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#1 |
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Guest
Posts: n/a
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They Hunger: Lost Souls / Neil Manke
Has anyone heard anything new on They Hunger: Lost Souls and/or the situation with Neil Manke?
There's a talk page here on valve's wiki: http://developer.valvesoftware.com/w...er:_Lost_Souls about the mod and people are wondering about Manke's health. Last I heard, the project was put on hold due to Manke being "very ill". On that talk page, they mention some public records site that lists an address for Manke in Manitoba. According to his official website, http://www.blackwidowgames.com, he lives in Kamloops, BC. I found another white/yellow pages type site that lists an address and phone number for him, that is probably more likely to be accurate do to the fact that it refers to the correct city of Kamloops, BC. It's here: http://www.canada411.ca/res/25057956...149336669.html Someone who has a valve dev community account might want to update that talk page to take care of the incorrect info. Personally, I'm hesitant to just jump in and call up that number to see if he's ok. Although I did talk to him directly once before about his Half-Life 1 mods, though this was many years ago and via e-mail which I'm told doesn't work anymore. Any thoughts? I hope he's ok. Since Lost Souls was intended as a comercial release, maybe Valve staff know something more?
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#2 |
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Guest
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I too am wondering what the status of this game is... I loved the original and have been eagerly awaiting this one!
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#3 |
![]() Join Date: Jul 2011
Reputation: 23
Posts: 441
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someone really needs to get in contact with that guy, great series, but the odd thing is, very ill ? and doesnt let people know whats happening or whats going on with him or the game.
Damn great mods |
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#4 |
![]() Join Date: Sep 2011
Reputation: 91
Posts: 649
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Why can't manke just hand over development to someone else or a close friend? Usually when your ill of health people stop what they are doing and just give it over to someone else they trust.
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#5 |
![]() Join Date: Jul 2009
Reputation: 11
Posts: 218
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I have not heard from him in years
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#6 |
![]() Join Date: Dec 2009
Reputation: 326
Posts: 1,272
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The last point of contact I had with him was through "another Half-Life Mod administrator / owner" and apparently everything is behind closed doors. :/
I highly doubt it's in development still. |
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#7 |
![]() Join Date: Nov 2004
Reputation: 88
Posts: 346
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Yeah, I was sure I'd heard it had been cancelled.
![]() Real shame that, "They Hunger" was excellent for the original HL, and the sequel looked amazing based on the previews. |
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#8 |
![]() Join Date: Jun 2009
Reputation: 20
Posts: 485
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Its really wierd and quite spooky what happened.
Rumors are going around that he is / was ill or now dead. Its very wierd he wasnt working on this alone? What happened. One thing is to cancel a project, sure that sucks, but atleast knowing what happened would be nice. But this silence about what is going on, this is after one the sequel to what most people consinder the best single player mod for Halflife 1. I really dont understand what happened, but i think its pretty safe to assume its dead. Would be nice if anyone could actully get a hold of someone from the team or Neil manke himself. |
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#9 | |
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Quote:
If the status of They Hunger is "behind closed doors", fine, but someone atleast tell us if he's ok!
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#10 |
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Guest
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#11 |
![]() Join Date: Nov 2008
Reputation: 0
Posts: 284
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Will follow this post, my best wishes for Neil Manke and I hope we are going to have some good news soon about him and someday maybe for Lost Souls
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#12 | |
![]() Join Date: Mar 2012
Reputation: 0
Posts: 11
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I've recently wrote mail to neil[at]blackwidowgames.com:
Quote:
((
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#13 |
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Banned
Join Date: Oct 2010
Reputation: 2527
Posts: 2,928
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Awww that is sad, at least it's best to know that the mod is finally dead (sometimes you don't need an official word) so we can forget about it and hope for the best for manke.
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#14 |
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Banned
Join Date: Feb 2005
Reputation: 636
Posts: 8,872
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um that mod died back in 2008 and the company died not long after that.
Last edited by trek554: 03-16-2012 at 03:52 AM. |
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#15 |
![]() Join Date: Aug 2005
Reputation: 3239
Posts: 6,985
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big shame.
I put it down to Source being a AAA gaming engine being 1) hard to develop for because you really have to be awesome with the SDK 2) production values have gone up since the original HL game meaning more time and effort are needed for assets and gameplay. 3)Oh and L4D came out in 2008, sort of zombie themed and did a whole bunch of stuff they hunger would have done, aside from eerie single player awseomeness. |
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