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#1 |
![]() Join Date: Aug 2010
Reputation: 13
Posts: 14
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Quick Question - How to set up a route to move my own goods around?
I just started playing Patrician IV...I have a a counting house in 3 cities, each producing 3 resources needed for the other. My question is, how do I make a trade route that will pick up the resources I make and deposit them in my other counting house? Does that make sense? Right now I have a city where im collecting wood, one where im making salt (requires wood) and one where im making meat (requires salt). If I do a buy/sell order trade route, the ship will just go around buying/selling it all, not letting me use it for my little cycle. I know I can do it manually but is there a way to automate this?
Thanks! |
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#2 |
![]() Join Date: Aug 2010
Reputation: 13
Posts: 14
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I actually figured this out, but new question...Can Expeditions get lost at sea? I've had one that was sent on Aug 21 1373, and was estimated 29 days length...it's not October 17 1374 :O
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#3 |
![]() Join Date: Aug 2011
Reputation: 6
Posts: 110
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I know storms can hit your boats at sea. probably good to pause game a lot and read all your chronicle messages when they pop up.
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#4 |
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Join Date: Sep 2011
Reputation: 0
Posts: 5
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Hit the button to view all your shps and look iif your ships are listed as on an expedition.
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#5 | |
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Join Date: May 2012
Reputation: 0
Posts: 1
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Quote:
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#6 |
![]() Join Date: Dec 2009
Reputation: 0
Posts: 33
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Usually with goods you're producing, you just need to load/unload to your warehouses. Then let your admins manage things if the stock gets out of hand. You'll still want to fine tune it as best you can doing things like managing the amount of product a ship can pick up depending on the number of ports the ship hits and how fast you're producing goods.
In case you don't know, when you're on the page where you select the goods to trade in a particular port (second tab of the trade routes window, click on a city). Drag the items you want to manage to the lowest box (top box is the Don't Trade box, middle is the Auto Trade box, bottom is the Manual Trade box). You'll see the item's icon appear in the list on the right. To the right of the icon is another one depicting a building of sorts, sort of a light brown/beige icon. That has your ship captain trading with the town. Click it once to change it to a dark brown icon. This has your captain trade with your warehouse in the city. If loading, make sure you've switch the mode (bottom of the list panel) so the title at the top reads Load, and enter a value in the text field to the right of the two icons (product and city/warehouse). Click (-) once with a zero value in the text field to load the MAX if you want (not recommended). If your ship is just going to be ferrying goods between a small number of ports (3-4), especially if they're close together on the map), enter a very low amount (10 maybe?). It largely depends on how fast you're producing the goods in question (usually based on the number of factories you have for that good and if you're at max productivity for that factory--in other words, 100% of the number of works and all raw materials required). For longer distances or fast production, you'll want it upwards of 40-50. I usually set up my trade routes to both ferry goods and trade as well (helps to sell of finished goods) so I'll put 50 or 100 and let the captain sell them off. Just need to be careful though since price swings or a poorly laid out trade route can lead to a hold full of one product blocking the rest of the route's orders from working. When unloading, you'll do the same as the above except you'll switch to Unload and set it, if desired, to MAX. If you're dropping off goods for two different cities, you just divide the value you entered from the pick-up by the number of cities and hope for the best. Note that if you're using the ship for Auto-Trade as well, be sure to protect the goods you're transporting (especially if you're visiting other ports before the destination port for the good in question) by putting their icons in the Don't Trade box at top. You should be able to let them go and they'll do their thing. You'll want to monitor them and check their holds (and the destination cities warehouse stock levels) to make sure you're not oversupplying. Usually, though, since most cities demand the same raw materials your factories demand, you can just set up your admin to sell goods above a high threshold (say 300-400) and at a premium price (check prices when stock is low). That way, if you're pushing goods to a destination city a bit too fast, as long as the source city can handle the production, you'll make some extra cash and always have enough raw materials to keep your destination factories going. Damn, after talking about all this, I think I need to play it now.
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