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#46 |
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Tragnarion Studios
Join Date: Apr 2010
Reputation: 20
Posts: 95
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1) Make sure Support DXT Texture Formats in the Catalyst Control Centre is enabled ( 3D >> More Settings).
2) Open ScourgeEngine.ini and set the following (the ini file is in your documents folder): [Engine.ISVHacks] DisableATITextureFilterOptimizationChecks=False bInitializeShadersOnDemand=True PumpWindowMessagesWhenRenderThreadStalled=True [SystemSettings] OnlyStreamInTextures=True Last edited by trag.support1: 08-24-2010 at 12:22 AM. |
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#47 |
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Join Date: Jun 2010
Reputation: 0
Posts: 8
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The same :S
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#48 | |
![]() Join Date: Feb 2009
Reputation: 1
Posts: 33
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Quote:
I did everything in this post and I still cannot launch the game. I even reinstalled steam. It doesn't even start up. It just says 'this program is not responding and will close, etc. Crash error report posted below roblem signature: Problem Event Name: APPCRASH Application Name: ScourgeGame.exe Application Version: 1.0.38027.3 Application Timestamp: 4cc050f4 Fault Module Name: KERNELBASE.dll Fault Module Version: 6.1.7600.16385 Fault Module Timestamp: 4a5bdbdf Exception Code: e06d7363 Exception Offset: 0000b727 OS Version: 6.1.7600.2.0.0.256.1 Locale ID: 1033 Additional Information 1: b2b9 Additional Information 2: b2b91b5fd90d5a312c11eba4b50c2756 Additional Information 3: 54d7 Additional Information 4: 54d73c81277ea4349f493e0f69021941 Problem signature: Problem Event Name: APPCRASH Application Name: ScourgeGame.exe Application Version: 1.0.38027.3 Application Timestamp: 4cc050f4 Fault Module Name: ScourgeGame.exe Fault Module Version: 1.0.38027.3 Fault Module Timestamp: 4cc050f4 Exception Code: c0000005 Exception Offset: 010e20d7 OS Version: 6.1.7600.2.0.0.256.1 Locale ID: 1033 Additional Information 1: 0a9e Additional Information 2: 0a9e372d3b4ad19135b953a78882e789 Additional Information 3: 0a9e Additional Information 4: 0a9e372d3b4ad19135b953a78882e789 I am using Win 7 64 Bit AMD Radeon 6850 GPU Any help would be appreciated. Thanks |
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#49 | |
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Tragnarion Studios
Join Date: Apr 2010
Reputation: 20
Posts: 95
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Quote:
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#50 |
![]() Join Date: Feb 2009
Reputation: 1
Posts: 33
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Log: Log file open, 01/21/11 18:49:26
Log: ... running in INSTALLED mode Init: Version: 5273 Init: Epic Internal: 0 Init: Tragnarion Build: 0 Init: Tragnarion Changelist: 0 Init: Compiled (32-bit): Oct 21 2010 16:40:02 Init: Changelist: 346470 Init: Command line: -seekfreeloading -fullscreen -installed -DEFENGINEINI=..\..\ScourgeGame\Config \DefaultEngineGameSpy.ini Init: Base directory: c:\program files (x86)\steam\steamapps\common\the scourge project ep 1 - 2\Binaries \Win32\ Init: Character set: Unicode Log: GConfig::LoadFile has loaded file: ..\..\ScourgeGame\Config\ScourgeEditor.ini Log: GConfig::LoadFile has loaded file: ..\..\ScourgeGame\Config\ScourgeEditorUserSettings .ini Log: GConfig::LoadFile has loaded file: ..\..\ScourgeGame\Config\ScourgeCompat.ini Log: GConfig::LoadFile has loaded file: ..