys=((I nputKeyName="XboxTypeS_LeftTrigger"))),(InputAlias Name="pressBButton",LinkedInputKeys=((InputKeyName ="Escape"))))),(StateClassName="Engine.UIState_Foc used",StateInputAliases=((InputAliasName="pressBBu tton",LinkedInputKeys=((InputKeyName="XboxTypeS_B" ),(InputKeyName="XboxTypeS_Back")))))))
WidgetInputAliases=(WidgetClassName="DnDGame.DNDUI ScenePlayerMenu",WidgetStates=((StateClassName="En gine.UIState_Focused",StateInputAliases=((InputAli asName="XButton",LinkedInputKeys=((InputKeyName="X boxTypeS_X"))),(InputAliasName="YButton",LinkedInp utKeys=((InputKeyName="XboxTypeS_Y"),(InputKeyName ="U"))),(InputAliasName="RTButton",LinkedInputKeys =((InputKeyName="XboxTypeS_RightTrigger"))),(Input AliasName="LTButton",LinkedInputKeys=((InputKeyNam e="XboxTypeS_LeftTrigger"))),(InputAliasName="Pres sedRight",LinkedInputKeys=((InputKeyName="XboxType S_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Ri ght"))),(InputAliasName="PressedLeft",LinkedInputK eys=((InputKeyName="XboxTypeS_DPad_Left"),(InputKe yName="Gamepad_LeftStick_Left"))),(InputAliasName= "BackButtonPressed",LinkedInputKeys=((InputKeyName ="XboxTypeS_Back"))),(InputAliasName="ConvertToGol d",LinkedInputKeys=((InputKeyName="XboxTypeS_Right Shoulder"))),(InputAliasName="DescriptionBoxScroll Up",LinkedInputKeys=((InputKeyName="Gamepad_RightS tick_Up"))),(InputAliasName="DescriptionBoxScrollD own",LinkedInputKeys=((InputKeyName="Gamepad_Right Stick_Down"))),(InputAliasName="AButton",LinkedInp utKeys=((InputKeyName="XboxTypeS_A"))))),(StateCla ssName="Engine.UIState_Enabled",StateInputAliases= ((InputAliasName="BButton",LinkedInputKeys=((Input KeyName="XboxTypeS_B"))),(InputAliasName="ConvertT oGold",LinkedInputKeys=((InputKeyName="C"))),(Inpu tAliasName="PressedLeft",LinkedInputKeys=((InputKe yName="Left"))),(InputAliasName="PressedRight",Lin kedInputKeys=((InputKeyName="Right"))),(InputAlias Name="DescriptionBoxScrollUp",LinkedInputKeys=((In putKeyName="PageUp"))),(InputAliasName="Descriptio nBoxScrollDown",LinkedInputKeys=((InputKeyName="Pa geDown"))),(InputAliasName="EKeyPressed",LinkedInp utKeys=((InputKeyName="E"))),(InputAliasName="AKey Pressed",LinkedInputKeys=((InputKeyName="A"))),(In putAliasName="ZKeyPressed",LinkedInputKeys=((Input KeyName="Z"))),(InputAliasName="ListScrollUp",Link edInputKeys=((InputKeyName="MouseScrollUp"),(Input KeyName="Up"))),(InputAliasName="ListScrollDown",L inkedInputKeys=((InputKeyName="MouseScrollDown"),( InputKeyName="Down"))),(InputAliasName="DKeyPresse d",LinkedInputKeys=((InputKeyName="D"))),(InputAli asName="ShiftButton",LinkedInputKeys=((InputKeyNam e="LeftShift",ModifierKeyFlags=28),(InputKeyName=" RightShift",ModifierKeyFlags=28))),(InputAliasName ="ShiftButtonUp",LinkedInputKeys=((InputKeyName="R ightShift"),(InputKeyName="LeftShift"))),(InputAli asName="escapeButton",LinkedInputKeys=((InputKeyNa me="Escape")))))))
WidgetInputAliases=(WidgetClassName="DnDGame.DNDUI SceneSkipMatinee",WidgetStates=((StateClassName="E ngine.UIState_Focused",StateInputAliases=((InputAl iasName="SkipMatinee",LinkedInputKeys=((InputKeyNa me="XboxTypeS_A")))))))
