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#1 |
![]() Join Date: Apr 2011
Reputation: 9
Posts: 115
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What does MR and D0/D1 mean in the server list?
See text. I'm assuming MR means the difficulty multiplier's enabled, but I cannot for the life of me figure out what D0 and D1 means.
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#2 | |
![]() Join Date: May 2004
Reputation: 89
Posts: 266
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Quote:
D0, D1 etc are difficulty multipliers that increase the baddies strength depending on the number of players in the server. So with D0 the baddies all have the same strength regardless of the number of players, with D1 the baddies go up a slight notch when there are 2 players etc. Look upon it as intermediate difficulty settings between easy, normal, hard and brute. |
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#3 |
![]() Join Date: Oct 2008
Reputation: 12
Posts: 381
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I can remember Devs in this forum during the summer sale talking about the game and fixing some issues ... they are not here everitime , but I think they did not abandoned the forum or the game .
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#4 | |
![]() Join Date: Apr 2011
Reputation: 9
Posts: 115
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Quote:
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#5 |
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ISOTX
Join Date: May 2010
Reputation: 13
Posts: 113
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MR/MF tells you if the map rotation is activated on the server, or if the map is fixed (MF). Usually, it's only the demo servers that have a fixed map.
AWOL? Are we required to publicly announce our vacation times? I had no idea! |
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#6 | |
![]() Join Date: May 2004
Reputation: 89
Posts: 266
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Quote:
I hope everyone had a beneficial vacation, now get back to work and give us more maps for this wonderful game! As regards the D factor, last night a played on a server with 6 other players. On Boss and Bunker those Walkers and Crawlers were damned hard to kill. Tough game, but very satisfying. |
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#7 | |
![]() Join Date: Apr 2011
Reputation: 9
Posts: 115
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Quote:
Thanks, and yeah, that's why I added that "probably busy" part near the end, which I figured you guys would be since you have two other games to juggle. Thanks for the info though - I was very curious and asking several players ingame, they didn't really know either.
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#8 |
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ISOTX
Join Date: May 2010
Reputation: 13
Posts: 113
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No worries. It true, we had neglected the forums from time to time. And yes, we also have been busy with more Warlord goodness
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#9 |
![]() Join Date: Mar 2009
Reputation: 0
Posts: 37
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Going to release the sdk anytime soon? Don't see any reason for delay, just release the cgame/game solutions....
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#10 |
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ISOTX
Join Date: May 2010
Reputation: 13
Posts: 113
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Not anytime soon, and most likely never, because we have copy protection code in the game, cgame and ui modules.
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#11 |
![]() Join Date: May 2009
Reputation: 160
Posts: 1,291
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Let's be honest...Do you know many other steam forums that have actively commenting developers on it and as much as these guys have?
Be grateful for what we get. |
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