\..\ScourgeGame\Config\ScourgeLightmass.ini Log: GConfig::LoadFile has loaded file: ..\..\ScourgeGame\Config\ScourgeEngine.ini Log: GConfig::LoadFile has loaded file: ..\..\ScourgeGame\Config\ScourgeGame.ini Log: GConfig::LoadFile has loaded file: ..\..\ScourgeGame\Config\ScourgeInput.ini Log: GConfig::LoadFile has loaded file: ..\..\ScourgeGame\Config\ScourgeUI.ini Init: Computer: ZAPFACID-PC Init: User: zapfacid Init: CPU Page size=4096, Processors=8 Init: High frequency timer resolution =2.610146 MHz Init: Memory total: Physical=6.0GB Pagefile=12.0GB Virtual=4.0GB Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 Init: WinSock: I am zapfacid-PC (192.168.1.77:0) Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. Init: Object subsystem initialized DevDataBase: Connection to "Provider=sqloledb;Data Source=TRAG-JOURNAL\JOURNAL;Initial Catalog=PerfMem;Trusted_Connection=Yes" or "192.168.69.10\JOURNAL" failed Critical: appError called: Assertion failed: GNovodexSDK [File:e:\cris_dev\UnrealEngine3\Development\Src \Engine\Src\UnPhysLevel.cpp] [Line: 1675] Stack: GetStackOwnerClass() Address = 0x12ca410 (filename not found) [in c:\program files (x86)\steam\steamapps\common\the scourge project ep 1 - 2\Binaries\Win32\ScourgeGame.exe] GetStackOwnerClass() Address = 0x12cbed0 (filename not found) [in c:\program files (x86)\steam\steamapps \common\the scourge project ep 1 - 2\Binaries\Win32\ScourgeGame.exe] GetStackOwnerClass() Address = 0x12cc290 (filename not found) [in c:\program files (x86)\steam\steamapps \common\the scourge project ep 1 - 2\Binaries\Win32\ScourgeGame.exe] CreatePlugin() Address = 0x148586a (filename not found) [in c:\program files (x86)\steam\steamapps\common\the scourge project ep 1 - 2\Binaries\Win32\ScourgeGame.exe] BaseThreadInitThunk() Address = 0x751e3677 (filename not found) [in C:\Windows\syswow64\kernel32.dll] RtlInitializeExceptionChain() Address = 0x77119d72 (filename not found) [in C:\Windows\SysWOW64\ntdll.dll] RtlInitializeExceptionChain() Address = 0x77119d45 (filename not found) [in C:\Windows\SysWOW64\ntdll.dll] RtlInitializeExceptionChain() Address = 0x77119d45 (filename not found) [in C:\Windows\SysWOW64\ntdll.dll] Critical: Windows GetLastError: The operation completed successfully. (0) Log: === Critical error: === Assertion failed: GNovodexSDK [File:e:\cris_dev\UnrealEngine3\Development\Src\Eng ine\Src\UnPhysLevel.cpp] [Line: 1675] Stack: GetStackOwnerClass() Address = 0x12ca410 (filename not found) [in c:\program files (x86)\steam\steamapps\common\the scourge project ep 1 - 2\Binaries\Win32\ScourgeGame.exe] GetStackOwnerClass() Address = 0x12cbed0 (filename not found) [in c:\program files (x86)\steam\steamapps \common\the scourge project ep 1 - 2\Binaries\Win32\ScourgeGame.exe] GetStackOwnerClass() Address = 0x12cc290 (filename not found) [in c:\program files (x86)\steam\steamapps \common\the scourge project ep 1 - 2\Binaries\Win32\ScourgeGame.exe] CreatePlugin() Address = 0x148586a (filename not found) [in c:\program files (x86)\steam\steamapps\common\the scourge project ep 1 - 2\Binaries\Win32\ScourgeGame.exe] BaseThreadInitThunk() Address = 0x751e3677 (filename not found) [in C:\Windows\syswow64\kernel32.dll] RtlInitializeExceptionChain() Address = 0x77119d72 (filename not found) [in C:\Windows\SysWOW64\ntdll.dll] RtlInitializeExceptionChain() Address = 0x77119d45 (filename not found) [in C:\Windows\SysWOW64\ntdll.dll] RtlInitializeExceptionChain() Address = 0x77119d45 (filename not found) [in C:\Windows\SysWOW64\ntdll.dll] RaiseException() Address = 0x74eab727 (filename not