WidgetInputAliases=(WidgetClassName="DnDGame.DNDUI SceneStore",WidgetStates=((StateClassName="Engine. UIState_Focused",StateInputAliases=((InputAliasNam e="Transaction",LinkedInputKeys=((InputKeyName="Xb oxTypeS_A"),(InputKeyName="S"))),(InputAliasName=" filterNext",LinkedInputKeys=((InputKeyName="XboxTy peS_RightTrigger"))),(InputAliasName="filterPrevio us",LinkedInputKeys=((InputKeyName="XboxTypeS_Left Trigger"))),(InputAliasName="PressLeft",LinkedInpu tKeys=((InputKeyName="Gamepad_LeftStick_Left"),(In putKeyName="XboxTypeS_DPad_Left"))),(InputAliasNam e="PressRight",LinkedInputKeys=((InputKeyName="Gam epad_LeftStick_Right"),(InputKeyName="XboxTypeS_DP ad_Right"))),(InputAliasName="QuickSell",LinkedInp utKeys=((InputKeyName="XboxTypeS_X"))),(InputAlias Name="BButtonPressed",LinkedInputKeys=((InputKeyNa me="XboxTypeS_B"))),(InputAliasName="DescriptonBox ScrollUp",LinkedInputKeys=((InputKeyName="Gamepad_ RightStick_Up"))),(InputAliasName="DescriptonBoxSc rollDown",LinkedInputKeys=((InputKeyName="Gamepad_ RightStick_Down"))))),(StateClassName="Engine.UISt ate_Enabled",StateInputAliases=((InputAliasName="B ButtonPressed",LinkedInputKeys=((InputKeyName="Esc ape"))),(InputAliasName="filterNext",LinkedInputKe ys=((InputKeyName="Left"))),(InputAliasName="filte rPrevious",LinkedInputKeys=((InputKeyName="Right") )),(InputAliasName="QuickSell",LinkedInputKeys=((I nputKeyName="S",ModifierKeyFlags=28)))))))
  Reply With Quote
Old 06-26-2011, 11:47 PM   #14
Lord Pike
 
 
 
Guest
Posts: n/a
WidgetInputAliases=(WidgetClassName="Engine.UIEdit Box",WidgetStates=((StateClassName="Engine.UIState _Focused",StateInputAliases=((InputAliasName="Next Control",LinkedInputKeys=((InputKeyName="Tab"))),( InputAliasName="SubmitText",LinkedInputKeys=((Inpu tKeyName="Enter"),(InputKeyName="XboxTypeS_Start") ,(InputKeyName="XboxTypeS_A"))),(InputAliasName="D eleteCharacter",LinkedInputKeys=((InputKeyName="De lete"))),(InputAliasName="MoveCursorLeft",LinkedIn putKeys=((InputKeyName="Left",ModifierKeyFlags=0)) ),(InputAliasName="MoveCursorRight",LinkedInputKey s=((InputKeyName="Right",ModifierKeyFlags=0))),(In putAliasName="MoveCursorToLineStart",LinkedInputKe ys=((InputKeyName="Home",ModifierKeyFlags=0))),(In putAliasName="MoveCursorToLineEnd",LinkedInputKeys =((InputKeyName="End",ModifierKeyFlags=0))),(Input AliasName="BackSpace",LinkedInputKeys=((InputKeyNa me="BackSpace"),(InputKeyName="XboxTypeS_X"))),(In putAliasName="Char",LinkedInputKeys=((InputKeyName ="A"),(InputKeyName="B"),(InputKeyName="C"),(Input KeyName="D"),(InputKeyName="E"),(InputKeyName="F") ,(InputKeyName="G"),(InputKeyName="H"),(InputKeyNa me="I"),(InputKeyName="J"),(InputKeyName="K"),(Inp utKeyName="L"),(InputKeyName="M"),(InputKeyName="N "),(InputKeyName="O"),(InputKeyName="P"),(InputKey Name="Q"),(InputKeyName="R"),(InputKeyName="S"),(I nputKeyName="T"),(InputKeyName="U"),(InputKeyName= "V"),(InputKeyName="W"),(InputKeyName="X"),(InputK