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#61 | |
![]() Join Date: Jun 2007
Reputation: 0
Posts: 80
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#62 |
![]() Join Date: Oct 2008
Reputation: 56
Posts: 489
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I have been playing DOD since a couple of months before the update and Im still very satisfied with the update changes.
![]() The only thing that bothers me is the fact that the assault-class guns seem to be too accurate. I mean, they are smg's and meant for close quarter combat, but even while running their accuracy is stunning. I barely play assault myself, but when I do I rack up kills, even though Im not skilled with automatic weapons. ![]() Apart from that it's an awesome game!
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#63 | |
![]() Join Date: Aug 2009
Reputation: 0
Posts: 14
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DoD: Source.. is to clean of a game now.. the grittiness has all but vanished. Now its get to the choke point and spray in it. camp the sniper to beat the respawn. Cap the flags. And Yes im still praying for a sequal even to this. One that takes it just as far as Red Orchestra. Call of duty doesnt do it for me anymore. But the pace of DOD has gotten more linear than the maps are. PS ... Whats with the American weapon Sound FX. The Bar and Thompson sound .. God Awful and totally OFF.. There like Pop Guns.. not hand cannons... Last edited by Ajndrews: 12-11-2009 at 04:37 AM. |
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#64 | |
![]() Join Date: Jan 2007
Reputation: 2
Posts: 143
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#65 | |
![]() Join Date: Mar 2010
Reputation: 224
Posts: 655
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This is a team-objective-based game, not a deathmatch FFA. Grudges between players because they're being "dominated" by someone just end up harming the rest of the team. They just need to add voices for "Double kill", "Multikill", etc, and the sillyness will be complete. |
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#66 |
![]() Join Date: Feb 2008
Reputation: 16
Posts: 206
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