found) [in C:\Windows\syswow64\KERNELBASE.dll] CxxThrowException() Address = 0x6c4bdbf9 (filename not found) [in C:\Windows\WinSxS \x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729 .4926_none_508ed732bcbc0e5a\MSVCR90.dll] GetOutermost() Address = 0x5a73bf (filename not found) [in c:\program files (x86)\steam\steamapps\common\the scourge project ep 1 - 2\Binaries\Win32\ScourgeGame.exe] Address = 0x57a009 (filename not found) [in c:\program files (x86)\steam\steamapps\common\the scourge project ep 1 - 2\Binaries\Win32\ScourgeGame.exe] Address = 0x57a52a (filename not found) [in c:\program files (x86)\steam\steamapps\common\the scourge project ep 1 - 2\Binaries\Win32\ScourgeGame.exe] GetOutermost() Address = 0xa9202c (filename not found) [in c:\program files (x86)\steam\steamapps\common\the scourge project ep 1 - 2\Binaries\Win32\ScourgeGame.exe] GetStackOwnerClass() Address = 0x12ca410 (filename not found) [in c:\program files (x86)\steam\steamapps \common\the scourge project ep 1 - 2\Binaries\Win32\ScourgeGame.exe] GetStackOwnerClass() Address = 0x12cbed0 (filename not found) [in c:\program files (x86)\steam\steamapps \common\the scourge project ep 1 - 2\Binaries\Win32\ScourgeGame.exe] GetStackOwnerClass() Address = 0x12cc290 (filename not found) [in c:\program files (x86)\steam\steamapps \common\the scourge project ep 1 - 2\Binaries\Win32\ScourgeGame.exe] CreatePlugin() Address = 0x148586a (filename not found) [in c:\program files (x86)\steam\steamapps\common\the scourge project ep 1 - 2\Binaries\Win32\ScourgeGame.exe] BaseThreadInitThunk() Address = 0x751e3677 (filename not found) [in C:\Windows\syswow64\kernel32.dll] RtlInitializeExceptionChain() Address = 0x77119d72 (filename not found) [in C:\Windows\SysWOW64\ntdll.dll] RtlInitializeExceptionChain() Address = 0x77119d45 (filename not found) [in C:\Windows\SysWOW64\ntdll.dll] RtlInitializeExceptionChain() Address = 0x77119d45 (filename not found) [in C:\Windows\SysWOW64\ntdll.dll] i7 920 Processor |
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#51 | |
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Tragnarion Studios
Join Date: Apr 2010
Reputation: 20
Posts: 95
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Quote:
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#52 | |
![]() Join Date: Feb 2009
Reputation: 1
Posts: 33
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Quote:
I appreciate your help! |
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#53 |
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Tragnarion Studios
Join Date: Apr 2010
Reputation: 20
Posts: 95
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#54 |
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Join Date: Feb 2011
Reputation: 0
Posts: 3
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Crashed
After I went to the "press any button" page and did what it said, it crashed.
WHAT DO? |
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#55 |
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Tragnarion Studios
Join Date: Apr 2010
Reputation: 20
Posts: 95
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#56 |
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Join Date: Feb 2011
Reputation: 0
Posts: 3
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#57 |
![]() Join Date: Mar 2009
Reputation: 0
Posts: 82
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Hi, I have a different problem. My game starts just fine, yesterday I could even log in to my GS id, but not today. It gives me an error that the service is down or st, but I can still log in via the website :s.