eyName="Y"),(InputKeyName="Z"),(InputKeyName="Zero "),(InputKeyName="One"),(InputKeyName="Two"),(Inpu tKeyName="Three"),(InputKeyName="Four"),(InputKeyN ame="Five"),(InputKeyName="Six"),(InputKeyName="Se ven"),(InputKeyName="Eight"),(InputKeyName="Nine") ,(InputKeyName="NumPadZero"),(InputKeyName="NumPad One"),(InputKeyName="NumPadTwo"),(InputKeyName="Nu mPadThree"),(InputKeyName="NumPadFour"),(InputKeyN ame="NumPadFive"),(InputKeyName="NumPadSix"),(Inpu tKeyName="NumPadSeven"),(InputKeyName="NumPadEight "),(InputKeyName="NumPadNine"),(InputKeyName="Mult iply"),(InputKeyName="Add"),(InputKeyName="Subtrac t"),(InputKeyName="Decimal"),(InputKeyName="Divide "),(InputKeyName="Semicolon"),(InputKeyName="Equal s"),(InputKeyName="Comma"),(InputKeyName="Undersco re"),(InputKeyName="Period"),(InputKeyName="Slash" ),(InputKeyName="Tilde"),(InputKeyName="LeftBracke t"),(InputKeyName="Backslash"),(InputKeyName="Righ tBracket"),(InputKeyName="Quote"),(InputKeyName="C haracter"))),(InputAliasName="Consume",LinkedInput Keys=((InputKeyName="LeftShift"),(InputKeyName="Ri ghtShift"),(InputKeyName="LeftControl"),(InputKeyN ame="RightControl"),(InputKeyName="LeftAlt"),(Inpu tKeyName="RightAlt"))))),(StateClassName="Engine.U IState_Active",StateInputAliases=((InputAliasName= "Clicked",LinkedInputKeys=((InputKeyName="LeftMous eButton"))))),(StateClassName="Engine.UIState_Pres sed",StateInputAliases=((InputAliasName="MouseSele ct",LinkedInputKeys=((InputKeyName="MouseX",Modifi erKeyFlags=0)))))))
WidgetInputAliases=(WidgetClassName="Engine.UINume ricEditBox",WidgetStates=((StateClassName="Engine. UIState_Focused",StateInputAliases=((InputAliasNam e="NextControl",LinkedInputKeys=((InputKeyName="Ta b"))),(InputAliasName="SubmitText",LinkedInputKeys =((InputKeyName="Enter"),(InputKeyName="XboxTypeS_ Start"),(InputKeyName="XboxTypeS_A"))),(InputAlias Name="DeleteCharacter",LinkedInputKeys=((InputKeyN ame="Delete"))),(InputAliasName="MoveCursorLeft",L inkedInputKeys=((InputKeyName="Left"),(InputKeyNam e="Gamepad_RightStick_Left"))),(InputAliasName="Mo veCursorRight",LinkedInputKeys=((InputKeyName="Rig ht"),(InputKeyName="Gamepad_RightStick_Right"))),( InputAliasName="MoveCursorToLineStart",LinkedInput Keys=((InputKeyName="Home"))),(InputAliasName="Mov eCursorToLineEnd",LinkedInputKeys=((InputKeyName=" End"))),(InputAliasName="BackSpace",LinkedInputKey s=((InputKeyName="BackSpace"),(InputKeyName="XboxT ypeS_X"))),(InputAliasName="Char",LinkedInputKeys= ((InputKeyName="A"),(InputKeyName="B"),(InputKeyNa me="C"),(InputKeyName="D"),(InputKeyName="E"),(Inp utKeyName="F"),(InputKeyName="G"),(InputKeyName="H "),(InputKeyName="I"),(InputKeyName="J"),(InputKey Name="K"),(InputKeyName="L"),(InputKeyName="M"),(I nputKeyName="N"),(InputKeyName="O"),(InputKeyName= "P"),(InputKeyName="Q"),(InputKeyName="R"),(InputK eyName="S"),(InputKeyName="T"),(InputKeyName="U"), (InputKeyName="V"),(InputKeyName="W"),(InputKeyNam e="X"),(InputKeyName="Y"),(InputKeyName="Z"),(Inpu tKeyName="Zero"),(InputKeyName="One"),(InputKeyNam