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#106 |
![]() Join Date: May 2004
Reputation: 144
Posts: 1,227
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Hey, Valve, dya think you could negotiate for a license to install and manage variants?
Or at least one bulk installer that installs ALL variants and sets flags to mark which ones are installed? |
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#107 |
![]() Join Date: Sep 2007
Reputation: 1018
Posts: 5,564
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It doesn't. Read the thread. You can remove those files if you'd like. The only time they'd come back is when you ran a verification of the game cache, not when a patch is released...unless those happen to be a part of the changed files in a patch.
I do delete those files, and Steam still redownloads them whenever a game is patched (regardless of what the content of the patch is). It doesn't just redownload them when integrity of files is checked. And uh...if you download a game from, say, D2D do they not include these redist files if they happen to be required for a game? Other services basically provide you with the exact same image as you'd get from a retail CD key. Once you've installed the game, the redists are no longer required. And they only sit around on your harddrive if you choose to keep a local backup. How do you feel that Steam forces you to keep these on your drive when other DD services don't? You'll have to explain that one instead of just saying things and hoping they turn out to be true. I would of thought that was pretty obvious.... Last edited by {Yotsuba}: 08-06-2011 at 09:16 PM. |
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#108 | |||
![]() Join Date: Jul 2006
Reputation: 2117
Posts: 5,045
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OK. Maybe I wasn't clear enough.
Valve has to provide to customers the product, in full, that a developer or publisher sends them. They cannot decide to choose which portions of a product to send. They must send everything. Mr. McCaskey noted that this process could change, but that it would require the coordinated efforts of both Valve, publishers and developers. This would also require all parties to revisit the contracts all of them agree to when a game is put to market on Steam. And before you think this is me "speculating" or "guessing", then consider the obvious fact that there is a distribution agreement that both Valve and their partners agree to when a game goes for sale on Steam. Then think about how what he said means exactly: "The way we distribute products to customers will change." At this point, the old agreement is null and void and both parties must now agree to new terms for distribution. As far as the licensing agreement: Quote:
Oh...In case you don't care to download the SDK just for that one text file, and to avoid any confusion(and if there is any justice in the world, to avoid talking about this central repository idea ever again), here's section 2. and 2.1: Quote:
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#109 |
![]() Join Date: Apr 2010
Reputation: 63
Posts: 361
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1. Delete all installer files in games folder you will be able to find.
2. Edit file called "installscript", delete every text on it and leave it empty. Set it as Read-Only. 3. Game launches without installing everything. 4. ??? 5. PROFIT!? |
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#110 | |
![]() Join Date: Mar 2009
Reputation: 46
Posts: 164
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Quote:
Either read up, or shut up. It's as simple as that. |
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#111 | |
![]() Join Date: Aug 2009
Reputation: 70
Posts: 840
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Why cant steam staff bundle all that D3D stuff that you mentioned into one big file, offer it for download and then remove the installers from games? Alot of bandwith saved, quicker installs, less fuss, everyone's happy.
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#112 |
![]() Join Date: Mar 2009
Reputation: 46
Posts: 164
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See this well written post by richard.eid, specifically the bolded part of the licencing agreement:
http://forums.steampowered.com/forum...&postcount=108 |
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#113 |
![]() Join Date: May 2011
Reputation: 5
Posts: 45
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There isn't some be-all huge d3d installer that could hit all the d3dx files in one go either, is there?
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#114 |
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Banned
Join Date: Jul 2010
Reputation: 0
Posts: 11
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Omg its so annoying!
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Valve
Join Date: Feb 2007
Reputation: 4590
Posts: 5,067
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#116 |
![]() Join Date: Feb 2010
Reputation: 561
Posts: 8,143
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#117 | |
![]() Join Date: Jun 2008
Reputation: 12
Posts: 45
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Quote:
Each game has been built requiring version X of a direct X dll, there are hundreds of versions of this. The 'install' checks for and then installs if your missing it. This is COMPLETELY different from the standard directx runtime. if you skipped this step the game might not work, despite installing hundreds of other games... |
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#118 | |
![]() Join Date: Feb 2010
Reputation: 561
Posts: 8,143
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#119 | |
![]() Join Date: Oct 2009
Reputation: 313
Posts: 695
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Quote:
Both are the same. http://www.microsoft.com/download/en...ylang=en&id=35 http://www.microsoft.com/download/en...s.aspx?id=8109 They are proper and they install things, but are probably not what you want. The answer you seek, has already been answered. |
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#120 | |
![]() Join Date: Feb 2010
Reputation: 561
Posts: 8,143
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