But the real problem is that when I start a new game (with and without squad), the first map loads, I hear (a) scream(s) and I get an orange window with a timer for 4s. After the timer runs out the game hangs. Here's my log (no .dmp file is created): Code:
Log: Log file open, 04/23/11 21:04:55 Log: ... running in INSTALLED mode Init: Version: 5273 Init: Epic Internal: 0 Init: Tragnarion Build: 0 Init: Tragnarion Changelist: 0 Init: Compiled (32-bit): Oct 21 2010 16:40:02 Init: Changelist: 346470 Init: Command line: -seekfreeloading -fullscreen -installed -DEFENGINEINI=..\..\ScourgeGame\Config\DefaultEngineGameSpy.ini Init: Base directory: b:\games\steam\steamapps\common\the scourge project ep 1 - 2\Binaries\Win32\ Init: Character set: Unicode Log: GConfig::LoadFile has loaded file: ..\..\ScourgeGame\Config\ScourgeEditor.ini Log: GConfig::LoadFile has loaded file: ..\..\ScourgeGame\Config\ScourgeEditorUserSettings.ini Log: GConfig::LoadFile has loaded file: ..\..\ScourgeGame\Config\ScourgeCompat.ini Log: GConfig::LoadFile has loaded file: ..\..\ScourgeGame\Config\ScourgeLightmass.ini Log: GConfig::LoadFile has loaded file: ..\..\ScourgeGame\Config\ScourgeEngine.ini Log: GConfig::LoadFile has loaded file: ..\..\ScourgeGame\Config\ScourgeGame.ini Log: GConfig::LoadFile has loaded file: ..\..\ScourgeGame\Config\ScourgeInput.ini Log: GConfig::LoadFile has loaded file: ..\..\ScourgeGame\Config\ScourgeUI.ini Init: Computer: HAL Init: User: Slinger Init: CPU Page size=4096, Processors=6 Init: High frequency timer resolution =2.746904 MHz Init: Memory total: Physical=4.0GB Pagefile=9.1GB Virtual=4.0GB Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 Init: WinSock: I am HAL (192.168.0.2:0) Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. Init: Object subsystem initialized DevDataBase: Connection to "Provider=sqloledb;Data Source=TRAG-JOURNAL\JOURNAL;Initial Catalog=PerfMem;Trusted_Connection=Yes" or "192.168.69.10\JOURNAL" failed Log: Initializing FaceFX... Log: FaceFX initialized: Log: version : 1.7.2 Log: licensee: Unreal Engine 3 Licensee Log: project : Unreal Engine 3 Project Log: GConfig::Find has loaded file: ..\..\Engine\Localization\INT\Launch.INT Log: ... Loaded 173 shaders (0 legacy, 0 redundant) Log: GConfig::Find has loaded file: ..\..\Engine\Localization\INT\Core.INT Log: GConfig::Find has loaded file: ..\..\Engine\Localization\INT\Engine.INT Log: GConfig::LoadFile has loaded file: ..\..\ScourgeGame\Config\ScourgeWeapon.ini Log: GConfig::LoadFile associated file: ..\..\ScourgeGame\Config\ScourgeInventory.ini Log: GConfig::LoadFile associated file: ..\..\ScourgeGame\Config\ScourgePlaylist.ini Log: ... Loaded 12849 shaders (0 legacy, 0 redundant) Log: Shader cache for RefShaderCache-PC-D3D-SM3 contains 1598 materials (0 redundant) Log: GConfig::Find has loaded file: ..\..\Engine\Localization\INT\UnrealScriptTest.INT Log: GConfig::Find has loaded file: ..\..\ScourgeGame\Localization\INT\AUD_DIALOG_L2_wav.INT Log: GConfig::Find has loaded file: ..\..\ScourgeGame\Localization\INT\AUD_DIALOG_L3_wav.INT Log: GConfig::Find has loaded file: ..\..\ScourgeGame\Localization\INT\ScourgeGame.INT Log: GConfig::LoadFile has loaded file: ..\..\ScourgeGame\Config\ScourgeAbility.ini Log: GConfig::LoadFile has loaded file: ..\..\ScourgeGame\Config\ScourgePawn.ini Log: GConfig::LoadFile has loaded file: ..\..\ScourgeGame\Config\ScourgeAI.ini Log: GConfig::LoadFile associated file: ..