e="Two"),(InputKeyName="Three"),(InputKeyName="Fou r"),(InputKeyName="Five"),(InputKeyName="Six"),(In putKeyName="Seven"),(InputKeyName="Eight"),(InputK eyName="Nine"),(InputKeyName="NumPadZero"),(InputK eyName="NumPadOne"),(InputKeyName="NumPadTwo"),(In putKeyName="NumPadThree"),(InputKeyName="NumPadFou r"),(InputKeyName="NumPadFive"),(InputKeyName="Num PadSix"),(InputKeyName="NumPadSeven"),(InputKeyNam e="NumPadEight"),(InputKeyName="NumPadNine"),(Inpu tKeyName="Multiply"),(InputKeyName="Decimal"),(Inp utKeyName="Divide"),(InputKeyName="Semicolon"),(In putKeyName="Equals"),(InputKeyName="Comma"),(Input KeyName="Underscore"),(InputKeyName="Period"),(Inp utKeyName="Slash"),(InputKeyName="Tilde"),(InputKe yName="LeftBracket"),(InputKeyName="Backslash"),(I nputKeyName="RightBracket"),(InputKeyName="Quote") ,(InputKeyName="Character"))),(InputAliasName="Con sume",LinkedInputKeys=((InputKeyName="LeftShift"), (InputKeyName="RightShift"),(InputKeyName="LeftCon trol"),(InputKeyName="RightControl"),(InputKeyName ="LeftAlt"),(InputKeyName="RightAlt"))),(InputAlia sName="IncrementNumericValue",LinkedInputKeys=((In putKeyName="Gamepad_RightStick_Up"),(InputKeyName= "Add"))),(InputAliasName="DecrementNumericValue",L inkedInputKeys=((InputKeyName="Gamepad_RightStick_ Down"),(InputKeyName="Subtract"))),(InputAliasName ="NavFocusDown",LinkedInputKeys=((InputKeyName="Do wn"),(InputKeyName="Gamepad_LeftStick_Down"))),(In putAliasName="NavFocusUp",LinkedInputKeys=((InputK eyName="Up"),(InputKeyName="XboxTypeS_DPad_Up"),(I nputKeyName="Gamepad_LeftStick_Up"))),(InputAliasN ame="NavFocusLeft",LinkedInputKeys=((InputKeyName= "XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_Left Stick_Left"))),(InputAliasName="NavFocusRight",Lin kedInputKeys=((InputKeyName="XboxTypeS_DPad_Right" ),(InputKeyName="Gamepad_LeftStick_Right")))))))
WidgetInputAliases=(WidgetClassName="Engine.UIScen e",WidgetStates=((StateClassName="Engine.UIState_E nabled",StateInputAliases=((InputAliasName="Clicke d",LinkedInputKeys=((InputKeyName="LeftMouseButton ",ModifierKeyFlags=0),(InputKeyName="RightMouseBut ton",ModifierKeyFlags=0),(InputKeyName="MiddleMous eButton",ModifierKeyFlags=0)))))))
WidgetInputAliases=(WidgetClassName="Engine.UILabe lButton",WidgetStates=((StateClassName="Engine.UIS tate_Focused",StateInputAliases=((InputAliasName=" NextControl",LinkedInputKeys=((InputKeyName="Tab") )),(InputAliasName="Clicked",LinkedInputKeys=((Inp utKeyName="Enter"),(InputKeyName="SpaceBar"),(Inpu tKeyName="XboxTypeS_A"))),(InputAliasName="NavFocu sUp",LinkedInputKeys=((InputKeyName="Up"),(InputKe yName="Gamepad_LeftStick_Up"))),(InputAliasName="N avFocusDown",LinkedInputKeys=((InputKeyName="Down" ),(InputKeyName="Gamepad_LeftStick_Down"))),(Input AliasName="NavFocusLeft",LinkedInputKeys=((InputKe yName="Left"),(InputKeyName="XboxTypeS_DPad_Left") ,(InputKeyName="Gamepad_LeftStick_Left"))),(InputA liasName="NavFocusRight",LinkedInputKeys=((InputKe yName="Right"),(InputKeyName="Gamepad_LeftStick_Ri ght"))))),(StateClassName="Engine.UIState_Active", StateInputAliases=((InputAliasName="Clicked",Linke dInputKeys=((InputKeyName="LeftMouseButton")))))))