\..\ScourgeGame\Config\ScourgeAmmo.ini Log: GConfig::LoadFile has loaded file: ..\..\ScourgeGame\Config\ScourgeDebug.ini Log: GConfig::LoadFile has loaded file: ..\..\ScourgeGame\Config\ScourgeCamera.ini Log: GConfig::LoadFile has loaded file: ..\..\ScourgeGame\Config\ScourgeHUD.ini Log: GConfig::LoadFile has loaded file: ..\..\ScourgeGame\Config\ScourgeGameplay.ini Log: GConfig::LoadFile has loaded file: ..\..\ScourgeGame\Config\ScourgeContainedObject.ini Log: GConfig::LoadFile has loaded file: ..\..\ScourgeGame\Config\ScourgeTeams.ini Log: GConfig::Find has loaded file: ..\..\ScourgeGame\Localization\INT\ScourgeGameUI.INT Log: GConfig::Find has loaded file: ..\..\Engine\Localization\INT\OnlineSubsystemGameSpy.INT Log: 105513 objects as part of root set at end of initial load. Log: 0 out of 0 bytes used by permanent object pool. Log: Initializing Engine... Log: GConfig::Find has loaded file: ..\..\Engine\Localization\INT\UnrealEd.INT Log: Object size..............: 60 Log: Actor size...............: 488 Log: ActorComponent size......: 88 Log: PrimitiveComponent size..: 480 Log: Looking for DLC... Log: XAudio2Device: Allocated 32 sources Log: XAudio2Device: CommonAudioPoolSize is set to 0 - disabling persistent pool for audio data DevOnline: Codec Info: SamplesPerFrame (160), EncodedFrameSize (20), BitsPerSecond(8000) DevOnline: Found 1 capture devices: DevOnline: Found device (Microphone (High Definition Audio Device)) of type capture DevOnline: Using voice capture device (Microphone (High Definition Audio Device)) DevOnline: Found 1 playback devices: DevOnline: Found device (Speakers (High Definition Audio Device)) of type playback DevOnline: Using voice playback device (Speakers (High Definition Audio Device)) DevOnline: VolumeThreshold is set to 0.100000 DevOnline: Initializing GameSpy DevOnline: GameSpy availability check returned 0x00000001 DevOnline: gpInitialize() returned 0x00000000 DevOnline: sakeStartup() returned 0x00000000 DevOnline: scInitialize() returned 0x00000000 DevOnline: Initialization of GameSpy successful Log: UIScene size.............: 1280 Log: UIObject size............: 1056 Error: UISkin 'ScourgeGameDefaultSkin': Error loading style for cursor 'ScourgeCursor': specified cursor style not found in skin package: 'Sc_arrow_LEFT' Log: Browse: Entry_FrontEnd?Name=|UFO|Slinger?team=255 Log: LoadMap: Entry_FrontEnd?Name=|UFO|Slinger?team=255 Log: Virtual memory allocation size: 145.74 MByte (152817664 Bytes) Log: Physical memory allocation size: 0.00 MByte (0 Bytes) Log: GConfig::Find has loaded file: ..\..\ScourgeGame\Localization\INT\ScourgeGameContent.INT Log: Game class is 'ScGameEntry' Log: Primary PhysX scene will be in software. Log: Creating Primary PhysX Scene. Log: Bringing World Entry_FrontEnd.TheWorld up for play (0) at 2011.04.23-21.05.06 Log: CreateFSMParts: Took 0.75 ms (50 created) Log: Assembled 305 auto-complete commands, manual: 36, exec: 269, kismet: 0 Log: Bringing up level for play took: 0.012039 DevOnline: Specified user is not logged in, setting to the defaults Log: ScPlayerController_0 got player LocalPlayer_0 ScriptWarning: ScGRI Entry_FrontEnd.TheWorld:PersistentLevel.ScGRI_0 (Function ScourgeGame.ScGRI:GetLoadingScreenSceneTag:0018) Accessed None 'LoadingScreenTemplate' DevOnline: Invalid user specified in StopNetworkedVoice(0) Log: ########### Finished loading level: 1.032959 seconds Log: Received map loaded notification. Reinitializing widget input aliases. Log: Initializing Engine Completed Log: >>>>>>>>>>>>>> Initial startup: 10.65s <<<<<<<<<<<<<<< Log: ActivateLevel Entry_MainMenu 1 0 0 Warning: Could not find mode: None Log: Flushing async loaders. Log: GConfig::Find has loaded file: ..