WidgetInputAliases=(WidgetClassName="Engine.UIList ",WidgetStates=((StateClassName="Engine.UIState_Fo cused",StateInputAliases=((InputAliasName="NextCon trol",LinkedInputKeys=((InputKeyName="Tab"))),(Inp utAliasName="MoveSelectionUp",LinkedInputKeys=((In putKeyName="Up"),(InputKeyName="Gamepad_RightStick _Up"),(InputKeyName="MouseScrollUp"))),(InputAlias Name="MoveSelectionDown",LinkedInputKeys=((InputKe yName="Down"),(InputKeyName="Gamepad_RightStick_Do wn"),(InputKeyName="MouseScrollDown"))),(InputAlia sName="MoveSelectionLeft",LinkedInputKeys=((InputK eyName="Left"),(InputKeyName="Gamepad_RightStick_L eft"))),(InputAliasName="MoveSelectionRight",Linke dInputKeys=((InputKeyName="Right"),(InputKeyName=" Gamepad_RightStick_Right"))),(InputAliasName="Sele ctFirstElement",LinkedInputKeys=((InputKeyName="Ho me"))),(InputAliasName="SelectLastElement",LinkedI nputKeys=((InputKeyName="End"))),(InputAliasName=" PageUp",LinkedInputKeys=((InputKeyName="PageUp"),( InputKeyName="XboxTypeS_LeftShoulder"),(InputKeyNa me="MouseScrollUp",ModifierKeyFlags=42))),(InputAl iasName="PageDown",LinkedInputKeys=((InputKeyName= "PageDown"),(InputKeyName="MouseScrollDown",Modifi erKeyFlags=42))),(InputAliasName="SelectAllItems", LinkedInputKeys=((InputKeyName="A",ModifierKeyFlag s=42))),(InputAliasName="SubmitListSelection",Link edInputKeys=((InputKeyName="SpaceBar"),(InputKeyNa me="Enter"),(InputKeyName="XboxTypeS_Start"))),(In putAliasName="NavFocusUp",LinkedInputKeys=((InputK eyName="Gamepad_LeftStick_Up"))),(InputAliasName=" NavFocusDown",LinkedInputKeys=((InputKeyName="Game pad_LeftStick_Down"))),(InputAliasName="NavFocusLe ft",LinkedInputKeys=((InputKeyName="Gamepad_LeftSt ick_Left"))),(InputAliasName="NavFocusRight",Linke dInputKeys=((InputKeyName="Gamepad_LeftStick_Right "))))),(StateClassName="Engine.UIState_Active",Sta teInputAliases=((InputAliasName="Clicked",LinkedIn putKeys=((InputKeyName="LeftMouseButton",ModifierK eyFlags=24))),(InputAliasName="ResizeColumn",Linke dInputKeys=((InputKeyName="MouseX",ModifierKeyFlag s=0),(InputKeyName="MouseY",ModifierKeyFlags=0)))) )))
WidgetInputAliases=(WidgetClassName="Engine.UIPane l",WidgetStates=((StateClassName="Engine.UIState_F ocused",StateInputAliases=((InputAliasName="NextCo ntrol",LinkedInputKeys=((InputKeyName="Tab")))))))
WidgetInputAliases=(WidgetClassName="Engine.UIScro llFrame",WidgetStates=((StateClassName="Engine.UIS tate_Focused",StateInputAliases=((InputAliasName=" ScrollUp",LinkedInputKeys=((InputKeyName="MouseScr ollUp"),(InputKeyName="Up"))),(InputAliasName="Scr ollDown",LinkedInputKeys=((InputKeyName="MouseScro llDown"),(InputKeyName="Down"))),(InputAliasName=" ScrollTop",LinkedInputKeys=((InputKeyName="Home")) ),(InputAliasName="ScrollBottom",LinkedInputKeys=( (InputKeyName="End"))),(InputAliasName="PageUp",Li nkedInputKeys=((InputKeyName="PageUp"),(InputKeyNa me="MouseScrollUp",ModifierKeyFlags=42))),(InputAl iasName="PageDown",LinkedInputKeys=((InputKeyName= "MouseScrollDown",ModifierKeyFlags=42),(InputKeyNa me="PageDown")))))))