\..\ScourgeGame\Localization\INT\AUD_DIALOG_L1_wav.INT Log: Entry_FrontEnd.TheWorld:PersistentLevel.Main_Sequence.UIAction_OpenScene_9 opening scene 'ScUIFrontend_MainTitleScreen ScourgeGUI_LayoutFrontend.FrontEndScenes.TitleScreen' using player index of -1 (LocalPlayer_0) Log: Activated Entry_MainMenu 1 1 0 Log: Assembled 305 auto-complete commands, manual: 36, exec: 269, kismet: 0 Log: UScUIFrontend_MainTitleScreen::StartMovie() - Starting Movie 'CS_GameIntro' Log: Starting file streamed movie...CS_GameIntro () Log: Movie is skipable... Log: Movie is letterboxed... Log: GConfig::Find has loaded file: ..\..\ScourgeGame\Localization\INT\Subtitles.INT Log: UScUIFrontend_MainTitleScreen::StopMovie() - Stopping Movie 'CS_GameIntro' DevOnline: gpConnectUniqueNick() 0x00000000 DevOnline: ConnectResponseArg->result = 0x00000000 DevOnline: gpGetLoginTicket() returned 0x00000000 DevOnline: gpSetStatus(Playing,scpc:///Standalone?bHasVoice) returned 0x00000000 DevOnline: wsLoginUnique() returned 0x00000000 DevOnline: sakeGetMyRecords() returned 0x00000000 DevOnline: Error requesting profile from Sake for |UFO|Slinger, using local profile DevOnline: Logging out for |UFO|Slinger DevOnline: Signing into profile |UFO|Slinger locally Warning: Warning, Failed to load 'Surface ScourgeGUI_Resources.Textures.Assassin_1024': Failed to find object 'Surface ScourgeGUI_Resources.Textures.Assassin_1024' Warning: Warning, Failed to load 'Surface ScourgeGUI_ChkPImages_1.Textures.1_1': Failed to find object 'Surface ScourgeGUI_ChkPImages_1.Textures.1_1' Log: Browse: L0_P.sew?name=?Difficulty=1?game=ScourgeGameContent.ScGameActionContent?StartLevel=1?StartCheckpoint=1?FriendlyFire=1?CurrentCharacterClass=4 Log: LoadMap: L0_P.sew?name=?Difficulty=1?game=ScourgeGameContent.ScGameActionContent?StartLevel=1?StartCheckpoint=1?FriendlyFire=1?CurrentCharacterClass=4 ScriptWarning: UIDataProvider_OnlinePlayerStorage Transient.UIDataProvider_OnlinePlayerStorage_0 (Function Engine.UIDataProvider_OnlinePlayerStorage:OnUnregister:013C) Accessed None 'Player' Log: UIInputConfiguration_0: received notification that Entry_FrontEnd is being unloaded. Clearing references to all non-native classes ScriptWarning: ScGameEntry Entry_FrontEnd.TheWorld:PersistentLevel.ScGameEntry_0 (Function Engine.GameInfo:Logout:0038) Accessed None 'AccessControl' Log: Virtual memory allocation size: 152.88 MByte (160305152 Bytes) Log: Physical memory allocation size: 0.00 MByte (0 Bytes) Error: Error, Failed to load Outer for resource 'HUDFontLarge_PageA': Font ScourgeGameHUD.Texture.HUDFontLarge Error: Error, Failed to load Outer for resource 'Texture2D_39': Font ScourgeGui_PS3.Menus.UI_Fonts_PS3 Error: Error, Failed to load Outer for resource 'Texture2D_36': Font ScourgeGui_PS3.Menus.UI_Fonts_PS3 Log: Game class is 'ScGameActionContent' Log: Primary PhysX scene will be in software. Log: Creating Primary PhysX Scene. Log: Bringing World L0_P.TheWorld up for play (0) at 2011.04.23-21.06.59 Log: CreateFSMParts: Took 0.70 ms (50 created) Log: Assembled 305 auto-complete commands, manual: 36, exec: 269, kismet: 0 Log: Bringing up level for play took: 0.274683 DevOnline: Using cached profile data instead of reading Log: ScPlayerController_1 got player LocalPlayer_0 Error: StopLocalVoiceProcessing: Ignoring stop request for non-owning user Log: ########### Finished loading level: 1.567793 seconds Log: Received map loaded notification. Reinitializing widget input aliases. Log: WARNING: Cooking Convex For Actor: ScAbilityShieldStaticContent_0 Component: StaticMeshComponent_1 StaticMesh: FX_Sield.Mesh.Shield_mesh_coll (Scale: 4.250000 4.250000 4.250000) Error: Can't start an online game that hasn't been created Error: Can't end an online game that hasn't been created ScriptWarning: ScUIScene_Scoreboard_Coop Transient.CoopScoreboard_0 (Function ScourgeGame.ScUIScene:UnpauseGame:0044) Accessed None 'PC' ScriptWarning: UIDataProvider_OnlinePlayerStorage Transient.UIDataProvider_OnlinePlayerStorage_1 (Function Engine.UIDataProvider_OnlinePlayerStorage:OnUnregister:013C) Accessed None 'Player' Log: UIInputConfiguration_0: received notification that L0_P is being unloaded. Clearing references to all non-native classes Log: All Windows Closed Log: appRequestExit(0) Exit: Preparing to exit. Exit: Game engine shut down Exit: Windows client shut down Exit: XAudio2 Device shut down. Exit: Object subsystem successfully closed. Log: Shutting down FaceFX... Log: FaceFX shutdown. Exit: Exiting. Log: Log file closed, 04/23/11 21:08:23 Last edited by Sling007: 04-23-2011 at 12:36 PM. Reason: new drivers |
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#58 |
![]() Join Date: Mar 2009
Reputation: 0
Posts: 82
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Update:
(Haven't installed new drivers yet btw) A friend wanted to try coop, so I thought wth and tried it. Game works fine now, with the exception that he can't join me. Also I don't get a lobby or anything the game just starts. My friend uses the demo btw. I also can't join him and I don't see any games at all (port 8778 is open) either in coop or any type of multiplayer. I've checked ranked/unranked internet with/without char filters; nothing. I've checked the SP again with a different char, but same issue, level loads I hear ppl dying and it hangs (but I can just play the coop campaign by myself so that is not rly an issue anymore. Though it is a mystery why coop works and SP doesn't :s) |
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#59 |
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Guest
Posts: n/a
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Old bug still not fixed
From time to time, randomly, my friend can not fire a weapon or cycle weapons. The only way we found is for him to log out and back into the game. This is on campain coop mode.
I seen on page 1 there was an update that was suppost to fix it. We have version 1.41 and is threw steam. Can we expect another patch? |
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#60 |
![]() Join Date: May 2009
Reputation: 0
Posts: 18
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I was playing scourge yesterday and everything worked just fine.
But this is what I got when I launched the game today: http://i55.tinypic.com/118fww5.jpg "recent news" disappeared too. http://i51.tinypic.com/flxen7.jpg What the heck is going on? Error code 51? (please note that my other games launch without problems) |
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