WidgetInputAliases=(WidgetClassName="Engine.Script ConsoleEntry",WidgetStates=((StateClassName="Engin e.UIState_Focused",StateInputAliases=((InputAliasN ame="NextControl",LinkedInputKeys=((InputKeyName=" Tab")))))))
WidgetInputAliases=(WidgetClassName="Engine.UISlid er",WidgetStates=((StateClassName="Engine.UIState_ Focused",StateInputAliases=((InputAliasName="NextC ontrol",LinkedInputKeys=((InputKeyName="Tab"))),(I nputAliasName="NavFocusUp",LinkedInputKeys=((Input KeyName="Up"),(InputKeyName="XboxTypeS_DPad_Up"),( InputKeyName="Gamepad_LeftStick_Up"))),(InputAlias Name="NavFocusDown",LinkedInputKeys=((InputKeyName ="Down"),(InputKeyName="Gamepad_LeftStick_Down"))) ,(InputAliasName="NavFocusLeft",LinkedInputKeys=(( InputKeyName="Left"),(InputKeyName="XboxTypeS_DPad _Left"),(InputKeyName="Gamepad_LeftStick_Left"))), (InputAliasName="NavFocusRight",LinkedInputKeys=(( InputKeyName="Right"),(InputKeyName="XboxTypeS_DPa d_Right"),(InputKeyName="Gamepad_LeftStick_Right") )),(InputAliasName="DecrementSliderValue",LinkedIn putKeys=((InputKeyName="Subtract"),(InputKeyName=" XboxTypeS_LeftThumbstick"))),(InputAliasName="Incr ementSliderValue",LinkedInputKeys=((InputKeyName=" Add"),(InputKeyName="XboxTypeS_LeftThumbstick"))), (InputAliasName="Clicked",LinkedInputKeys=((InputK eyName="XboxTypeS_RightThumbstick"))))),(StateClas sName="Engine.UIState_Active",StateInputAliases=(( InputAliasName="Clicked",LinkedInputKeys=((InputKe yName="LeftMouseButton"))),(InputAliasName="DragSl ider"))),(StateClassName="Engine.UIState_Pressed", StateInputAliases=((InputAliasName="DragSlider",Li nkedInputKeys=((InputKeyName="MouseX"),(InputKeyNa me="MouseY")))))))
WidgetInputAliases=(WidgetClassName="Engine.UITabC ontrol",WidgetStates=((StateClassName="Engine.UISt ate_Focused",StateInputAliases=((InputAliasName="N extPage",LinkedInputKeys=((InputKeyName="Tab",Modi fierKeyFlags=42))),(InputAliasName="PreviousPage", LinkedInputKeys=((InputKeyName="Tab",ModifierKeyFl ags=14)))))))
WidgetInputAliases=(WidgetClassName="Engine.UIObje ct",WidgetStates=((StateClassName="Engine.UIState_ Active",StateInputAliases=((InputAliasName="ShowCo ntextMenu",LinkedInputKeys=((InputKeyName="RightMo useButton"))))),(StateClassName="Engine.UIState_Fo cused",StateInputAliases=((InputAliasName="NavFocu sDown",LinkedInputKeys=((InputKeyName="XboxTypeS_D Pad_Down"))),(InputAliasName="NavFocusUp",LinkedIn putKeys=((InputKeyName="XboxTypeS_DPad_Up"))),(Inp utAliasName="NavFocusLeft",LinkedInputKeys=((Input KeyName="XboxTypeS_DPad_Left"))),(InputAliasName=" NavFocusRight",LinkedInputKeys=((InputKeyName="Xbo xTypeS_DPad_Right")))))))
WidgetInputAliases=(WidgetClassName="Engine.UIOpti onListBase",WidgetStates=((StateClassName="Engine. UIState_Focused",StateInputAliases=((InputAliasNam e="MoveSelectionLeft",LinkedInputKeys=((InputKeyNa me="Left"),(InputKeyName="XboxTypeS_DPad_Left"),(I nputKeyName="Gamepad_LeftStick_Left"))),(InputAlia sName="MoveSelectionRight",LinkedInputKeys=((Input KeyName="Right"),(InputKeyName="XboxTypeS_DPad_Rig ht"),(InputKeyName="Gamepad_LeftStick_Right"))),(I nputAliasName="Clicked",LinkedInputKeys=((InputKey Name="SpaceBar",ModifierKeyFlags=0),(InputKeyName= "Enter",ModifierKeyFlags=0))))),(StateClassName="E ngine.UIState_Active",StateInputAliases=((InputAli asName="Clicked",LinkedInputKeys=((InputKeyName="L eftMouseButton",ModifierKeyFlags=0)))))))
WidgetInputAliases=(WidgetClassName="Engine.UIScre enObject",WidgetStates=((StateClassName="Engine.UI State_Focused",StateInputAliases=((InputAliasName= "NextControl",LinkedInputKeys=((InputKeyName="Tab" ))),(InputAliasName="NavFocusUp",LinkedInputKeys=( (InputKeyName="Up"),(InputKeyName="Gamepad_LeftSti ck_Up"))),(InputAliasName="NavFocusDown",LinkedInp utKeys=((InputKeyName="Down"),(InputKeyName="Gamep ad_LeftStick_Down"))),(InputAliasName="NavFocusLef t",LinkedInputKeys=((InputKeyName="Left"),(InputKe yName="Gamepad_LeftStick_Left"))),(InputAliasName= "NavFocusRight",LinkedInputKeys=((InputKeyName="Ri ght"),(InputKeyName="Gamepad_LeftStick_Right"))),( InputAliasName="PrevControl",LinkedInputKeys=((Inp utKeyName="Tab",ModifierKeyFlags=28)))))))
WidgetInputAliases=(WidgetClassName="Engine.UIScro llbar",WidgetStates=((StateClassName="Engine.UISta te_Active",StateInputAliases=((InputAliasName="Cli cked",LinkedInputKeys=((InputKeyName="LeftMouseBut ton")))))))
WidgetInputAliases=(WidgetClassName="Engine.UIScro llbarButton",WidgetStates=((StateClassName="Engine .UIState_Active",StateInputAliases=((InputAliasNam e="Clicked",LinkedInputKeys=((InputKeyName="LeftMo useButton")))))))
WidgetInputAliases=(WidgetClassName="Engine.UIScro llbarMarkerButton",WidgetStates=((StateClassName=" Engine.UIState_Pressed",StateInputAliases=((InputA liasName="DragSlider",LinkedInputKeys=((InputKeyNa me="MouseX"),(InputKeyName="MouseY")))))))
WidgetInputAliases=(WidgetClassName="Engine.UITabB utton",WidgetStates=((StateClassName="Engine.UISta te_TargetedTab",StateInputAliases=((InputAliasName ="Clicked",LinkedInputKeys=((InputKeyName="Enter", ModifierKeyFlags=0),(InputKeyName="SpaceBar",Modif ierKeyFlags=0),(InputKeyName="XboxTypeS_Start",Mod ifierKeyFlags=0),(InputKeyName="XboxTypeS_A",Modif ierKeyFlags=0)))))))

[Engine.UIDataStore_InputAlias]
InputAliases=(AliasName="Term_Controller",Platform InputKeys[0]=(ButtonFontMarkupString="GAMEPAD"),PlatformInputK eys[1]=(ButtonFontMarkupString="GAMEPAD_360"),PlatformIn putKeys[2]=(ButtonFontMarkupString="GAMEPAD_PS3"))
InputAliases=(AliasName="Term_GamerCard",PlatformI nputKeys[0]=(ButtonFontMarkupString="X BUTTON"))
InputAliases=(AliasName="CycleLeft",PlatformInputK eys[0]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShould er"),ButtonFontMarkupString="LEFT SHOULDER"))
InputAliases=(AliasName="CycleRight",PlatformInput Keys[0]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoul der"),ButtonFontMarkupString="RIGHT SHOULDER"))
InputAliases=(AliasName="AnyKey",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="*"),ButtonFontMarkup String="ANY KEY"))
InputAliases=(AliasName="Accept",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Enter"),ButtonFontMa rkupString="ACCEPT"))
InputAliases=(AliasName="Cancel",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Escape"),ButtonFontM arkupString="CANCEL"))
InputAliases=(AliasName="Conditional1",PlatformInp utKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_X"),Button FontMarkupString="X BUTTON"))
InputAliases=(AliasName="Conditional2",PlatformInp utKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),Button FontMarkupString="Y BUTTON"))
InputAliases=(AliasName="Start",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),Bu ttonFontMarkupString="START"))
InputAliases=(AliasName="Back",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),But tonFontMarkupString="BACK"))
InputAliases=(AliasName="ShiftUp",PlatformInputKey s[0]=(InputKeyData=(InputKeyName="Subtract"),ButtonFon tMarkupString="SUBTRACT"))
InputAliases=(AliasName="ShiftDown",PlatformInputK eys[0]=(InputKeyData=(InputKeyName="Add"),ButtonFontMark upString="ADD"))
InputAliases=(AliasName="ShiftUpPage",PlatformInpu tKeys[0]=(InputKeyData=(InputKeyName="PageUp"),ButtonFontM arkupString="PAGEUP"))
InputAliases=(AliasName="ShiftDownPage",PlatformIn putKeys[0]=(InputKeyData=(InputKeyName="PageDown"),ButtonFon tMarkupString="PAGEDOWN"))
;InputAliases=(AliasName="ShiftBoth",PlatformInput Keys[1]=(InputKeyData=(InputKeyName=""),ButtonFontMarkupS tring="")) @todo
InputAliases=(AliasName="Defaults",PlatformInputKe ys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigge r"),ButtonFontMarkupString="LEFT TRIGGER"))
InputAliases=(AliasName="MouseLeft",PlatformInputK eys[0]=(InputKeyData=(InputKeyName="LeftMouseButton"),Bu ttonFontMarkupString="LEFT MOUSE"))
InputAliases=(AliasName="MouseRight",PlatformInput Keys[0]=(InputKeyData=(InputKeyName="RightMouseButton"),B uttonFontMarkupString="RIGHT MOUSE"))
InputAliases=(AliasName="ClickLeft",PlatformInputK eys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbs tick"),ButtonFontMarkupString="CLICK LEFT STICK"))
InputAliases=(AliasName="ClickRight",PlatformInput Keys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightThumb stick"),ButtonFontMarkupString="CLICK RIGHT STICK"))

[Configuration]

[DNDGame.DNDDebugCameraController]
DebugCamSpeed=600.0

[IniVersion]
0=1308995012.000000
1=1308997092.000000
  Reply With Quote
Old 06-26-2011, 11:48 PM   #15
Lord Pike
 
 
 
Guest
Posts: n/a
Sorry 4 bits (max 20000 characters) could have probably sent you the file
  Reply With Quote
Reply

Go Back   Steam Users' Forums > Steam Game Discussions > D - G > Dungeons and Dragons: Daggerdale


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off



All times are GMT -7. The time now is 10:07 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2013, vBulletin Solutions, Inc.
Site Content Copyright Valve Corporation 1998-2012, All Rights Reserved.